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Type 100/skilldata/mod1: Difference between revisions

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Created page with "{| class=gf-table ! name | colspan=10 | Cherry Blossom's Reflection |- ! icon | colspan=10 | shield |- ! text | colspan=10 | Grants self a ($shield_value) HP shield for 5 seco..."
 
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| colspan=10 |
Grants self a ($shield_value) HP shield for 5 seconds. If the shield breaks, increases own evasion by ($evasion_value)% for ($time_value) seconds and enters Mystic Mode for ($mode_time) seconds. If the shield expires without breaking, increases own damage by ($damage_value)% for ($time_value) seconds and enters Focused Mode for ($mode_time) seconds.</br>
Grants self a ($shield_value) HP shield for 5 seconds. If the shield breaks, increases own evasion by ($evasion_value)% for ($time_value) seconds and enters Mystic Mode for ($mode_time) seconds. If the shield expires without breaking, increases own damage by ($damage_value)% for ($time_value) seconds and enters Focused Mode for ($mode_time) seconds.</br>
Mystic Mode: For 1% of current HP lost, increase self evasion by ($evasion_value2).</br>
Mystic Mode: For 1% of current HP lost, increase self evasion by ($evasion_value2)%.</br>
Focused Mode: Attacking the same target additionaly applies ($vul_value) points of Vulnerability, stacking up to 10 times.
Focused Mode: Attacking the same target additionaly applies ($vul_value) points of Vulnerability, stacking up to 10 times.
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Latest revision as of 08:10, 26 January 2024

name Cherry Blossom's Reflection
icon shield
text

Grants self a ($shield_value) HP shield for 5 seconds. If the shield breaks, increases own evasion by ($evasion_value)% for ($time_value) seconds and enters Mystic Mode for ($mode_time) seconds. If the shield expires without breaking, increases own damage by ($damage_value)% for ($time_value) seconds and enters Focused Mode for ($mode_time) seconds.
Mystic Mode: For 1% of current HP lost, increase self evasion by ($evasion_value2)%.
Focused Mode: Attacking the same target additionaly applies ($vul_value) points of Vulnerability, stacking up to 10 times.

initial 4
cooldown 20 18.9 17.8 16.7 15.6 14.5 13.4 12.3 11.2 10
shield_value 20 24 27 31 34 38 41 45 48 52
evasion_value 50 56 61 67 72 78 83 89 94 100
damage_value 60 67 73 80 87 93 100 107 113 120
time_value 3 3.2 3.4 3.7 3.9 4.1 4.3 4.6 4.8 5
mode_time 6 6.4 6.9 7.3 7.8 8.2 8.7 9.1 9.6 10
evasion_value2 1.2 1.4 1.6 1.8 2 2.2 2.4 2.6 2.8 3
vul_value 6 7 7 8 9 9 10 11 11 12