K2/skilldata: Difference between revisions
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! name | ! name | ||
| colspan=10 | Overheat | | colspan=10 | Overheat | ||
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! icon | |||
| colspan=10 | comboBuffSelf | |||
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! text | ! text |
Revision as of 05:49, 5 March 2018
name | Overheat | |||||||||
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icon | comboBuffSelf | |||||||||
text | Activate skill during combat to switch between attack modes. Fever Mode (Default): Burst fire mode, shoots 3 bullets each doing ($damage_value1)% damage, barrel heats up by 1 level. At the 15th level the barrel overheats and starts losing ($damage_value2)% damage and accuracy for every level (up to 20 stacks). Note Mode: Single fire mode, reduces her own evasion and movespeed by ($evasion_value)% and shoots 1 bullet but each shot cools the barrel down by 1 level. Every subsequent attack on a single enemy will increase the damage dealt to it by ($damage_value3)% each (up to 10 stacks). | |||||||||
initial | 8 | |||||||||
cooldown | 5 | 4,8 | 4,6 | 4,4 | 4,2 | 4 | 3,8 | 3,6 | 3,3 | 3 |
damage_value1 | 40 | 41,2 | 42,4 | 43,6 | 44,8 | 46 | 47,2 | 48,4 | 49,6 | 52 |
damage_value2 | 3,2 | 3,1 | 3 | 2,8 | 2,7 | 2,6 | 2,4 | 2,3 | 2,2 | 2 |
damage_value3 | 2 | 2,3 | 2,6 | 3 | 3,3 | 3,6 | 4 | 4,3 | 3,7 | 5 |
evasion_value | 60 | 58 | 56 | 54 | 52 | 50 | 48 | 46 | 44 | 40 |