Falcon/skilldata/mod1: Difference between revisions
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Created page with "{| class=gf-table ! name | colspan=10 | Sunset Falcon |- ! text | colspan=10 | [Active]: Consume 1 special bullet, aim for 2 seconds and deal ($dam_value)x damage to the enemy with the highest HP (able to crit). [Passive 1]: Obtain 1 special bullet 6 seconds after battle start, thereafter gain 1 special bullet every 8 seconds. Can store up to 2 special bullets. Increase self damage and accuracy by ($buff_value)% per special bullet. [Passive 2]: Every 1 second, carry ou..." |
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! dam_value | ! dam_value | ||
| 2.2 || 2.3 || 2.5 || 2.7 || 2.8 || 3 || 3.2 || 3.3 || 3.5 | | 2 || 2.2 || 2.3 || 2.5 || 2.7 || 2.8 || 3 || 3.2 || 3.3 || 3.5 | ||
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Latest revision as of 03:28, 27 July 2024
name | Sunset Falcon | |||||||||
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text | [Active]: Consume 1 special bullet, aim for 2 seconds and deal ($dam_value)x damage to the enemy with the highest HP (able to crit). [Passive 1]: Obtain 1 special bullet 6 seconds after battle start, thereafter gain 1 special bullet every 8 seconds. Can store up to 2 special bullets. Increase self damage and accuracy by ($buff_value)% per special bullet. [Passive 2]: Every 1 second, carry out 1 normal attack, consuming 1 normal bullet and dealing 1.5x damage to the furthest enemy. Can store up to 2 normal bullets. Needs to reload when normal bullets run out, reload time can be decreased with higher rate of fire. | |||||||||
icon | falcon | |||||||||
initial | 6 | |||||||||
cooldown | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
buff_value | 6 | 7 | 9 | 10 | 11 | 13 | 14 | 15 | 16 | 18 |
dam_value | 2 | 2.2 | 2.3 | 2.5 | 2.7 | 2.8 | 3 | 3.2 | 3.3 | 3.5 |