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Falcon/skilldata/mod1: Difference between revisions

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Created page with "{| class=gf-table ! name | colspan=10 | Sunset Falcon |- ! text | colspan=10 | [Active]: Consume 1 special bullet, aim for 2 seconds and deal ($dam_value)x damage to the enemy with the highest HP (able to crit). [Passive 1]: Obtain 1 special bullet 6 seconds after battle start, thereafter gain 1 special bullet every 8 seconds. Can store up to 2 special bullets. Increase self damage and accuracy by ($buff_value)% per special bullet. [Passive 2]: Every 1 second, carry ou..."
 
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! dam_value
! dam_value
| 2.2 || 2.3 || 2.5 || 2.7 || 2.8 || 3 || 3.2 || 3.3 || 3.5
| 2 ||  2.2 || 2.3 || 2.5 || 2.7 || 2.8 || 3 || 3.2 || 3.3 || 3.5
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Latest revision as of 03:28, 27 July 2024

name Sunset Falcon
text [Active]: Consume 1 special bullet, aim for 2 seconds and deal ($dam_value)x damage to the enemy with the highest HP (able to crit). [Passive 1]: Obtain 1 special bullet 6 seconds after battle start, thereafter gain 1 special bullet every 8 seconds. Can store up to 2 special bullets. Increase self damage and accuracy by ($buff_value)% per special bullet. [Passive 2]: Every 1 second, carry out 1 normal attack, consuming 1 normal bullet and dealing 1.5x damage to the furthest enemy. Can store up to 2 normal bullets. Needs to reload when normal bullets run out, reload time can be decreased with higher rate of fire.
icon falcon
initial 6
cooldown 1 1 1 1 1 1 1 1 1 1
buff_value 6 7 9 10 11 13 14 15 16 18
dam_value 2 2.2 2.3 2.5 2.7 2.8 3 3.2 3.3 3.5