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JS05/skilldata: Difference between revisions

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! name
! name
| colspan=10 | Piercing Shot
| colspan=10 | Piercing Shot
|-
! text
| colspan=10 | After taking aim for 2 seconds, shoot the furthest target, dealing ($damage_value)x JS05 damage to all enemies in its path and an additional ($damage_value)x JS05 damage to the target.
|-
|-
! icon
! icon
| colspan=10 | AimAttackDistanceTarge
| colspan=10 | AimAttackDistanceTarge
|-
! text
| colspan=10 | Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 4 stacks. When skill is used, aim for 1.5 seconds, then shoot the furthest target, dealing ($min_dam_value) ~ ($max_dam_value)x damage based on the current number of charge stacks to all enemies in its path and again to the target. All stacks will be consumed on skill use.
|-
|-
! initial
! initial
| colspan=10 | 6
| colspan=10 | 4
|-
|-
! cooldown
! cooldown
| 20 || 19.6 || 19.1 || 18.7 || 18.2 || 17.8 || 17.3 || 16.9 || 16.4 || 16
| 16 || 15.6 || 15.1 || 14.7 || 14.2 || 13.8 || 13.3 || 12.9 || 12.4 || 12
|-
! min_dam_value
| 0.6 || 0.6 || 0.7 || 0.7 || 0.8 || 0.8 || 0.9 || 0.9 || 1 || 1
|-
|-
! damage_value
! max_dam_value
| 0.9 || 1.0 || 1.1 || 1.2 || 1.3 || 1.4 || 1.5 || 1.6 || 1.8 || 2.0
| 0.9 || 1 || 1.1 || 1.3 || 1.4 || 1.5 || 1.6 || 1.8 || 1.9 || 2
|-
|-
|}
|}

Latest revision as of 11:24, 20 October 2019

name Piercing Shot
icon AimAttackDistanceTarge
text Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 4 stacks. When skill is used, aim for 1.5 seconds, then shoot the furthest target, dealing ($min_dam_value) ~ ($max_dam_value)x damage based on the current number of charge stacks to all enemies in its path and again to the target. All stacks will be consumed on skill use.
initial 4
cooldown 16 15.6 15.1 14.7 14.2 13.8 13.3 12.9 12.4 12
min_dam_value 0.6 0.6 0.7 0.7 0.8 0.8 0.9 0.9 1 1
max_dam_value 0.9 1 1.1 1.3 1.4 1.5 1.6 1.8 1.9 2