Boys AT Rifle/skilldata: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
StormTetris (talk | contribs) Filled in rest of data. |
||
Line 21: | Line 21: | ||
|- | |- | ||
! cooldown | ! cooldown | ||
| 20 || | | 20 || 19.6 || 19.1 || 18.7 || 18.2 || 17.8 || 17.3 || 16.9 || 16.4 || 16 | ||
|- | |- | ||
! rof_value | ! rof_value | ||
Line 27: | Line 27: | ||
|- | |- | ||
! debuff_value | ! debuff_value | ||
| 5 || | | 5 || 6 || 6 || 7 || 7 || 8 || 8 || 9 || 9 || 10 | ||
|- | |- | ||
! damage_value | ! damage_value | ||
| 40 || | | 40 || 43 || 47 || 50 || 53 || 57 || 60 || 63 || 67 || 70 | ||
|- | |- | ||
! damage_value2 | ! damage_value2 | ||
| 100 || | | 100 || 102 || 104 || 107 || 109 || 111 || 113 || 116 || 118 || 120 | ||
|- | |- | ||
! damage_value3 | ! damage_value3 | ||
| 110 || | | 110 || 114 || 119 || 123 || 128 || 132 || 137 || 141 || 146 || 150 | ||
|- | |- | ||
! damage_value4 | ! damage_value4 | ||
Line 42: | Line 42: | ||
|- | |- | ||
! vulnerability_value | ! vulnerability_value | ||
| 5 || | | 5 || 6 || 6 || 7 || 7 || 8 || 8 || 9 || 9 || 10 | ||
|- | |- | ||
! time_value | ! time_value | ||
| 6 || | | 6 || 6.4 || 6.9 || 7.3 || 7.8 || 8.2 || 8.7 || 9.1 || 9.6 || 10 | ||
|- | |- | ||
! time_value2 | ! time_value2 | ||
| 3 || | | 3 || 3.6 || 4.1 || 4.7 || 5.2 || 5.8 || 6.3 || 6.9 || 7.4 || 8 | ||
|- | |- | ||
|} | |} |
Revision as of 17:00, 27 February 2024
name | BVR Annihilation | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
icon | BoysAntiTank | |||||||||
text | [Active]: Reduce rate of fire by ($rof_value)% for ($time_value) seconds. While the skill is active, shots have different effects on different types of enemy units along their trajectory:
Regular humanoid units: Deal ($damage_value)% damage and reduce the target damage and rate of fire by ($debuff_value)% for ($time_value2) seconds. The effect does not stack. Armored humanoid units and regular mechanical units: Deal ($damage_value2)% damage and inflict ($vulnerability_value)% vulnerability for ($time_value2) seconds. The effect does not stack. Armored mechanical units and boss units: Deal ($damage_value3)% damage. Spawns: Deal ($damage_value4)% damage. | |||||||||
initial | 5 | |||||||||
cooldown | 20 | 19.6 | 19.1 | 18.7 | 18.2 | 17.8 | 17.3 | 16.9 | 16.4 | 16 |
rof_value | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 |
debuff_value | 5 | 6 | 6 | 7 | 7 | 8 | 8 | 9 | 9 | 10 |
damage_value | 40 | 43 | 47 | 50 | 53 | 57 | 60 | 63 | 67 | 70 |
damage_value2 | 100 | 102 | 104 | 107 | 109 | 111 | 113 | 116 | 118 | 120 |
damage_value3 | 110 | 114 | 119 | 123 | 128 | 132 | 137 | 141 | 146 | 150 |
damage_value4 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
vulnerability_value | 5 | 6 | 6 | 7 | 7 | 8 | 8 | 9 | 9 | 10 |
time_value | 6 | 6.4 | 6.9 | 7.3 | 7.8 | 8.2 | 8.7 | 9.1 | 9.6 | 10 |
time_value2 | 3 | 3.6 | 4.1 | 4.7 | 5.2 | 5.8 | 6.3 | 6.9 | 7.4 | 8 |