This is an example to make costumeSwitcher doesn't break it
Template:StatTable/Sandbox: Difference between revisions
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Pianoforte (talk | contribs) No edit summary |
Pianoforte (talk | contribs) m IDUNNOWHATTODO |
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{| style="color:white;width:100%;height:100%;top:0;bottom:0;left:0;right:0" | {| style="color:white;width:100%;height:100%;top:0;bottom:0;left:0;right:0" | ||
|- | |- | ||
|colspan= | |colspan=2 rowspan=7 style="background:rgba(0, 0, 0, 0.25);min-width:250px;min-height:200px" |[[File:{{#ifexist:File:{{BASEPAGENAME}}_chibi.png|{{BASEPAGENAME}}_chibi.png|backup_chibi.png}}|link=|center|class=tdoll_chibi]] | ||
| colspan=2 |Hmm this is just a test | |||
|- | |||
|style="background:rgba(127, 127, 127, 0.4)" colspan=2 |[[File:Icon_hp.png|25px|link=|left|Health]] Health | |||
|- | |||
|style="background:rgba(0, 0, 0, 0.5)" colspan=2 | | |||
{| cellspacing = 0 cellpadding = 0 style="width:100%;text-align:center" | |||
| style="width:25%"|{{{min_hp_t|90}}} | |||
| style="vertical-align:center"| → | |||
| style="width:50%"|{{{max_hp_t|200}}}<sub>(x1)</sub> / {{#expr:ceil(5*{{{max_hp_t|200}}})}}<sub>(x5)</sub> | |||
|} | |||
|- | |||
|style="background:rgba(127, 127, 127, 0.4)" colspan=2 |[[File:Icon_hp.png|25px|link=|left|Health]] Ammo | |||
|- | |||
|style="background:rgba(0, 0, 0, 0.5)" colspan=2 | | |||
{| cellspacing = 0 cellpadding = 0 style="width:100%;text-align:center" | |||
| style="width:25%"|{{{min_hp_t|90}}} | |||
| style="vertical-align:center"| → | |||
| style="width:50%"|{{{max_hp_t|100}}} | |||
|} | |||
|- | |||
|style="background:rgba(127, 127, 127, 0.4)" colspan=2 |[[File:Icon_hp.png|25px|link=|left|Health]] Ration | |||
|- | |||
|style="background:rgba(0, 0, 0, 0.5)" colspan=2 | | |||
{| cellspacing = 0 cellpadding = 0 style="width:100%;text-align:center" | |||
| style="width:25%"|{{{min_hp_t|90}}} | |||
| style="vertical-align:center"| → | |||
| style="width:50%"|{{{max_hp_t|100}}} | |||
|} | |||
|- | |- | ||
|style="background:rgba(127, 127, 127, 0.4);width:25%" |[[File:Icon_dmg.png|25px|link=|left|Damage]] Damage | |style="background:rgba(127, 127, 127, 0.4);width:25%" |[[File:Icon_dmg.png|25px|link=|left|Damage]] Damage | ||
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| style="width:35%"|{{{max_rof_t|100}}} | | style="width:35%"|{{{max_rof_t|100}}} | ||
|} | |} | ||
|- | |- | ||
|style="background:rgba(127, 127, 127, 0.4)" |[[File:Icon_mov.png|25px|link=|left|Movement Speed]] Move Speed | |style="background:rgba(127, 127, 127, 0.4)" |[[File:Icon_mov.png|25px|link=|left|Movement Speed]] Move Speed | ||
|style="background:rgba(0, 0, 0, 0.5);padding-left:10px;padding-right:10px;text-align:center" |{{#if:{{{mov_t|}}}|{{{mov_t|}}}|{{#switch:{{{classification_t|}}}| AR = 10 | RF = 7 | SG = 50% | HG = 15 | MG = 4 | SMG = 12 | 666}}}} | |style="background:rgba(0, 0, 0, 0.5);padding-left:10px;padding-right:10px;text-align:center" |{{#if:{{{mov_t|}}}|{{{mov_t|}}}|{{#switch:{{{classification_t|}}}| AR = 10 | RF = 7 | SG = 50% | HG = 15 | MG = 4 | SMG = 12 | 666}}}} | ||
|style="background:rgba(127, 127, 127, 0.4)" |[[File:Icon_armor.png|25px|link=|left|Armor]] Armor | |style="background:rgba(127, 127, 127, 0.4)" |[[File:Icon_armor.png|25px|link=|left|Armor]] Armor | ||
|style="background:rgba(0, 0, 0, 0.5);padding-left:10px;padding-right:10px;text-align:center" | {{#if:{{{min_armor_t|}}}{{{max_armor_t|}}}| | |style="background:rgba(0, 0, 0, 0.5);padding-left:10px;padding-right:10px;text-align:center" | {{#if:{{{min_armor_t|}}}{{{max_armor_t|}}}| | ||
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{{!}}} | {{!}}} | ||
|0}} | |0}} | ||
|- | |||
|style="background:rgba(127, 127, 127, 0.4)" |[[File:Icon_penetration.png|25px|link=|left|Armor Penetration]] Armor Pen. | |style="background:rgba(127, 127, 127, 0.4)" |[[File:Icon_penetration.png|25px|link=|left|Armor Penetration]] Armor Pen. | ||
|style="background:rgba(0, 0, 0, 0.5);padding-left:10px;padding-right:10px;text-align:center" |{{{penetration_t|10}}} | |style="background:rgba(0, 0, 0, 0.5);padding-left:10px;padding-right:10px;text-align:center" |{{{penetration_t|10}}} | ||
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<div style="display:flex;flex-direction:column;min-width:500px;flex-grow:1"> | <div style="display:flex;flex-direction:column;min-width:500px;flex-grow:1"> | ||
<div style="display:flex;background-color:rgba(0,0,0,0.5);margin:2px;flex-grow:0. | <div style="display:flex;background-color:rgba(0,0,0,0.5);margin:2px;flex-grow:0.7;flex-direction:column"> | ||
<div><div style="background-color: rgba(100,100,100,0.7);color: white;font-weight: bold;display:inline-block;padding:3px .5em;margin-left: 3px;margin-top:1px">Tiles</div></div> | <div><div style="background-color: rgba(100,100,100,0.7);color: white;font-weight: bold;display:inline-block;padding:3px .5em;margin-left: 3px;margin-top:1px">Tiles</div></div> | ||
<div style="display:flex;background-color:rgba(100,100,100,0.7);flex-grow:1 | <div style="display:flex;background-color:rgba(100,100,100,0.7);flex-grow:1"> | ||
<div style="background:rgba(0, 0, 0, 0.5);vertical-align:top;text-align:left;padding:15px;margin:5px;flex-grow:1"> <div>{{{aura1_t|?}}}</div><div>{{{aura2_t|}}}</div><div>{{{aura3_t|}}}</div> </div> | <div style="background:rgba(0, 0, 0, 0.5);vertical-align:top;text-align:left;padding:15px;margin:5px;flex-grow:1"> <div>{{{aura1_t|?}}}</div><div>{{{aura2_t|}}}</div><div>{{{aura3_t|}}}</div> </div> | ||
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</div> | </div> | ||
<div style="background-color:rgba(100,100,100,0.7);margin:2px;padding:5px;display:flex;flex-grow:1"><tabs id="fullart" class="tabs-gallery" style="margin:auto"><tab name="Normal">[[File: | <div style="background-color:rgba(100,100,100,0.7);margin:2px;padding:5px;display:flex;flex-grow:1"><tabs id="fullart" class="tabs-gallery" style="margin:auto"><tab name="Normal">[[File:WA2000.png|420px|middle]]</tab><tab id="fullart_D" name="Damaged">[[File:Springfield_D.png|420px]]</tab></tabs></div> | ||
</div> | </div> |
Revision as of 12:43, 19 December 2017
Stats
Hmm this is just a test | |||||||||
Health | |||||||||
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Ammo | |||||||||
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Ration | |||||||||
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Damage |
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Evasion |
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Accuracy |
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Rate of Fire |
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Move Speed | 666 | Armor | 0 | ||||||
Armor Pen. | 10 | ||||||||
Crit. Rate | 666% | Clip Size | |||||||
Crafting Time | |||||||||
? |
Tiles
?
Skill
name of skill here | ||
This is an example to make costumeSwitcher doesn't break itx2