Welcome to IOPWiki, Commander.
We are searching for editors to complete gameplay topics in all games. You can contribute without an account. Learn how to contribute and join our Discord server.

Widget:costumeSwitcher: Difference between revisions

Welcome to IOP Wiki. This website is maintained by the Girls' Frontline community and is free to edit by anyone.
Jump to navigation Jump to search
m does JS not know continue?
Added document-ready wait functionality as the MediaWiki does not wait for DOM
 
(9 intermediate revisions by the same user not shown)
Line 1: Line 1:
<includeonly><script>
<includeonly><script>
funciton swap_mod(element) {
RLQ.push(['jquery', function () {
  $(document).ready(function() {
    // Let's make sure the correct values are shown
    $('.modswitcher').change();
  });
}]);
 
function swap_mod(element) {
   var selectBox = $(element);
   var selectBox = $(element);
   var selectedValue = selectBox.find(':selected').val();
   var selectedValue = selectBox.find(':selected').val();
Line 7: Line 14:
    
    
   var statContainer = selectBox.closest('.stattable');
   var statContainer = selectBox.closest('.stattable');
 
  tdollData = updateCalculatedValues(tdollData);
    
    
   for (var key in tdollData) {
   for (var key in tdollData) {
     if (tdollData.hasOwnProperty(key)) {
     if (tdollData.hasOwnProperty(key)) {
       statContainer.find('*[data-tdoll-stat-id="' + key + '"]').text(tdollData[key]);
       var valField = statContainer.find('*[data-tdoll-stat-id="' + key + '"]');
      var newValue = tdollData[key];
      valField.text(newValue);
     }
     }
   }
   }
  // ToDo: find a better way of finding out if it's a mod
  // ToDo: find a better way of telling which skills are available with which mod
  var isMod = selectBox.find(':selected').text().indexOf('MOD') >= 0;
  statContainer.find('.skillform .tabButtonLane button').last().toggle(isMod);
 
  // With mod-change the visible skillbuttons might change, too, so trigger the last visible one
  // For now it only has to be set if we change to Base, as it has only one skill
  if (!isMod) {
    statContainer.find('.skillform .tabButtonLane button:visible').last().click();
  }
}
function updateCalculatedValues(data) {
  var ret = data;
 
  // Calculating Max HP for full dummied T-Doll
  if (ret.hasOwnProperty("max_hp_t")) {
    ret.hpmaxwd = ret.max_hp_t * 5;
  }
 
  return ret;
}
}


Line 42: Line 75:
         selectBox.closest('.costumeContainer').find('.chibiAnimation,.live2dAnimation,.artTab').trigger("costume_changed", chibiCostumeName);
         selectBox.closest('.costumeContainer').find('.chibiAnimation,.live2dAnimation,.artTab').trigger("costume_changed", chibiCostumeName);
          
          
         var basePath = "http://en.gfwiki.com/images/"; // ToDo: find a better way to find out the base path
         var basePath = "https://en.gfwiki.com/images/"; // ToDo: find a better way to find out the base path
         var tdollId = selectBox.closest('.costumeContainer').find('.tdoll_chibi').data('tdollId');
         var tdollId = selectBox.closest('.costumeContainer').find('.tdoll_chibi').data('tdollId');
         var costumeId = tdollId + chibiCostumeName;
         var costumeId = tdollId + chibiCostumeName;
Line 71: Line 104:
</script>
</script>
<div style="display:flex">
<div style="display:flex">
<!--{if $moddable neq ''}--><select class="gf-droplist" style="padding-left: 2px;padding-right: 8px;margin-right: 2px;" autocomplete="off" onchange="swap_mod(this)">
<!--{if $moddable neq ''}--><select class="gf-droplist modswitcher" style="padding-left: 2px;padding-right: 8px;margin-right: 2px;" autocomplete="off" onchange="swap_mod(this)">
<option value='<!--{$defaultstats|escape:'html'}-->'>BASE</option>
<option value='<!--{$defaultstats|escape:'html'}-->'>BASE</option>
<option value='<!--{$mod1stats|escape:'html'}-->'>MOD1</option>
<option value='<!--{$mod1stats|escape:'html'}-->'>MOD1</option>

Latest revision as of 15:07, 14 October 2019


test