IDW/skill2data: Difference between revisions
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Pianoforte (talk | contribs) Created page with "{| class=gf-table ! name | colspan=10 | Lightning Carnival ! icon | colspan=10 | dodgeBuffSelf ! text | colspan=10 | Start a battle with 3 bars of battery, each bar increasing..." |
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! name | ! name | ||
| colspan=10 | Lightning Carnival | | colspan=10 | Lightning Carnival | ||
|- | |||
! icon | ! icon | ||
| colspan=10 | dodgeBuffSelf | | colspan=10 | dodgeBuffSelf | ||
|- | |||
! text | ! text | ||
| colspan=10 | Start a battle with 3 bars of battery, each bar increasing rate of fire by ($rof_value)% and damage by (%damage_value)%. Consumes 1 bar of battery every ($time_value) seconds. When IDW uses Cover Focus, battery replenishes back to 3. | | colspan=10 | Start a battle with 3 bars of battery, each bar increasing rate of fire by ($rof_value)% and damage by (%damage_value)%. Consumes 1 bar of battery every ($time_value) seconds. When IDW uses Cover Focus, battery replenishes back to 3. |
Revision as of 06:30, 4 February 2018
name | Lightning Carnival | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
icon | dodgeBuffSelf | |||||||||
text | Start a battle with 3 bars of battery, each bar increasing rate of fire by ($rof_value)% and damage by (%damage_value)%. Consumes 1 bar of battery every ($time_value) seconds. When IDW uses Cover Focus, battery replenishes back to 3. | |||||||||
damage_value | 12 | 13 | 14 | 15 | 16 | 16 | 17 | 18 | 19 | 20 |
rof_value | 6 | 6 | 7 | 7 | 8 | 8 | 9 | 9 | 10 | 10 |
time_value | 1.5 | 1.6 | 1.7 | 1.9 | 2.0 | 2.1 | 2.2 | 2.4 | 2.5 | 2.6 |