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| {{{1|}}}
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| <noinclude>
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| ==Algorithms==
| |
| ===[[File:Icon_PNC_Hero_Class_white_Warrior.png|15px]] Warrior ===
| |
| <div style="float:left"><tabber>
| |
| |-|Desperate Raze=
| |
| {| class="gf-table" style="text-align:center;"
| |
| |-
| |
| ! width=50px | Set Icon
| |
| ! width=50px | Icon
| |
| ! width=100px | Name
| |
| ! width=600px | Description
| |
| ! width=300px | 2 Piece Set Effect
| |
| ! width=300px | 4 Piece Set Effect
| |
| |-
| |
| | rowspan=4 | [[File:Function_Chain_ICON_tag_buff_5.png|50px]]
| |
| | [[File:Function_Card_ICON_10286.png|50px]]
| |
| | Pain Resistance
| |
| | Warriors gain (<span style="color:#6293e3">20%</span>/<span style="color:#9450d9">30%</span>/<span style="color:#dec743">40%</span>) damage reduction when their HP is below 30%.
| |
| | rowspan=4 | Every Normal Attack Warriors perform has a 30% chance to turn the next Normal Attack into a double strike.
| |
| | rowspan=4 | After every 3 Normal Attacks, Warriors lose 15% of the current HP to deal [[PNC_Combat#Damage_Types|'''True Damage''']] of 200% HP lost with their next Normal Attack. The effect cannot be triggered by Normal Attack skills.
| |
| |-
| |
| | [[File:Function_Card_ICON_10061.png|50px]]
| |
| | Incremental Pursuit
| |
| | Warriors inflict an additional amount of [[PNC_Combat#Damage_Types|'''True Damage''']] of (<span style="color:#6293e3">15%</span>/<span style="color:#9450d9">22.5%</span>/<span style="color:#dec743">30%</span>) ATK when they deal damage.
| |
| |-
| |
| | [[File:Function_Card_ICON_10015.png|50px]]
| |
| | Dire Tactics
| |
| | Warriors' ATK grows as their HP drops. The ATK bonus caps at (<span style="color:#6293e3">50%</span>/<span style="color:#9450d9">75%</span>/<span style="color:#dec743">100%</span>) when HP drops to 10%.
| |
| |-
| |
| | [[File:Function_Card_ICON_10120.png|50px]]
| |
| | Double Compilation
| |
| | Warriors heal for (<span style="color:#6293e3">10%</span>/<span style="color:#9450d9">15%</span>/<span style="color:#dec743">20%</span>) of the damage they deal. [[PNC_Combat#Damage_Types|'''True Damage''']] provides three times as much healing.
| |
| |-
| |
| |}
| |
| |-|Hyperthreshold Stress=
| |
| {| class="gf-table" style="text-align:center;"
| |
| |-
| |
| ! width=50px | Set Icon
| |
| ! width=50px | Icon
| |
| ! width=100px | Name
| |
| ! width=600px | Description
| |
| ! width=300px | 2 Piece Set Effect
| |
| ! width=300px | 4 Piece Set Effect
| |
| |-
| |
| | rowspan=4 | [[File:Function_Chain_ICON_tag_buff_6.png|50px]]
| |
| | [[File:Function_Card_ICON_10287.png|50px]]
| |
| | Multi-Marker
| |
| | Warriors gain(<span style="color:#6293e3">4</span>/<span style="color:#9450d9">6</span>/<span style="color:#dec743">8</span>) stacks of [[PNC_Combat#Status_Effects|'''Bloodthirst Sigil''']] at the start of battle.
| |
| | rowspan=4 | Warriors gain 1 stack of [[PNC_Combat#Status_Effects|'''Bloodthirst Sigil''']] every 4 seconds.
| |
| | rowspan=4 | Every stack of [[PNC_Combat#Status_Effects|'''Bloodthirst Sigil''']] enhances the Crit Damage of Warriors by 10%.
| |
| |-
| |
| | [[File:Function_Card_ICON_10157.png|50px]]
| |
| | Program Reset
| |
| | Warriors gain (<span style="color:#6293e3">4</span>/<span style="color:#9450d9">6</span>/<span style="color:#dec743">8</span>) stacks of [[PNC_Combat#Status_Effects|'''Bloodthirst Sigil''']] when their HP percentage first drops below 40%.
| |
| |-
| |
| | [[File:Function_Card_ICON_10128.png|50px]]
| |
| | Rapid Raid
| |
| | Warriors use their Auto Skill at the start of the battle and have their Attack Speed increased by (<span style="color:#6293e3">50%</span>/<span style="color:#9450d9">100%</span>/<span style="color:#dec743">150%</span>) for the next 6 seconds.
| |
| |-
| |
| | [[File:Function_Card_ICON_10220.png|50px]]
| |
| | Blasting Echoes
| |
| | Warriors gain 1 stack of [[PNC_Combat#Status_Effects|'''Bloodthirst Sigil''']] for every (<span style="color:#6293e3">9</span>/<span style="color:#9450d9">6</span>/<span style="color:#dec743">3</span>) attacks they are subjected to.
| |
| |-
| |
| |}
| |
| |-|Violent Surge=
| |
| {| class="gf-table" style="text-align:center;"
| |
| |-
| |
| ! width=50px | Set Icon
| |
| ! width=50px | Icon
| |
| ! width=100px | Name
| |
| ! width=600px | Description
| |
| ! width=300px | 2 Piece Set Effect
| |
| ! width=300px | 4 Piece Set Effect
| |
| |-
| |
| | rowspan=4 | [[File:Function_Chain_ICON_tag_buff_25.png|50px]]
| |
| | [[File:Function_Card_ICON_10265.png|50px]]
| |
| | Lethal Shock
| |
| | For every 1 enemy fallen, Warriors recover (<span style="color:#6293e3">4%</span>/<span style="color:#9450d9">7%</span>/<span style="color:#dec743">10%</span>) of their Max HP.
| |
| | rowspan=4 | Warriors deal [[PNC_Combat#Damage_Types|'''True Damage''']] equal to 10% of the target's Max HP when the target is below 10% HP. (Ineffective against bosses; Cooldown: 0.3 seconds)
| |
| | rowspan=4 | Warriors gain a 100 Attack Speed boost for 6 seconds every time they eliminate a non-neutral enemy target.
| |
| |-
| |
| | [[File:Function_Card_ICON_10264.png|50px]]
| |
| | Lethal Chain
| |
| | After eliminating any enemy units, Warriors are teleported near the enemy with the lowest HP percentage, dealing [[PNC_Combat#Damage_Types|'''[Derivative]''']] Physical Damage equal to (<span style="color:#6293e3">100%</span>/<span style="color:#9450d9">200%</span>/<span style="color:#dec743">300%</span>) of their ATK to them.
| |
| |-
| |
| | [[File:Function_Card_ICON_10262.png|50px]]
| |
| | Vulnerability Exploit
| |
| | Warrior ATK + (<span style="color:#6293e3">20%</span>/<span style="color:#9450d9">30%</span>/<span style="color:#dec743">40%</span>) against targets with less than 50% HP.
| |
| |-
| |
| | [[File:Function_Card_ICON_10263.png|50px]]
| |
| | Efficiency Surge
| |
| | When Warrirors perform Normal Attacks, their Auto Skill recharge is sped up by (<span style="color:#6293e3">15%</span>/<span style="color:#9450d9">22.5%</span>/<span style="color:#dec743">30%</span>) if the target's HP is below 50%.
| |
| |-
| |
| |}
| |
| |-|Vitality Loss=
| |
| {| class="gf-table" style="text-align:center;"
| |
| |-
| |
| ! width=50px | Set Icon
| |
| ! width=50px | Icon
| |
| ! width=100px | Name
| |
| ! width=600px | Description
| |
| ! width=300px | 2 Piece Set Effect
| |
| ! width=300px | 4 Piece Set Effect
| |
| |-
| |
| | rowspan=4 | [[File:Function_Chain_ICON_tag_buff_4.png|50px]]
| |
| | [[File:Function_Card_ICON_10222.png|50px]]
| |
| | Furious Deterrence
| |
| | Warriors release [Battlecry] before using their Auto Skill, dealing [[PNC_Combat#Damage_Types|'''[Derivative]]] Operand Damage equal to (<span style="color:#6293e3">30%</span>/<span style="color:#9450d9">60%</span>/<span style="color:#dec743">90%</span>) of their Hashrate to nearby enemies within 1 tile, inflicting 1 stack of [[PNC_Combat#Status_Effects|'''Bleed''']] on them.
| |
| | rowspan=4 | Warriors release [Battlecry] once every 8 seconds, dealing [[PNC_Combat#Damage_Types|'''[Derivative]''']] Operand Damage equal to 50% of their Hashrate] to nearby enemies within 1 tile, and inflicting 1 stack of [[PNC_Combat#Status_Effects|'''Bleed''']] on them.
| |
| | rowspan=4 | The range of [Battlecry] expands to the entire battlefield.
| |
| |-
| |
| | [[File:Function_Card_ICON_10221.png|50px]]
| |
| | Life Extraction
| |
| | Warriors have their Skill Life Steal effect enhanced by (<span style="color:#6293e3">15%</span>/<span style="color:#9450d9">20%</span>/<span style="color:#dec743">25%</span>). Every stack of [[PNC_Combat#Status_Effects|'''Bleed''']] on their target provides (<span style="color:#6293e3">1%</span>/<span style="color:#9450d9">2%</span>/<span style="color:#dec743">3%</span>) additional Skill Life Steal.
| |
| |-
| |
| | [[File:Function_Card_ICON_10207.png|50px]]
| |
| | Damage Amplifier
| |
| | Warriors have their Hashrate increased by 12%. Everytime Warriors inflict [[PNC_Combat#Status_Effects|'''Bleed''']], their Hashrate is additionally increased by 3%, up to (<span style="color:#6293e3">4</span>/<span style="color:#9450d9">7</span>/<span style="color:#dec743">10</span>) stacks.
| |
| |-
| |
| | [[File:Function_Card_ICON_10206.png|50px]]
| |
| | Coagulopathy
| |
| | After every (<span style="color:#6293e3">4</span>/<span style="color:#9450d9">3</span>/<span style="color:#dec743">2</span>) Normal Attack(s), Warriors inflict 1 stacks of [[PNC_Combat#Status_Effects|'''Bleed''']] on the target.
| |
| |-
| |
| |}
| |
| </div></tabber>
| |
| {{clr}}
| |
|
| |
|
|
| |
| ===[[File:Icon_PNC_Hero_Class_white_Sniper.png|15px]] Sniper===
| |
| <div style="float:left"><tabber>
| |
| |-|Burst Shooting=
| |
| {| class="gf-table" style="text-align:center;"
| |
| |-
| |
| ! width=50px | Set Icon
| |
| ! width=50px | Icon
| |
| ! Name
| |
| ! width=600px | Description
| |
| ! width=300px | 2 Piece Set Effect
| |
| ! width=300px | 4 Piece Set Effect
| |
| |-
| |
| | rowspan=4 | [[File:Function_Chain_ICON_tag_buff_9.png|50px]]
| |
| | [[File:Function_Card_ICON_10074.png|50px]]
| |
| | Accumulated Recycling
| |
| | Ally Snipers have their Crit Damage increased by (<span style="color:#6293e3">10%</span>/<span style="color:#9450d9">20%</span>/<span style="color:#dec743">30%</span>) for every unit that falls in battle, up to 5 stacks.
| |
| | rowspan=4 | For every 3 Normal Attacks, the next one Snipers perform is guaranteed to be a Critical Hit. The effect cannot be triggered by Normal Attack skills.
| |
| | rowspan=4 | The Crit Damage boost provided by Lethal Increment no longer wears off.
| |
| |-
| |
| | [[File:Function_Card_ICON_10068.png|50px]]
| |
| | Rapid Firing
| |
| | After using any skill, Snipers have their Attack Speed increased by (<span style="color:#6293e3">50</span>/<span style="color:#9450d9">75</span>/<span style="color:#dec743">100</span>) points for the next 5 seconds.
| |
| |-
| |
| | [[File:Function_Card_ICON_10123.png|50px]]
| |
| | Lethal Increment
| |
| | When Snipers land their Normal Attacks, increase their Crit Damage by (<span style="color:#6293e3">10%</span>/<span style="color:#9450d9">15%</span>/<span style="color:#dec743">20%</span>), up to 5 stacks. This effect wears off after landing a Critical Hit. (0.33s cooldown)
| |
| |-
| |
| | [[File:Function_Card_ICON_10223.png|50px]]
| |
| | Penetration Streak
| |
| | Snipers' Normal Attack hits have a (<span style="color:#6293e3">15%</span>/<span style="color:#9450d9">22.5%</span>/<span style="color:#dec743">30%</span>) chance to turn the next Normal Attack into a double strike.
| |
| |-
| |
| |}
| |
| |-|Structural Embrittlement=
| |
| {| class="gf-table" style="text-align:center;"
| |
| |-
| |
| ! width=50px | Set Icon
| |
| ! width=50px | Icon
| |
| ! Name
| |
| ! width=600px | Description
| |
| ! width=300px | 2 Piece Set Effect
| |
| ! width=300px | 4 Piece Set Effect
| |
| |-
| |
| | rowspan=4 | [[File:Function_Chain_ICON_tag_buff_8.png|50px]]
| |
| | [[File:Function_Card_ICON_10226.png|50px]]
| |
| | Overdrive Preset
| |
| | Snipers speed up their skill recharge by (<span style="color:#6293e3">10%</span>/<span style="color:#9450d9">20%</span>/<span style="color:#dec743">30%</span>) after using any skill.
| |
| | rowspan=4 | 3 seconds after using any skill, Snipers inflict [[PNC_Combat#Damage_Types|'''[Derivative]''']] Operand Damage equal to 20% of their Hashrate on enemies within 1 tile near their Normal Attack target 3 times. Only 1 instance of this effect may take place at a time.
| |
| | rowspan=4 | Every stack of [[PNC_Combat#Status_Effects|'''Vulnerability''']] boosts the Hashrate of Snipers by 10%, up to 10 stacks.
| |
| |-
| |
| | [[File:Function_Card_ICON_10211.png|50px]]
| |
| | High-Risk Target
| |
| | When enemies use any skill, all ally Snipers deal [[PNC_Combat#Damage_Types|'''[Derivative]''']] Operand Damage of (<span style="color:#6293e3">40%</span>/<span style="color:#9450d9">70%</span>/<span style="color:#dec743">100%</span>) Hashrate.
| |
| |-
| |
| | [[File:Function_Card_ICON_10209.png|50px]]
| |
| | Immunity Reduction
| |
| | Ally Snipers have (<span style="color:#6293e3">50%</span>/<span style="color:#9450d9">75%</span>/<span style="color:#dec743">100%</span>) chance to inflict 1 stack of [[PNC_Combat#Status_Effects|'''Vulnerability''']] that lasts for 5 seconds when they deal Operand Damage.
| |
| |-
| |
| | [[File:Function_Card_ICON_10289.png|50px]]
| |
| | Fragile Label
| |
| | When Snipers use any skill, they inflict (<span style="color:#6293e3">3</span>/<span style="color:#9450d9">4</span>/<span style="color:#dec743">5</span>) stack(s) of [[PNC_Combat#Status_Effects|'''Vulnerability''']] on the enemy with the lowest HP percentage, which lasts for 5 seconds.
| |
| |-
| |
| |}
| |
| |-|Lethal Combo=
| |
| {| class="gf-table" style="text-align:center;"
| |
| |-
| |
| ! width=50px | Set Icon
| |
| ! width=50px | Icon
| |
| ! Name
| |
| ! width=600px | Description
| |
| ! width=300px | 2 Piece Set Effect
| |
| ! width=300px | 4 Piece Set Effect
| |
| |-
| |
| | rowspan=4 | [[File:Function_Chain_ICON_tag_buff_7.png|50px]]
| |
| | [[File:Function_Card_ICON_10247.png|50px]]
| |
| | Lethal Transference
| |
| | For every 5 attack(s), Snipers deal an additional instance of [[PNC_Combat#Damage_Types|'''True Damage''']] equal to (<span style="color:#6293e3">40%</span>/<span style="color:#9450d9">80%</span>/<span style="color:#dec743">120%</span>) ATK with their next strike. (0.33s cooldown)
| |
| | rowspan=4 | When ally units inflict damage with Normal Attacks, Snipers have a 10% chance of firing a missile that deals [[PNC_Combat#Damage_Types|'''[Derivative]''']] Physical Damage of 50% ATK at the target.
| |
| | rowspan=4 | Snipers' Depleted Uranium Rounds effect will no longer dissipate.
| |
| |-
| |
| | [[File:Function_Card_ICON_10225.png|50px]]
| |
| | Chain-breaking Shot
| |
| | The next Normal Attack Snipers perform after using any skill will target the enemy with the lowest HP and boost their own Normal Attack PEN by (<span style="color:#6293e3">20</span>/<span style="color:#9450d9">40</span>/<span style="color:#dec743">60</span>) points.
| |
| |-
| |
| | [[File:Function_Card_ICON_10147.png|50px]]
| |
| | Hunting Signal
| |
| | Snipers fire 7 missiles of [[PNC_Combat#Damage_Types|'''[Derivative]''']] Physical Damage equal to (<span style="color:#6293e3">10%</span>/<span style="color:#9450d9">20%</span>/<span style="color:#dec743">30%</span>) of their ATK at the target within 5 seconds after using their Auto Skill.
| |
| |-
| |
| | [[File:Function_Card_ICON_10224.png|50px]]
| |
| | Depleted Uranium Rounds
| |
| | Snipers have their ATK increased by (<span style="color:#6293e3">10%</span>/<span style="color:#9450d9">20%</span>/<span style="color:#dec743">30%</span>). This effect wears off when any enemy falls in battle.
| |
| |-
| |
| |}
| |
| |-|Freezing Bullets=
| |
| {| class="gf-table" style="text-align:center;"
| |
| |-
| |
| ! width=50px | Set Icon
| |
| ! width=50px | Icon
| |
| ! Name
| |
| ! width=600px | Description
| |
| ! width=300px | 2 Piece Set Effect
| |
| ! width=300px | 4 Piece Set Effect
| |
| |-
| |
| | rowspan=4 | [[File:Function_Chain_ICON_tag_buff_26.png|50px]]
| |
| | [[File:Function_Card_ICON_10269.png|50px]]
| |
| | Ancillary Cooldown
| |
| | Snipers inflict (<span style="color:#6293e3">2</span>/<span style="color:#9450d9">3</span>/<span style="color:#dec743">4</span>) stack(s) of [[PNC_Combat#Status_Effects|'''Frozen''']] on the closest enemy every time they use any skill.
| |
| | rowspan=4 | When any target obtains 10 stacks of [[PNC_Combat#Status_Effects|'''Frozen''']], all [[PNC_Combat#Status_Effects|'''Frozen''']] stacks are consumed to deal [[PNC_Combat#Damage_Types|'''[Derivative]''']] Operand Damage equal to 300% of the highest ally hashrate to the target and nearby enemies with 1 tile, and [[PNC_Combat#Status_Effects|'''Silence''']]s them for 3 seconds.
| |
| | rowspan=4 | Snipers have their Hashrate increased by 5% every time they inflict the [[PNC_Combat#Status_Effects|'''Frozen''']] effect, up to 10 stacks.
| |
| |-
| |
| | [[File:Function_Card_ICON_10268.png|50px]]
| |
| | Twin-track Burst
| |
| | Snipers have their ATK reduced by (<span style="color:#6293e3">40%</span>/<span style="color:#9450d9">30%</span>/<span style="color:#dec743">20%</span>). Normal Attacks deal additional Physical Damage to the nearest enemy once. The effect cannot be triggered by Normal Attack skills.
| |
| |-
| |
| | [[File:Function_Card_ICON_10266.png|50px]]
| |
| | Frozen Shot
| |
| | For every (<span style="color:#6293e3">3</span>/<span style="color:#9450d9">2</span>/<span style="color:#dec743">1</span>) Normal Attacks, the next one Snipers perform inflicts [[PNC_Combat#Status_Effects|'''Frozen''']].
| |
| |-
| |
| | [[File:Function_Card_ICON_10267.png|50px]]
| |
| | Frostbite Spillover
| |
| | When ally units take damage, Snipers have a 15% chance to deal [[PNC_Combat#Damage_Types|'''[Derivative]''']] Operand damage of (<span style="color:#6293e3">20%</span>/<span style="color:#9450d9">30%</span>/<span style="color:#dec743">40%</span>) Hashrate to the damage dealer and inflict 1 stack of [[PNC_Combat#Status_Effects|'''Frozen''']] on them.
| |
| |-
| |
| |}
| |
| </div></tabber>
| |
| {{clr}}
| |
|
| |
|
| |
| ===[[File:Icon_PNC_Hero_Class_white_Specialist.png|15px]] Specialist===
| |
| <div style="float:left"><tabber>
| |
| |-|Swift Crackdown=
| |
| {| class="gf-table" style="text-align:center;"
| |
| |-
| |
| ! width=50px | Set Icon
| |
| ! width=50px | Icon
| |
| ! Name
| |
| ! width=600px | Description
| |
| ! width=300px | 2 Piece Set Effect
| |
| ! width=300px | 4 Piece Set Effect
| |
| |-
| |
| | rowspan=4 | [[File:Function_Chain_ICON_tag_buff_11.png|50px]]
| |
| | [[File:Function_Card_ICON_10227.png|50px]]
| |
| | Shadowy Evasion
| |
| | Specialists Max out the Dodge Rate of all ally units for (<span style="color:#6293e3">3</span>/<span style="color:#9450d9">4</span>/<span style="color:#dec743">5</span>) seconds at the start of battle.
| |
| | rowspan=4 | When any ally unit dodges an attack, all non-Specialist ally units deal [[PNC_Combat#Damage_Types|'''[Derivative]''']] Physical Damage equal to 20% of their Hashrate to the attacker.
| |
| | rowspan=4 | Vulnerability Fix now takes effect on 1 additional ally unit with the next lowest HP percentage.
| |
| |-
| |
| | [[File:Function_Card_ICON_10151.png|50px]]
| |
| | Fast Preparation
| |
| | Specialists have their Skill Haste increased by (<span style="color:#6293e3">2%</span>/<span style="color:#9450d9">3.5%</span>/<span style="color:#dec743">5%</span>) every time an ally unit dodges an attack, up to 10 stacks. Max Increase: 50%
| |
| |-
| |
| | [[File:Function_Card_ICON_10149.png|50px]]
| |
| | Floating Shot
| |
| | When any ally unit dodges an attack, all Specialist ally units deal [[PNC_Combat#Damage_Types|'''[Derivative]''']] Physical Damage equal to (<span style="color:#6293e3">30%</span>/<span style="color:#9450d9">45%</span>/<span style="color:#dec743">60%</span>) of their Hashrate to the attacker once.
| |
| |-
| |
| | [[File:Function_Card_ICON_10150.png|50px]]
| |
| | Vulnerability Fix
| |
| | When Specialists use any skill, they enhance the Dodge Rate of ally unit with the lowest HP percentage by (<span style="color:#6293e3">10%</span>/<span style="color:#9450d9">15%</span>/<span style="color:#dec743">20%</span>), up to 5 stacks.
| |
| |-
| |
| |}
| |
| |-|Efficiency Accumulation=
| |
| {| class="gf-table" style="text-align:center;"
| |
| |-
| |
| ! width=50px | Set Icon
| |
| ! width=50px | Icon
| |
| ! Name
| |
| ! width=600px | Description
| |
| ! width=300px | 2 Piece Set Effect
| |
| ! width=300px | 4 Piece Set Effect
| |
| |-
| |
| | rowspan=4 | [[File:Function_Chain_ICON_tag_buff_12.png|50px]]
| |
| | [[File:Function_Card_ICON_10231.png|50px]]
| |
| | Global Protection
| |
| | Specialists grant (<span style="color:#6293e3">3</span>/<span style="color:#9450d9">4</span>/<span style="color:#dec743">5</span>) stacks of 50% damage reducing [[PNC_Combat#Status_Effects|'''HP Shield''']] every (<span style="color:#6293e3">7</span>/<span style="color:#9450d9">6</span>/<span style="color:#dec743">5</span>) seconds to the ally with the lowest HP percentage, up to 10 stacks. 1 stack of the [[PNC_Combat#Status_Effects|'''HP Shield''']] is consumed every time the ally unit takes damage.
| |
| | rowspan=4 | When Specialists buff of debuff any units, the non-Specialist unit with the highest Hashrate deals [[PNC_Combat#Damage_Types|'''[Derivative]''']] Physical Damage equal to 14% of their Hashrate to random enemies 7 time(s) in 5 second(s).
| |
| | rowspan=4 | The Energy Orb provides an additional Hashrate bonus of 30%.
| |
| |-
| |
| | [[File:Function_Card_ICON_10230.png|50px]]
| |
| | Hashrate Stacking
| |
| | Specialists have their Hashrate increased by (<span style="color:#6293e3">3%</span>/<span style="color:#9450d9">4.5%</span>/<span style="color:#dec743">6%</span>) every time they apply a buff or debuff, up to 5 stacks. (1s cooldown)
| |
| |-
| |
| | [[File:Function_Card_ICON_10135.png|50px]]
| |
| | Efficient Allocation
| |
| | When Specialists buff or debuff any units, they heal the ally with the lowest HP percentage by (<span style="color:#6293e3">20%</span>/<span style="color:#9450d9">35%</span>/<span style="color:#dec743">50%</span>) of their Hashrate. (1s cooldown)
| |
| |-
| |
| | [[File:Function_Card_ICON_10228.png|50px]]
| |
| | Hashrate Energy
| |
| | When Specialists buff or debuff any units, they generate an Energy Orb, which deals [[PNC_Combat#Damage_Types|'''[Derivative]''']] Physical Damage equal to (<span style="color:#6293e3">8%</span>/<span style="color:#9450d9">14%</span>/<span style="color:#dec743">20%</span>) of their Hashrate to random enemies 7 time(s) in 5 seconds.
| |
| |-
| |
| |}
| |
| |-|Multi-end Enhancement=
| |
| {| class="gf-table" style="text-align:center;"
| |
| |-
| |
| ! width=50px | Set Icon
| |
| ! width=50px | Icon
| |
| ! Name
| |
| ! width=600px | Description
| |
| ! width=300px | 2 Piece Set Effect
| |
| ! width=300px | 4 Piece Set Effect
| |
| |-
| |
| | rowspan=4 | [[File:Function_Chain_ICON_tag_buff_27.png|50px]]
| |
| | [[File:Function_Card_ICON_10270.png|50px]]
| |
| | Layered Hashrate
| |
| | Specialists enhance the ally unit with the highest Hashrate by (<span style="color:#6293e3">3%</span>/<span style="color:#9450d9">4%</span>/<span style="color:#dec743">5%</span>) Hashrate every 5 seconds, up to 5 stacks.
| |
| | rowspan=4 | Specialists gain 2 stacks of Performance Boost when they trigger the function set effect.
| |
| | rowspan=4 | All Performance Boost stacks are consumed at 10 stacks to provide 4 seconds of double-strike for all ally units.
| |
| |-
| |
| | [[File:Function_Card_ICON_10271.png|50px]]
| |
| | Layered Attack
| |
| | Specialists enhance the ally unit with the highest ATK by (<span style="color:#6293e3">3%</span>/<span style="color:#9450d9">4%</span>/<span style="color:#dec743">5%</span>) of their ATK every 5 seconds, up to 5 stacks.
| |
| |-
| |
| | [[File:Function_Card_ICON_10272.png|50px]]
| |
| | Energy Boost
| |
| | When Specialists use any skill, they speed up the skill recharge progress of the teammate with the highest Hashrate by (<span style="color:#6293e3">10%</span>/<span style="color:#9450d9">15%</span>/<span style="color:#dec743">20%</span>). (4s cooldown)
| |
| |-
| |
| | [[File:Function_Card_ICON_10273.png|50px]]
| |
| | Rob 'em Blind
| |
| | When Specialists use any skill, they enhance the teammate with the highest ATK with (<span style="color:#6293e3">20%</span>/<span style="color:#9450d9">35%</span>/<span style="color:#dec743">50%</span>)Life Steal for their Normal Attacks, lasting 6 seconds.
| |
| |-
| |
| |}
| |
| |-|Malignant Interference=
| |
| {| class="gf-table" style="text-align:center;"
| |
| |-
| |
| ! width=50px | Set Icon
| |
| ! width=50px | Icon
| |
| ! Name
| |
| ! width=600px | Description
| |
| ! width=300px | 2 Piece Set Effect
| |
| ! width=300px | 4 Piece Set Effect
| |
| |-
| |
| | rowspan=4 | [[File:Function_Chain_ICON_tag_buff_10.png|50px]]
| |
| | [[File:Function_Card_ICON_10138.png|50px]]
| |
| | Deterrence
| |
| | Specialists deal an additional [[PNC_Combat#Damage_Types|'''[Derivative]''']] Operand Damage of (<span style="color:#6293e3">10%</span>/<span style="color:#9450d9">15%</span>/<span style="color:#dec743">20%</span>)Hashrate X the number of debuffs on the target with every Normal Attack.
| |
| | rowspan=4 | For every type of debuffs the enemies have, Operand DEF is reduced by 10%.
| |
| | rowspan=4 | For every single type of debuff on the Specialists' targets, increase their Attack Speed by 15 points.
| |
| |-
| |
| | [[File:Function_Card_ICON_10066.png|50px]]
| |
| | Beacon Boost
| |
| | When Specialists land a Normal Attack, they have a (<span style="color:#6293e3">40%</span>/<span style="color:#9450d9">70%</span>/<span style="color:#dec743">100%</span>) chance to inflict 1 stack of Bleed on the target.
| |
| |-
| |
| | [[File:Function_Card_ICON_10124.png|50px]]
| |
| | Total Suppression
| |
| | Specialists deal [[PNC_Combat#Damage_Types|'''[Derivative]''']] Operand Damage equal to (<span style="color:#6293e3">15%</span>/<span style="color:#9450d9">22.5%</span>/<span style="color:#dec743">30%</span>) Hashrate to the target every time they inflict debuffs.
| |
| |-
| |
| | [[File:Function_Card_ICON_10290.png|50px]]
| |
| | High-frequency Calculation
| |
| | After using any skill, Specialists have their Attack Speed increased by (<span style="color:#6293e3">20</span>/<span style="color:#9450d9">35</span>/<span style="color:#dec743">50</span>)points for 4 seconds.
| |
| |-
| |
| |}
| |
| </div></tabber>
| |
| {{clr}}
| |
|
| |
|
| |
| ===[[File:Icon_PNC_Hero_Class_white_Guard.png|15px]] Guard===
| |
| <div style="float:left"><tabber>
| |
| |-|Absolute Defense Domain=
| |
| {| class="gf-table" style="text-align:center;"
| |
| |-
| |
| ! width=50px | Set Icon
| |
| ! width=50px | Icon
| |
| ! Name
| |
| ! width=600px | Description
| |
| ! width=300px | 2 Piece Set Effect
| |
| ! width=300px | 3 Piece Set Effect
| |
| |-
| |
| | rowspan=4 | [[File:Function_Chain_ICON_tag_buff_3.png|50px]]
| |
| | [[File:Function_Card_ICON_10218.png|50px]]
| |
| | Residue Extraction
| |
| | When any enemy falls, Guards gain an [[PNC_Combat#Status_Effects|'''HP Shield''']] equal to (<span style="color:#6293e3">4%</span>/<span style="color:#9450d9">7%</span>/<span style="color:#dec743">10%</span>) of the fallen enemy's Max HP.
| |
| | rowspan=4 | Guards recover 4% of their Max HP every 5 seconds, and 100% more when they have an [[PNC_Combat#Status_Effects|'''HP Shield''']].
| |
| | rowspan=4 | The Guards' [[PNC_Combat#Status_Effects|'''HP Shield''']]s heals them by 50% of damage taken when subjected to attacks.
| |
| |-
| |
| | [[File:Function_Card_ICON_10251.png|50px]]
| |
| | Bastion Building
| |
| | Guards gain an [[PNC_Combat#Status_Effects|'''HP Shield''']] equal to (<span style="color:#6293e3">50%</span>/<span style="color:#9450d9">100%</span>/<span style="color:#dec743">150%</span>) of their Hashrate every 5 seconds.
| |
| |-
| |
| | [[File:Function_Card_ICON_10136.png|50px]]
| |
| | Coordinated Defense
| |
| | Guards grant all ally units an [[PNC_Combat#Status_Effects|'''HP Shield''']] equal to (<span style="color:#6293e3">5%</span>/<span style="color:#9450d9">10%</span>/<span style="color:#dec743">15%</span>) of their Max HP at the start of the battle.
| |
| |-
| |
| | [[File:Function_Card_ICON_10204.png|50px]]
| |
| | Multi-end Repair
| |
| | When Guards recover HP, all ally units gain an [[PNC_Combat#Status_Effects|'''HP Shield''']] equal to (<span style="color:#6293e3">10%</span>/<span style="color:#9450d9">15%</span>/<span style="color:#dec743">20%</span>) of the HP recovered.
| |
| |-
| |
| |}
| |
| |-|Overlapping Reflections=
| |
| {| class="gf-table" style="text-align:center;"
| |
| |-
| |
| ! width=50px | Set Icon
| |
| ! width=50px | Icon
| |
| ! Name
| |
| ! width=600px | Description
| |
| ! width=300px | 2 Piece Set Effect
| |
| ! width=300px | 3 Piece Set Effect
| |
| |-
| |
| | rowspan=4 | [[File:Function_Chain_ICON_tag_buff_1.png|50px]]
| |
| | [[File:Function_Card_ICON_10246.png|50px]]
| |
| | Taunt Target
| |
| | Guards [[PNC_Combat#Status_Effects|'''Taunt ''']] the enemy farthest away for (<span style="color:#6293e3">3</span>/<span style="color:#9450d9">4</span>/<span style="color:#dec743">5</span>) seconds whenever they use any skill.
| |
| | rowspan=4 | Guards [[PNC_Combat#Status_Effects|'''Taunt ''']] all units within 1 tile for 4 seconds every 10 seconds, during which their Backlash effect is doubled.
| |
| | rowspan=4 | Guards reflect the non-[[PNC_Combat#Damage_Types|'''Derivative''']] damage they have taken to their Normal Attack targets as [[PNC_Combat#Damage_Types|'''True Damage''']] every 8 seconds.
| |
| |-
| |
| | [[File:Function_Card_ICON_10143.png|50px]]
| |
| | Crisis Response
| |
| | When Guards use any skill, they recover 5% Max HP and have their Backlash increased by (<span style="color:#6293e3">3%</span>/<span style="color:#9450d9">6%</span>/<span style="color:#dec743">9%</span>).
| |
| |-
| |
| | [[File:Function_Card_ICON_10127.png|50px]]
| |
| | Structural Reinforcement
| |
| | Guards Backlash enhanced by (<span style="color:#6293e3">3%</span>/<span style="color:#9450d9">6%</span>/<span style="color:#dec743">9%</span>) every 4 seconds.
| |
| |-
| |
| | [[File:Function_Card_ICON_10141.png|50px]]
| |
| | Impasse Retaliation
| |
| | For every instance of damage Guards take that's 10% of their Max HP, Backlash is increased by (<span style="color:#6293e3">2%</span>/<span style="color:#9450d9">4%</span>/<span style="color:#dec743">6%</span>).
| |
| |-
| |
| |}
| |
| |-|Hashrate Repair=
| |
| {| class="gf-table" style="text-align:center;"
| |
| |-
| |
| ! width=50px | Set Icon
| |
| ! width=50px | Icon
| |
| ! Name
| |
| ! width=600px | Description
| |
| ! width=300px | 2 Piece Set Effect
| |
| ! width=300px | 3 Piece Set Effect
| |
| |-
| |
| | rowspan=4 | [[File:Function_Chain_ICON_tag_buff_2.png|50px]]
| |
| | [[File:Function_Card_ICON_10281.png|50px]]
| |
| | Threshold Growth
| |
| | Guards' Physical DEF grows as their HP drops. The DEF bonus caps at (<span style="color:#6293e3">20%</span>/<span style="color:#9450d9">35%</span>/<span style="color:#dec743">50%</span>) when HP drops to 10%.
| |
| | rowspan=4 | Guard takes no more damage than 5% of their Max HP. This effect triggers 10 times per battle.
| |
| | rowspan=4 | Guards have their Hashrate increased by 30% of their Physical DEF.
| |
| |-
| |
| | [[File:Function_Card_ICON_10280.png|50px]]
| |
| | Kinetic Energy Decay
| |
| | Guards take (<span style="color:#6293e3">10%</span>/<span style="color:#9450d9">20%</span>/<span style="color:#dec743">30%</span>) less long-range damage.
| |
| |-
| |
| | [[File:Function_Card_ICON_10022.png|50px]]
| |
| | Dire Repairs
| |
| | Guards have a 30% chance to recover HP equal to (<span style="color:#6293e3">20%</span>/<span style="color:#9450d9">35%</span>/<span style="color:#dec743">50%</span>) of their Hashrate upon taking damage.
| |
| |-
| |
| | [[File:Function_Card_ICON_10137.png|50px]]
| |
| | Channel Crowding
| |
| | Guards reduce the ATK of enemies within 2 tiles by (<span style="color:#6293e3">10%</span>/<span style="color:#9450d9">15%</span>/<span style="color:#dec743">20%</span>), and every enemy boosts their own Physical DEF by (<span style="color:#6293e3">10%</span>/<span style="color:#9450d9">15%</span>/<span style="color:#dec743">20%</span>).
| |
| |-
| |
| |}
| |
| |-|Defense Field=
| |
| {| class="gf-table" style="text-align:center;"
| |
| |-
| |
| ! width=50px | Set Icon
| |
| ! width=50px | Icon
| |
| ! Name
| |
| ! width=600px | Description
| |
| ! width=300px | 2 Piece Set Effect
| |
| ! width=300px | 3 Piece Set Effect
| |
| |-
| |
| | rowspan=4 | [[File:Function_Chain_ICON_tag_buff_29.png|50px]]
| |
| | [[File:Function_Card_ICON_10285.png|50px]]
| |
| | Crisis Management
| |
| | Guards retain 1 point of HP and recover (<span style="color:#6293e3">20%</span>/<span style="color:#9450d9">35%</span>/<span style="color:#dec743">50%</span>) of their Max HP when subjected to lethal damage. This effect only triggers once per battle.
| |
| | rowspan=4 | When ally units are Healed, Guards recover HP based on 40% of the healing done.
| |
| | rowspan=4 | The range of Coordinated Defense and Impact Distribution for Guards expands to cover the entire battlefield.
| |
| |-
| |
| | [[File:Function_Card_ICON_10284.png|50px]]
| |
| | Reparation Chain
| |
| | When nearby ally units within 1 tile are Healed, Guards recover HP equal to (<span style="color:#6293e3">30%</span>/<span style="color:#9450d9">45%</span>/<span style="color:#dec743">60%</span>) of the Healing done.
| |
| |-
| |
| | [[File:Function_Card_ICON_10282.png|50px]]
| |
| | Coordinated Defense
| |
| | Guards provide a (<span style="color:#6293e3">20%</span>/<span style="color:#9450d9">30%</span>/<span style="color:#dec743">40%</span>) Physical DEF boost to ally units within 1 tile.
| |
| |-
| |
| | [[File:Function_Card_ICON_10283.png|50px]]
| |
| | Impact Distribution
| |
| | Guards take (<span style="color:#6293e3">20%</span>/<span style="color:#9450d9">40%</span>/<span style="color:#dec743">60%</span>) of all damage for ally units within 1 tile. (Does not include [[PNC_Combat#Damage_Types|'''[Derivative]''']] damage.)
| |
| |-
| |
| |}
| |
| </div></tabber>
| |
| {{clr}}
| |
|
| |
|
| |
| ===[[File:Icon_PNC_Hero_Class_white_Medic.png|15px]] Medic===
| |
| <div style="float:left"><tabber>
| |
| |-|Supplemental Dose=
| |
| {| class="gf-table" style="text-align:center;"
| |
| |-
| |
| ! width=50px | Set Icon
| |
| ! width=50px | Icon
| |
| ! Name
| |
| ! width=600px | Description
| |
| ! width=300px | 2 Piece Set Effect
| |
| ! width=300px | 3 Piece Set Effect
| |
| |-
| |
| | rowspan=4 | [[File:Function_Chain_ICON_tag_buff_14.png|50px]]
| |
| | [[File:Function_Card_ICON_10232.png|50px]]
| |
| | Speedy Aid
| |
| | Medics use their Auto Skill at the start of battle and have their Healing effect increased by (<span style="color:#6293e3">20%</span>/<span style="color:#9450d9">40%</span>/<span style="color:#dec743">60%</span>) for the next 3 seconds.
| |
| | rowspan=4 | Medics speed up their Auto Skill recharge by 5% after performing Normal Attacks.
| |
| | rowspan=4 | Medics increase their own Healing Output by 5% every time they use any skill, up to 10 stacks.
| |
| |-
| |
| | [[File:Function_Card_ICON_10140.png|50px]]
| |
| | Emergency Deployment
| |
| | When Medics Heal, the Healing Effect is enhanced as the target loses HP, up to a (<span style="color:#6293e3">20%</span>/<span style="color:#9450d9">40%</span>/<span style="color:#dec743">60%</span>) boost when target's HP percentage drops to 10%.
| |
| |-
| |
| | [[File:Function_Card_ICON_10139.png|50px]]
| |
| | Overdrive
| |
| | After using any skill, Medics have their Attack Speed increased by (<span style="color:#6293e3">40</span>/<span style="color:#9450d9">70</span>/<span style="color:#dec743">100</span>) points for the next 4 seconds.
| |
| |-
| |
| | [[File:Function_Card_ICON_10274.png|50px]]
| |
| | Speedy Overload
| |
| | Medics speed up their Auto Skill recharge by (<span style="color:#6293e3">10%</span>/<span style="color:#9450d9">15%</span>/<span style="color:#dec743">20%</span>) after using any skill.
| |
| |-
| |
| |}
| |
| |-|Enhanced Healing=
| |
| {| class="gf-table" style="text-align:center;"
| |
| |-
| |
| ! width=50px | Set Icon
| |
| ! width=50px | Icon
| |
| ! Name
| |
| ! width=600px | Description
| |
| ! width=300px | 2 Piece Set Effect
| |
| ! width=300px | 3 Piece Set Effect
| |
| |-
| |
| | rowspan=4 | [[File:Function_Chain_ICON_tag_buff_13.png|50px]]
| |
| | [[File:Function_Card_ICON_10250.png|50px]]
| |
| | Health Insurance
| |
| | When Medics use any skill, they grant 1 stack of [[PNC_Combat#Status_Effects|'''Revitalize''']] to the healed unit and speed up their Auto Skill recharge by (<span style="color:#6293e3">10%</span>/<span style="color:#9450d9">15%</span>/<span style="color:#dec743">20%</span>). (4s cooldown)
| |
| | rowspan=4 | All ally units recover 30% of their Max HP when the total number of [[PNC_Combat#Status_Effects|'''Revitalize''']] stacks reaches 15. This effect only triggers once per battle.
| |
| | rowspan=4 | Every stack of [[PNC_Combat#Status_Effects|'''Revitalize''']] on the battlefield additionally provides a 5% Healing Output boost for Medics, up to 10 stacks.
| |
| |-
| |
| | [[File:Function_Card_ICON_10292.png|50px]]
| |
| | Advanced Practice
| |
| | Every stack of [[PNC_Combat#Status_Effects|'''Revitalize''']] on the battlefield additionally provides a (<span style="color:#6293e3">2%</span>/<span style="color:#9450d9">3.5%</span>/<span style="color:#dec743">5%</span>) Skill Haste boost for Medics, up to 10 stacks.
| |
| |-
| |
| | [[File:Function_Card_ICON_10234.png|50px]]
| |
| | Efficient Recovery
| |
| | Medics grant the target (<span style="color:#6293e3">1</span>/<span style="color:#9450d9">2</span>/<span style="color:#dec743">3</span>) stacks of [[PNC_Combat#Status_Effects|'''Revitalize''']] when they Heal.
| |
| |-
| |
| | [[File:Function_Card_ICON_10248.png|50px]]
| |
| | Healing Hands
| |
| | At the start of battle, Medics heal the ally with the lowest HP percentage by a value equal to (<span style="color:#6293e3">10%</span>/<span style="color:#9450d9">20%</span>/<span style="color:#dec743">30%</span>) of their Max HP, and grants them 5 stack(s) of [[PNC_Combat#Status_Effects|'''Revitalize''']].
| |
| |-
| |
| |}
| |
| |-|Global Healing Shield=
| |
| {| class="gf-table" style="text-align:center;"
| |
| |-
| |
| ! width=50px | Set Icon
| |
| ! width=50px | Icon
| |
| ! Name
| |
| ! width=600px | Description
| |
| ! width=300px | 2 Piece Set Effect
| |
| ! width=300px | 3 Piece Set Effect
| |
| |-
| |
| | rowspan=4 | [[File:Function_Chain_ICON_tag_buff_28.png|50px]]
| |
| | [[File:Function_Card_ICON_10278.png|50px]]
| |
| | Weakness Reinforcement
| |
| | When Medics use any skill, they grant an [[PNC_Combat#Status_Effects|'''HP Shield''']] of (<span style="color:#6293e3">100%</span>/<span style="color:#9450d9">150%</span>/<span style="color:#dec743">200%</span>) Hashrate to the ally with the lowest HP percentage.
| |
| | rowspan=4 | When the [[PNC_Combat#Status_Effects|'''HP Shield''']]s of ally units break, recover 5% Max HP.
| |
| | rowspan=4 | Every 8 seconds, the ally unit with the lowest HP percentage recovers HP equal to the highest [[PNC_Combat#Status_Effects|'''HP Shield''']] value on any ally on the battlefield.
| |
| |-
| |
| | [[File:Function_Card_ICON_10277.png|50px]]
| |
| | Insurance Coverage
| |
| | Medics grant all ally dolls an [[PNC_Combat#Status_Effects|'''HP Shield''']] equal to (<span style="color:#6293e3">100%</span>/<span style="color:#9450d9">200%</span>/<span style="color:#dec743">300%</span>) of their Hashrate at the start of the battle.
| |
| |-
| |
| | [[File:Function_Card_ICON_10275.png|50px]]
| |
| | Shielding Framework
| |
| | Medics grant the target an [[PNC_Combat#Status_Effects|'''HP Shield''']] equal to (<span style="color:#6293e3">10%</span>/<span style="color:#9450d9">20%</span>/<span style="color:#dec743">30%</span>) of their Healing Output when they Heal.
| |
| |-
| |
| | [[File:Function_Card_ICON_10276.png|50px]]
| |
| | Healing Protection
| |
| | Medics have their Healing Output increased by (<span style="color:#6293e3">20%</span>/<span style="color:#9450d9">30%</span>/<span style="color:#dec743">40%</span>) when the healed target has an [[PNC_Combat#Status_Effects|'''HP Shield''']].
| |
| |-
| |
| |}
| |
| |-|Substance Reversal=
| |
| {| class="gf-table" style="text-align:center;"
| |
| |-
| |
| ! width=50px | Set Icon
| |
| ! width=50px | Icon
| |
| ! Name
| |
| ! width=600px | Description
| |
| ! width=300px | 2 Piece Set Effect
| |
| ! width=300px | 3 Piece Set Effect
| |
| |-
| |
| | rowspan=4 | [[File:Function_Chain_ICON_tag_buff_15.png|50px]]
| |
| | [[File:Function_Card_ICON_10291.png|50px]]
| |
| | Neighboring Overflow
| |
| | Medics perform an Allergy Attack equal to (<span style="color:#6293e3">25%</span>/<span style="color:#9450d9">50%</span>/<span style="color:#dec743">75%</span>) of their Hashrate in the area most packed with enemies every 5 seconds.
| |
| | rowspan=4 | When Medics deal damage, they heal the ally unit with the lowest HP by 25% of damage dealt.
| |
| | rowspan=4 | The range of Allergy Attack is increased to 2 tile. This damage gains a 20% Damage boost.
| |
| |-
| |
| | [[File:Function_Card_ICON_10254.png|50px]]
| |
| | Sanguine Plundering
| |
| | The Medic's next Normal Attack after using any skill will inflict Allergy Damage equal to (<span style="color:#6293e3">25%</span>/<span style="color:#9450d9">50%</span>/<span style="color:#dec743">75%</span>) of their Hashrate.
| |
| |-
| |
| | [[File:Function_Card_ICON_10152.png|50px]]
| |
| | Allergic Reaction
| |
| | Medics inflict Allergy Damage of (<span style="color:#6293e3">20%</span>/<span style="color:#9450d9">35%</span>/<span style="color:#dec743">50%</span>) Hashrate to enemies within 1 tile of their target when they Heal. (1s cooldown)
| |
| |-
| |
| | [[File:Function_Card_ICON_10154.png|50px]]
| |
| | Extra Compensation
| |
| | When Medics Heal, they increase the Hashrate of ally units and themselves by 5% for (<span style="color:#6293e3">4</span>/<span style="color:#9450d9">6</span>/<span style="color:#dec743">8</span>) seconds, up to 5 stacks.
| |
| |-
| |
| |}
| |
| </div></tabber>
| |
| {{clr}}
| |
|
| |
|
| |
| ===[[File:Function_Type_All.png|15px]] Mixed===
| |
| <div style="float:left"><tabber>
| |
| |-|Coordinated Crit=
| |
| {| class="gf-table" style="text-align:center;"
| |
| |-
| |
| ! width=50px | Set Icon
| |
| ! width=50px | Icon
| |
| ! Name
| |
| ! width=600px | Description
| |
| ! width=300px | 2 Piece Set Effect
| |
| ! width=300px | 4 Piece Set Effect
| |
| |-
| |
| | rowspan=5 | [[File:Function_Chain_ICON_tag_buff_16.png|50px]]
| |
| | [[File:Function_Card_ICON_10240.png|50px]]
| |
| | [[File:Function_Type_Ranged.png|20px]]
| |
| No Kill Like Overkill
| |
| | Ally long-range units have their Crit Rate increased by 5%, with an additional instance of [[PNC_Combat#Damage_Types|'''True Damage''']] equal to (<span style="color:#6293e3">50%</span>/<span style="color:#9450d9">100%</span>/<span style="color:#dec743">150%</span>) of their Hashrate when they land a Critical Hit. (1s cooldown)
| |
| | rowspan=5 | The next Normal Attack ally units perform after using any skill is guaranteed to be a Critical Hit.
| |
| | rowspan=5 | All ally units have their Crit Rate increased by 10% and will recover HP of 10% damage dealt when landing a Critical Hit.
| |
| |-
| |
| | [[File:Function_Card_ICON_10238.png|50px]]
| |
| | [[File:Icon_PNC_Hero_Class_white_Sniper.png|20px]]
| |
| Inspirational Shot
| |
| | Snipers have their Crit Rate increased by 5%, and they increase ally units' Hashrate by (<span style="color:#6293e3">2%</span>/<span style="color:#9450d9">4%</span>/<span style="color:#dec743">6%</span>) of their own when they land Critical Hits, up to 10 stacks.
| |
| |-
| |
| | [[File:Function_Card_ICON_10239.png|50px]]
| |
| | [[File:Function_Type_Melee.png|20px]]
| |
| Frenzied Battlelust
| |
| | Ally melee units have their Crit Rate increased by 5%, and they decrease the target's Physical DEF by (<span style="color:#6293e3">1%</span>/<span style="color:#9450d9">2%</span>/<span style="color:#dec743">3%</span>) when they land critical strikes, up to 10 stacks.
| |
| |-
| |
| | [[File:Function_Card_ICON_10215.png|50px]]
| |
| | [[File:Icon_PNC_Hero_Class_white_Guard.png|20px]]
| |
| Power First
| |
| | Guards have their Crit Rate increased by 5%, and recover (<span style="color:#6293e3">1%</span>/<span style="color:#9450d9">2%</span>/<span style="color:#dec743">3%</span>) of their Max HP when an ally unit deals a Critical Hit.
| |
| |-
| |
| | [[File:Function_Card_ICON_10279.png|50px]]
| |
| | [[File:Icon_PNC_Hero_Class_white_Warrior.png|20px]]
| |
| Swift Strike
| |
| | Warriors have their Crit Rate increased by 5%, and Attack Speed by 10 points whenever they land Critical Hits, up to (<span style="color:#6293e3">4</span>/<span style="color:#9450d9">7</span>/<span style="color:#dec743">10</span>) stacks.
| |
| |-
| |
| |}
| |
| |-|Deadly Blow=
| |
| {| class="gf-table" style="text-align:center;"
| |
| |-
| |
| ! width=50px | Set Icon
| |
| ! width=50px | Icon
| |
| ! Name
| |
| ! width=600px | Description
| |
| ! width=300px | 2 Piece Set Effect
| |
| ! width=300px | 4 Piece Set Effect
| |
| |-
| |
| | rowspan=5 | [[File:Function_Chain_ICON_tag_buff_30.png|50px]]
| |
| | [[File:Function_Card_ICON_10296.png|50px]]
| |
| | [[File:Function_Type_All.png|20px]]
| |
| Solemn Dignity
| |
| | Doll Crit Rate -20%, Crit Damage +(<span style="color:#6293e3">30%</span>/<span style="color:#9450d9">45%</span>/<span style="color:#dec743">60%</span>).
| |
| | rowspan=5 | When ally units land a Critical Hit, they deal an additional instance of Physical Damage equal to 10% of their Max HP, up to 200% of their ATK. (Cooldown: 5 seconds)
| |
| | rowspan=5 | When any ally units use their Auto Skill, they gain 2 stack(s) of [[PNC_Combat#Status_Effects|'''Bloodthirst Sigil''']] and have their Crit Damage increased by 10%, up to 5 stacks.
| |
| |-
| |
| | [[File:Function_Card_ICON_10300.png|50px]]
| |
| | [[File:Function_Type_All.png|20px]]
| |
| Anger Feedback
| |
| | Ally units have their Auto Skill recharge sped up by (<span style="color:#6293e3">5%</span>/<span style="color:#9450d9">10%</span>/<span style="color:#dec743">15%</span>) after landing a Critical Hit with Normal Attacks. (Cooldown: 5 seconds)
| |
| |-
| |
| | [[File:Function_Card_ICON_10297.png|50px]]
| |
| | [[File:Function_Type_Melee.png|20px]]
| |
| Bloodthirsty March
| |
| | Melee Dolls gain (<span style="color:#6293e3">1</span>/<span style="color:#9450d9">2</span>/<span style="color:#dec743">3</span>) stack(s) of [[PNC_Combat#Status_Effects|'''Bloodthirst Sigil''']] every time they move.
| |
| |-
| |
| | [[File:Function_Card_ICON_10299.png|50px]]
| |
| | [[File:Function_Type_Ranged.png|20px]]
| |
| Bloodthirsty Rhythm
| |
| | Ranged Dolls gain 1 [[PNC_Combat#Status_Effects|'''Bloodthirst Sigil''']](s) after dealing damage (<span style="color:#6293e3">5</span>/<span style="color:#9450d9">4</span>/<span style="color:#dec743">3</span>) times with Normal Attacks.
| |
| |-
| |
| | [[File:Function_Card_ICON_10298.png|50px]]
| |
| | [[File:Icon_PNC_Hero_Class_white_Medic.png|20px]]
| |
| Radical Therapy
| |
| | Medics boost target's Crit Damage by 5% when they Heal, up to (<span style="color:#6293e3">5</span>/<span style="color:#9450d9">7</span>/<span style="color:#dec743">10</span>) stack(s).
| |
| |-
| |
| |}
| |
| |-|Mental Cage=
| |
| {| class="gf-table" style="text-align:center;"
| |
| |-
| |
| ! width=50px | Set Icon
| |
| ! width=50px | Icon
| |
| ! Name
| |
| ! width=600px | Description
| |
| ! width=300px | 2 Piece Set Effect
| |
| ! width=300px | 4 Piece Set Effect
| |
| |-
| |
| | rowspan=5 | [[File:Function_Chain_ICON_tag_buff_18.png|50px]]
| |
| | [[File:Function_Card_ICON_10076.png|50px]]
| |
| | [[File:Function_Type_Ranged.png|20px]]
| |
| Blade of Silence
| |
| | Ally long-range units have a (<span style="color:#6293e3">10%</span>/<span style="color:#9450d9">20%</span>/<span style="color:#dec743">30%</span>) chance of [[PNC_Combat#Status_Effects|'''silencing''']] the target for 2 seconds with their Normal Attacks.
| |
| | rowspan=5 | When ally units inflict crowd control effects on enemy units, they deal an additional instance of [[PNC_Combat#Damage_Types|'''[Derivative]''']] Operand Damage equal to 30% of their Hashrate.
| |
| | rowspan=5 | Every time an enemy falls in battle, [[PNC_Combat#Status_Effects|'''disarm''']] all enemies for 4 seconds.
| |
| |-
| |
| | [[File:Function_Card_ICON_10193.png|50px]]
| |
| | [[File:Function_Type_Melee.png|20px]]
| |
| Stifled Sounds
| |
| | Ally melee units [[PNC_Combat#Status_Effects|'''Stun''']] their opponent for (<span style="color:#6293e3">1</span>/<span style="color:#9450d9">1.5</span>/<span style="color:#dec743">2</span>) seconds every 6 Normal Attacks. The effect cannot be triggered by Normal Attack skills.
| |
| |-
| |
| | [[File:Function_Card_ICON_10295.png|50px]]
| |
| | [[File:Function_Type_All.png|20px]]
| |
| Backfire Effect
| |
| | When ally units deal Physical Damage, they have a (<span style="color:#6293e3">10%</span>/<span style="color:#9450d9">20%</span>/<span style="color:#dec743">30%</span>) chance to [[PNC_Combat#Status_Effects|'''Silence''']] the attacker for 1 seconds.
| |
| |-
| |
| | [[File:Function_Card_ICON_10212.png|50px]]
| |
| | [[File:Icon_PNC_Hero_Class_white_Warrior.png|20px]]
| |
| Node Suppression
| |
| | When ally Warriors deal damage to enemies under crowd control effects, their Attack Speed is increased by (<span style="color:#6293e3">10</span>/<span style="color:#9450d9">20</span>/<span style="color:#dec743">30</span>) points, up to 5 stacks.
| |
| |-
| |
| | [[File:Function_Card_ICON_10213.png|50px]]
| |
| | [[File:Icon_PNC_Hero_Class_white_Specialist.png|20px]]
| |
| Spectrum Suppression
| |
| | When ally Specialists deal damage to enemies under crowd control effects, all allies have their Hashrate increased by (<span style="color:#6293e3">5%</span>/<span style="color:#9450d9">7.5%</span>/<span style="color:#dec743">10%</span>), up to 5 stacks.
| |
| |-
| |
| |}
| |
| |-|Desperate Assault=
| |
| {| class="gf-table" style="text-align:center;"
| |
| |-
| |
| ! width=50px | Set Icon
| |
| ! width=50px | Icon
| |
| ! Name
| |
| ! width=600px | Description
| |
| ! width=300px | 2 Piece Set Effect
| |
| ! width=300px | 4 Piece Set Effect
| |
| |-
| |
| | rowspan=5 | [[File:Function_Chain_ICON_tag_buff_17.png|50px]]
| |
| | [[File:Function_Card_ICON_10165.png|50px]]
| |
| | [[File:Function_Type_Melee.png|20px]]
| |
| Emergency Defense
| |
| | When ally melee units fall in battle, they grant their ally melee units an [[PNC_Combat#Status_Effects|'''HP Shield''']] equal to (<span style="color:#6293e3">30%</span>/<span style="color:#9450d9">40%</span>/<span style="color:#dec743">50%</span>) of their Max HP.
| |
| | rowspan=5 | When an ally Doll falls, all ally units fully recharge their Auto Skills.
| |
| | rowspan=5 | When an ally Doll falls, all other ally units are enhanced by 50% of their ATK and Hashrate.
| |
| |-
| |
| | [[File:Function_Card_ICON_10293.png|50px]]
| |
| | [[File:Function_Type_Ranged.png|20px]]
| |
| Multithread Aid Shots
| |
| | When any ally Doll falls, the long-range units gains (<span style="color:#6293e3">6</span>/<span style="color:#9450d9">8</span>/<span style="color:#dec743">10</span>) seconds of splitting shots.
| |
| |-
| |
| | [[File:Function_Card_ICON_10294.png|50px]]
| |
| | [[File:Function_Type_All.png|20px]]
| |
| Survival Instinct
| |
| | When an ally Doll falls, other units recover (<span style="color:#6293e3">30%</span>/<span style="color:#9450d9">40%</span>/<span style="color:#dec743">50%</span>) of their Max HP.
| |
| |-
| |
| | [[File:Function_Card_ICON_10133.png|50px]]
| |
| | [[File:Icon_PNC_Hero_Class_white_Medic.png|20px]]
| |
| Life-saving Service
| |
| | When an ally unit falls, Medics have their Healing Output increased by (<span style="color:#6293e3">20%</span>/<span style="color:#9450d9">30%</span>/<span style="color:#dec743">40%</span>).
| |
| |-
| |
| | [[File:Function_Card_ICON_10167.png|50px]]
| |
| | [[File:Icon_PNC_Hero_Class_white_Warrior.png|20px]]
| |
| Last Gasp
| |
| | When Ally Warriors fall, [[PNC_Combat#Damage_Types|'''True Damage''']] of (<span style="color:#6293e3">500%</span>/<span style="color:#9450d9">750%</span>/<span style="color:#dec743">1000%</span>) the Warrior's ATK is dealt to enemies within 1 tile.
| |
| |-
| |
| |}
| |
| </div></tabber>
| |
| {{clr}}
| |
|
| |
|
| |
|
| |
| </noinclude>
| |
| {{PNCTopics}}
| |