JS05/skilldata: Difference between revisions
< JS05
m Added name |
No edit summary |
||
(3 intermediate revisions by one other user not shown) | |||
Line 2: | Line 2: | ||
! name | ! name | ||
| colspan=10 | Piercing Shot | | colspan=10 | Piercing Shot | ||
|- | |- | ||
! icon | ! icon | ||
| colspan=10 | AimAttackDistanceTarge | | colspan=10 | AimAttackDistanceTarge | ||
|- | |||
! text | |||
| colspan=10 | Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 4 stacks. When skill is used, aim for 1.5 seconds, then shoot the furthest target, dealing ($min_dam_value) ~ ($max_dam_value)x damage based on the current number of charge stacks to all enemies in its path and again to the target. All stacks will be consumed on skill use. | |||
|- | |- | ||
! initial | ! initial | ||
| colspan=10 | | | colspan=10 | 4 | ||
|- | |- | ||
! cooldown | ! cooldown | ||
| | | 16 || 15.6 || 15.1 || 14.7 || 14.2 || 13.8 || 13.3 || 12.9 || 12.4 || 12 | ||
|- | |||
! min_dam_value | |||
| 0.6 || 0.6 || 0.7 || 0.7 || 0.8 || 0.8 || 0.9 || 0.9 || 1 || 1 | |||
|- | |- | ||
! | ! max_dam_value | ||
| 0.9 || 1 | | 0.9 || 1 || 1.1 || 1.3 || 1.4 || 1.5 || 1.6 || 1.8 || 1.9 || 2 | ||
|- | |- | ||
|} | |} |
Latest revision as of 11:24, 20 October 2019
name | Piercing Shot | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
icon | AimAttackDistanceTarge | |||||||||
text | Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 4 stacks. When skill is used, aim for 1.5 seconds, then shoot the furthest target, dealing ($min_dam_value) ~ ($max_dam_value)x damage based on the current number of charge stacks to all enemies in its path and again to the target. All stacks will be consumed on skill use. | |||||||||
initial | 4 | |||||||||
cooldown | 16 | 15.6 | 15.1 | 14.7 | 14.2 | 13.8 | 13.3 | 12.9 | 12.4 | 12 |
min_dam_value | 0.6 | 0.6 | 0.7 | 0.7 | 0.8 | 0.8 | 0.9 | 0.9 | 1 | 1 |
max_dam_value | 0.9 | 1 | 1.1 | 1.3 | 1.4 | 1.5 | 1.6 | 1.8 | 1.9 | 2 |