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| {{{1|}}}
| | Accessed through the Commissions, the Journey Witness is GFL2's equivalent of GFL1 and PNC's Milestones/Achievements. |
| <noinclude> | | <br><br> |
| ==Algorithms==
| | As of version 1.0.27772, GFL2 has a total of 485 milestones/achievements. |
| ===Warrior=== | | |
| | ==Synergized Growth== |
| <div style="float:left"><tabber> | | <div style="float:left"><tabber> |
| |-|Desperate Raze= | | |-|Enhancement Nodes= |
| {| class="gf-table" style="text-align:center;" | | {| class="gf-table" style="text-align:center;" |
| |- | | |- |
| ! width=50px | Set Icon | | ! width=200px| Name |
| ! width=50px | Icon
| | ! width=400px| Requirements |
| ! width=100px | Name
| | ! width=50px| Reward |
| ! width=600px | Description | | ! width=400px| Notes |
| ! width=300px | 2 Piece Set Effect | |
| ! width=300px | 4 Piece Set Effect | |
| |-
| |
| | rowspan=4 | [[File:Function_Chain_ICON_tag_buff_5.png|50px]]
| |
| | [[File:Function_Card_ICON_10286.png|50px]]
| |
| | Pain Resistance
| |
| | Warriors gain (<span style="color:#6293e3">20%</span>/<span style="color:#9450d9">30%</span>/<span style="color:#dec743">40%</span>) damage reduction when their HP is below 30%.
| |
| | rowspan=4 | Every Normal Attack Warriors perform has a 30% chance to turn the next Normal Attack into a double strike.
| |
| | rowspan=4 | After every 3 Normal Attacks, Warriors lose 15% of the current HP to deal [[PNC_Combat#Damage_Types|'''True Damage''']] of 200% HP lost with their next Normal Attack. The effect cannot be triggered by Normal Attack skills.
| |
| |-
| |
| | [[File:Function_Card_ICON_10061.png|50px]]
| |
| | Incremental Pursuit
| |
| | Warriors inflict an additional amount of [[PNC_Combat#Damage_Types|'''True Damage''']] of (<span style="color:#6293e3">15%</span>/<span style="color:#9450d9">22.5%</span>/<span style="color:#dec743">30%</span>) ATK when they deal damage.
| |
| |- | | |- |
| | [[File:Function_Card_ICON_10015.png|50px]] | | | Fairy Tales |
| | Dire Tactics | | | Activate 2 Enhancement Nodes in the Neural Helix |
| | Warriors' ATK grows as their HP drops. The ATK bonus caps at (<span style="color:#6293e3">50%</span>/<span style="color:#9450d9">75%</span>/<span style="color:#dec743">100%</span>) when HP drops to 10%. | | | 5 {{Icon|Collapse Piece||gfl2}} |
| | | Might be a reference to the Japanese series, ''Fairy Tale''. |
| |- | | |- |
| | [[File:Function_Card_ICON_10120.png|50px]] | | | Smart Handgun |
| | Double Compilation | | | Activate 4 Enhancement Nodes in the Neural Helix |
| | Warriors heal for (<span style="color:#6293e3">10%</span>/<span style="color:#9450d9">15%</span>/<span style="color:#dec743">20%</span>) of the damage they deal. [[PNC_Combat#Damage_Types|'''True Damage''']] provides three times as much healing. | | | 5 {{Icon|Collapse Piece||gfl2}} |
| | | - |
| |- | | |- |
| |} | | | Baka and Test: Summon the Dolls |
| |-|Hyperthreshold Stress= | | | Activate 6 Enhancement Nodes in the Neural Helix |
| {| class="gf-table" style="text-align:center;"
| | | 5 {{Icon|Collapse Piece||gfl2}} |
| | | A direct reference to the Japanese series, ''Baka and Test: Summon the Beasts''. |
| |- | | |- |
| ! width=50px | Set Icon
| | | Activating External Brain |
| ! width=50px | Icon
| | | Activate 12 Enhancement Nodes in the Neural Helix |
| ! width=100px | Name
| | | 5 {{Icon|Collapse Piece||gfl2}} |
| ! width=600px | Description
| | | - |
| ! width=300px | 2 Piece Set Effect
| |
| ! width=300px | 4 Piece Set Effect
| |
| |- | | |- |
| | rowspan=4 | [[File:Function_Chain_ICON_tag_buff_6.png|50px]] | | | Smart Doll, Unafraid of Obstacles |
| | [[File:Function_Card_ICON_10287.png|50px]] | | | Activate 18 Enhancement Nodes in the Neural Helix |
| | Multi-Marker | | | 5 {{Icon|Collapse Piece||gfl2}} |
| | Warriors gain(<span style="color:#6293e3">4</span>/<span style="color:#9450d9">6</span>/<span style="color:#dec743">8</span>) stacks of [[PNC_Combat#Status_Effects|'''Bloodthirst Sigil''']] at the start of battle.
| | | - |
| | rowspan=4 | Warriors gain 1 stack of [[PNC_Combat#Status_Effects|'''Bloodthirst Sigil''']] every 4 seconds. | |
| | rowspan=4 | Every stack of [[PNC_Combat#Status_Effects|'''Bloodthirst Sigil''']] enhances the Crit Damage of Warriors by 10%. | |
| |- | | |- |
| | [[File:Function_Card_ICON_10157.png|50px]] | | | Lifting the Curtain of Ignorance |
| | Program Reset | | | Activate 24 Enhancement Nodes in the Neural Helix |
| | Warriors gain (<span style="color:#6293e3">4</span>/<span style="color:#9450d9">6</span>/<span style="color:#dec743">8</span>) stacks of [[PNC_Combat#Status_Effects|'''Bloodthirst Sigil''']] when their HP percentage first drops below 40%. | | | 5 {{Icon|Collapse Piece||gfl2}} |
| | | - |
| |- | | |- |
| | [[File:Function_Card_ICON_10128.png|50px]] | | | Brain Expansion Plane |
| | Rapid Raid | | | Activate 30 Enhancement Nodes in the Neural Helix |
| | Warriors use their Auto Skill at the start of the battle and have their Attack Speed increased by (<span style="color:#6293e3">50%</span>/<span style="color:#9450d9">100%</span>/<span style="color:#dec743">150%</span>) for the next 6 seconds. | | | 5 {{Icon|Collapse Piece||gfl2}} |
| | | - |
| |- | | |- |
| | [[File:Function_Card_ICON_10220.png|50px]] | | | Lenna's Perfect Math Class |
| | Blasting Echoes | | | Activate 36 Enhancement Nodes in the Neural Helix |
| | Warriors gain 1 stack of [[PNC_Combat#Status_Effects|'''Bloodthirst Sigil''']] for every (<span style="color:#6293e3">9</span>/<span style="color:#9450d9">6</span>/<span style="color:#dec743">3</span>) attacks they are subjected to. | | | 5 {{Icon|Collapse Piece||gfl2}} |
| | | A reference to ''Cirno's Perfect Math Class''. Anything Cirno related is referred to as "9" in the Touhou community, similarly to UMP9, who is also just called 9. Additionally, 36 is a multiple of 9. |
| |- | | |- |
| |} | | | Pan Paka Pan! |
| |-|Violent Surge= | | | Activate 42 Enhancement Nodes in the Neural Helix |
| {| class="gf-table" style="text-align:center;"
| | | 5 {{Icon|Collapse Piece||gfl2}} |
| | | A reference to ''Kantai Collection'''s Atago, whose catchphrase is Pan Paka Pan! |
| |- | | |- |
| ! width=50px | Set Icon
| | | The Owl of Minerva |
| ! width=50px | Icon
| | | Activate 48 Enhancement Nodes in the Neural Helix |
| ! width=100px | Name
| | | 5 {{Icon|Collapse Piece||gfl2}} |
| ! width=600px | Description
| | | - |
| ! width=300px | 2 Piece Set Effect
| |
| ! width=300px | 4 Piece Set Effect
| |
| |- | | |- |
| | rowspan=4 | [[File:Function_Chain_ICON_tag_buff_25.png|50px]] | | | The Metamorphosis |
| | [[File:Function_Card_ICON_10265.png|50px]] | | | Activate 54 Enhancement Nodes in the Neural Helix |
| | Lethal Shock | | | 5 {{Icon|Collapse Piece||gfl2}} |
| | For every 1 enemy fallen, Warriors recover (<span style="color:#6293e3">4%</span>/<span style="color:#9450d9">7%</span>/<span style="color:#dec743">10%</span>) of their Max HP. | | | Might be a reference to the novel of the same name by Franz Kafka. |
| | rowspan=4 | Warriors deal [[PNC_Combat#Damage_Types|'''True Damage''']] equal to 10% of the target's Max HP when the target is below 10% HP. (Ineffective against bosses; Cooldown: 0.3 seconds) | |
| | rowspan=4 | Warriors gain a 100 Attack Speed boost for 6 seconds every time they eliminate a non-neutral enemy target.
| |
| |- | | |- |
| | [[File:Function_Card_ICON_10264.png|50px]] | | | The Sudoku Expert |
| | Lethal Chain | | | Activate 60 Enhancement Nodes in the Neural Helix |
| | After eliminating any enemy units, Warriors are teleported near the enemy with the lowest HP percentage, dealing [[PNC_Combat#Damage_Types|'''[Derivative]''']] Physical Damage equal to (<span style="color:#6293e3">100%</span>/<span style="color:#9450d9">200%</span>/<span style="color:#dec743">300%</span>) of their ATK to them. | | | 5 {{Icon|Collapse Piece||gfl2}} |
| | | Might be a reference to '''The Sudoku Guy''. |
| |- | | |- |
| | [[File:Function_Card_ICON_10262.png|50px]] | | | The Light of Reason |
| | Vulnerability Exploit | | | Activate 66 Enhancement Nodes in the Neural Helix |
| | Warrior ATK + (<span style="color:#6293e3">20%</span>/<span style="color:#9450d9">30%</span>/<span style="color:#dec743">40%</span>) against targets with less than 50% HP. | | | 5 {{Icon|Collapse Piece||gfl2}} |
| | | - |
| |- | | |- |
| | [[File:Function_Card_ICON_10263.png|50px]] | | | The Light of Reason |
| | Efficiency Surge | | | Activate 72 Enhancement Nodes in the Neural Helix |
| | When Warrirors perform Normal Attacks, their Auto Skill recharge is sped up by (<span style="color:#6293e3">15%</span>/<span style="color:#9450d9">22.5%</span>/<span style="color:#dec743">30%</span>) if the target's HP is below 50%. | | | 5 {{Icon|Collapse Piece||gfl2}} |
| | | - |
| |- | | |- |
| |} | | |} |
| |-|Vitality Loss= | | |-|Exclusive Key= |
| {| class="gf-table" style="text-align:center;" | | {| class="gf-table" style="text-align:center;" |
| |- | | |- |
| ! width=50px | Set Icon | | ! width=200px| Name |
| ! width=50px | Icon
| | ! width=400px| Requirements |
| ! width=100px | Name
| | ! width=50px| Reward |
| ! width=600px | Description | | ! width=400px| Notes |
| ! width=300px | 2 Piece Set Effect | |
| ! width=300px | 4 Piece Set Effect | |
| |-
| |
| | rowspan=4 | [[File:Function_Chain_ICON_tag_buff_4.png|50px]]
| |
| | [[File:Function_Card_ICON_10222.png|50px]]
| |
| | Furious Deterrence
| |
| | Warriors release [Battlecry] before using their Auto Skill, dealing [[PNC_Combat#Damage_Types|'''[Derivative]]] Operand Damage equal to (<span style="color:#6293e3">30%</span>/<span style="color:#9450d9">60%</span>/<span style="color:#dec743">90%</span>) of their Hashrate to nearby enemies within 1 tile, inflicting 1 stack of [[PNC_Combat#Status_Effects|'''Bleed''']] on them.
| |
| | rowspan=4 | Warriors release [Battlecry] once every 8 seconds, dealing [[PNC_Combat#Damage_Types|'''[Derivative]''']] Operand Damage equal to 50% of their Hashrate] to nearby enemies within 1 tile, and inflicting 1 stack of [[PNC_Combat#Status_Effects|'''Bleed''']] on them.
| |
| | rowspan=4 | The range of [Battlecry] expands to the entire battlefield.
| |
| |-
| |
| | [[File:Function_Card_ICON_10221.png|50px]]
| |
| | Life Extraction
| |
| | Warriors have their Skill Life Steal effect enhanced by (<span style="color:#6293e3">15%</span>/<span style="color:#9450d9">20%</span>/<span style="color:#dec743">25%</span>). Every stack of [[PNC_Combat#Status_Effects|'''Bleed''']] on their target provides (<span style="color:#6293e3">1%</span>/<span style="color:#9450d9">2%</span>/<span style="color:#dec743">3%</span>) additional Skill Life Steal.
| |
| |-
| |
| | [[File:Function_Card_ICON_10207.png|50px]]
| |
| | Damage Amplifier
| |
| | Warriors have their Hashrate increased by 12%. Everytime Warriors inflict [[PNC_Combat#Status_Effects|'''Bleed''']], their Hashrate is additionally increased by 3%, up to (<span style="color:#6293e3">4</span>/<span style="color:#9450d9">7</span>/<span style="color:#dec743">10</span>) stacks.
| |
| |- | | |- |
| | [[File:Function_Card_ICON_10206.png|50px]] | | | Doll Road |
| | Coagulopathy
| | | Activate 1 Exclusive Key in the Neural Helix |
| | After every (<span style="color:#6293e3">4</span>/<span style="color:#9450d9">3</span>/<span style="color:#dec743">2</span>) Normal Attack(s), Warriors inflict 1 stacks of [[PNC_Combat#Status_Effects|'''Bleed''']] on the target. | | | 5 {{Icon|Collapse Piece||gfl2}} |
| |-
| | | - |
| |} | |
| </div></tabber>
| |
| {{clr}} | |
| | |
| | |
| ===Sniper===
| |
| <div style="float:left"><tabber>
| |
| |-|Burst Shooting= | |
| {| class="gf-table" style="text-align:center;"
| |
| |- | | |- |
| ! width=50px | Icon
| | | Geared Up |
| ! Name
| | | Activate 2 Exclusive Keys in the Neural Helix |
| ! width=600px | Description
| | | 5 {{Icon|Collapse Piece||gfl2}} |
| ! width=300px | 2 Piece Set Effect
| | | - |
| ! width=300px | 4 Piece Set Effect
| |
| |- | | |- |
| | [[File:Function_Card_ICON_10074.png|50px]] | | | Mechanical Evolution |
| | Accumulated Recycling | | | Activate 3 Exclusive Keys in the Neural Helix |
| | Ally Snipers have their Crit Damage increased by (10%/20%/30%) for every unit that falls in battle, up to 5 stacks. | | | 5 {{Icon|Collapse Piece||gfl2}} |
| | rowspan=4 | For every 3 Normal Attacks, the next one Snipers perform is guaranteed to be a Critical Hit. The effect cannot be triggered by Normal Attack skills. | | | - |
| | rowspan=4 | The Crit Damage boost provided by Lethal Increment no longer wears off. | |
| |- | | |- |
| | [[File:Function_Card_ICON_10068.png|50px]] | | | 12 Forms |
| | Rapid Firing | | | Activate 6 Exclusive Keys in the Neural Helix |
| | After using any skill, Snipers have their Attack Speed increased by (50/75/100) points for the next 5 seconds. | | | 5 {{Icon|Collapse Piece||gfl2}} |
| | | - |
| |- | | |- |
| | [[File:Function_Card_ICON_10123.png|50px]] | | | Power Surge |
| | Lethal Increment | | | Activate 9 Exclusive Keys in the Neural Helix |
| | When Snipers land their Normal Attacks, increase their Crit Damage by (10%/15%/20%), up to 5 stacks. This effect wears off after landing a Critical Hit. (0.33s cooldown) | | | 5 {{Icon|Collapse Piece||gfl2}} |
| | | - |
| |- | | |- |
| | [[File:Function_Card_ICON_10223.png|50px]] | | | Singularity Breakthrough |
| | Penetration Streak | | | Activate 12 Exclusive Keys in the Neural Helix |
| | Snipers' Normal Attack hits have a (15%/22.5%/30%) chance to turn the next Normal Attack into a double strike. | | | 5 {{Icon|Collapse Piece||gfl2}} |
| | | - |
| |- | | |- |
| |} | | | No Dolls, No Civilization |
| |-|Structural Embrittlement= | | | Activate 15 Exclusive Keys in the Neural Helix |
| {| class="gf-table" style="text-align:center;"
| | | 5 {{Icon|Collapse Piece||gfl2}} |
| | | - |
| |- | | |- |
| ! width=50px | Icon
| | | Neural Revolution |
| ! Name
| | | Activate 18 Exclusive Keys in the Neural Helix |
| ! width=600px | Description
| | | 5 {{Icon|Collapse Piece||gfl2}} |
| ! width=300px | 2 Piece Set Effect
| | | - |
| ! width=300px | 4 Piece Set Effect
| |
| |- | | |- |
| | [[File:Function_Card_ICON_10226.png|50px]] | | | The Promised Evolution |
| | Overdrive Preset | | | Activate 21 Exclusive Keys in the Neural Helix |
| | Snipers speed up their skill recharge by (10%/20%/30%) after using any skill. | | | 5 {{Icon|Collapse Piece||gfl2}} |
| | rowspan=4 | 3 seconds after using any skill, Snipers inflict [Derivative] Operand Damage equal to 20% of their hashrate on enemies within 1 tile near their Normal Attack target 3 times. Only 1 instance of this effect may take place at a time. | | | - |
| | rowspan=4 | Every stack of Vulnerability boosts the Hashrate of Snipers by 10%, up to 10 stacks. | |
| |- | | |- |
| | [[File:Function_Card_ICON_10211.png|50px]] | | | Dollbits |
| | High-Risk Target | | | Activate 24 Exclusive Keys in the Neural Helix |
| | When enemies use any skill, all ally Snipers deal [Derivative] Operand Damage of (40%/70%/100%) Hashrate. | | | 5 {{Icon|Collapse Piece||gfl2}} |
| | | - |
| |- | | |- |
| | [[File:Function_Card_ICON_10209.png|50px]] | | | The Answer is 42 |
| | Immunity Reduction | | | Activate 27 Exclusive Keys in the Neural Helix |
| | Ally Snipers have (50%/75%/100%) chance to inflict 1 stack of Vulnerability that lasts for 5 seconds when they deal Operand Damage. | | | 5 {{Icon|Collapse Piece||gfl2}} |
| | | A reference to the "Answer to the Ultimate Question of Life, the Universe, and Everything" in the novel ''The Hitchhiker's Guide to the Galaxy'' by Douglas Adams. |
| |- | | |- |
| | [[File:Function_Card_ICON_10289.png|50px]] | | | Goldbach's Conjecture |
| | Fragile Label | | | Activate 30 Exclusive Keys in the Neural Helix |
| | When Snipers use any skill, they inflict (3/4/5) stack(s) of Vulnerability on the enemy with the lowest HP percentage, which lasts for 5 seconds. | | | 5 {{Icon|Collapse Piece||gfl2}} |
| | | - |
| |- | | |- |
| |} | | |} |
| |-|Lethal Combo= | | |-|Universal Key= |
| {| class="gf-table" style="text-align:center;" | | {| class="gf-table" style="text-align:center;" |
| |- | | |- |
| ! width=50px | Icon | | ! width=200px| Name |
| ! Name
| | ! width=400px| Requirements |
| ! width=600px | Description | | ! width=50px| Reward |
| ! width=300px | 2 Piece Set Effect | | ! width=400px| Notes |
| ! width=300px | 4 Piece Set Effect | |
| |-
| |
| | [[File:Function_Card_ICON_10247.png|50px]]
| |
| | Lethal Transference
| |
| | For every 5 attack(s), Snipers deal an additional instance of True Damage equal to (40%/80%/120%) ATK with their next strike. (0.33s cooldown)
| |
| | rowspan=4 | When ally units inflict damage with Normal Attacks, Snipers have a 10% chance of firing a missile that deals [Derivative] Physical Damage of 50% ATK at the target.
| |
| | rowspan=4 | Snipers' Depleted Uranium Rounds effect will no longer dissipate.
| |
| |-
| |
| | [[File:Function_Card_ICON_10225.png|50px]]
| |
| | Chain-breaking Shot
| |
| | The next Normal Attack Snipers perform after using any skill will target the enemy with the lowest HP and boost their own Normal Attack PEN by (20/40/60) points. | |
| |- | | |- |
| | [[File:Function_Card_ICON_10147.png|50px]] | | | Just Shove it In! |
| | Hunting Signal | | | Accumulate 1 Universal Key in the Neural Helix |
| | Snipers fire 7 missiles of [Derivative] Physical Damage equal to (10%/20%/30%) of their ATK at the target within 5 seconds after using their Auto Skill. | | | 5 {{Icon|Collapse Piece||gfl2}} |
| | | - |
| |- | | |- |
| | [[File:Function_Card_ICON_10224.png|50px]] | | | Key to Power |
| | Depleted Uranium Rounds | | | Accumulate 2 Universal Keys in the Neural Helix |
| | Snipers have their ATK increased by (<span style="color:#6293e3">10%</span>/<span style="color:#9450d9">20%</span>/<span style="color:#dec743">30%</span>). This effect wears off when any enemy falls in battle. | | | 5 {{Icon|Collapse Piece||gfl2}} |
| | | - |
| |- | | |- |
| |} | | | Courage and Wisdom Alike |
| |-|Freezing Bullets= | | | Accumulate 3 Universal Keys in the Neural Helix |
| {| class="gf-table" style="text-align:center;"
| | | 5 {{Icon|Collapse Piece||gfl2}} |
| | | - |
| |- | | |- |
| ! width=50px | Icon
| | | Knowledge is Power |
| ! Name
| | | Accumulate 4 Universal Keys in the Neural Helix |
| ! width=600px | Description
| | | 5 {{Icon|Collapse Piece||gfl2}} |
| ! width=300px | 2 Piece Set Effect
| | | - |
| ! width=300px | 4 Piece Set Effect
| |
| |- | | |- |
| | [[File:Function_Card_ICON_10269.png|50px]] | | | Decision Paralysis |
| | Ancillary Cooldown | | | Accumulate 5 Universal Keys in the Neural Helix |
| | Snipers inflict (<span style="color:#6293e3">2</span>/<span style="color:#9450d9">3</span>/<span style="color:#dec743">4</span>) stack(s) of Frozen on the closest enemy every time they use any skill. | | | 5 {{Icon|Collapse Piece||gfl2}} |
| | rowspan=4 | When any target obtains 10 stacks of frozen, all Frozen stacks are consumed to deal [Derivative] Operand Damage equal to 300% of the highest ally hashrate to the target and nearby enemies with 1 tile, and Silences them for 3 seconds. | | | - |
| | rowspan=4 | Snipers have their Hashrate increased by 5% every time they inflict the Frozen effect, up to 10 stacks. | |
| |- | | |- |
| | [[File:Function_Card_ICON_10268.png|50px]] | | | This isn't a Cheat Code |
| | Twin-track Burst | | | Accumulate 6 Universal Keys in the Neural Helix |
| | Snipers have their ATK reduced by (<span style="color:#6293e3">40%</span>/<span style="color:#9450d9">30%</span>/<span style="color:#dec743">20%</span>). Normal Attacks deal additional Physical Damage to the nearest enemy once. The effect cannot be triggered by Normal Attack skills. | | | 5 {{Icon|Collapse Piece||gfl2}} |
| | | - |
| |- | | |- |
| | [[File:Function_Card_ICON_10266.png|50px]] | | | Black Tech Collection |
| | Frozen Shot | | | Accumulate 7 Universal Keys in the Neural Helix |
| | For every (<span style="color:#6293e3">3</span>/<span style="color:#9450d9">2</span>/<span style="color:#dec743">1</span>) Normal Attacks, the next one Snipers perform inflicts Frozen. | | | 5 {{Icon|Collapse Piece||gfl2}} |
| | | - |
| |- | | |- |
| | [[File:Function_Card_ICON_10267.png|50px]] | | | Cyber Acension |
| | Frostbite Spillover | | | Accumulate 8 Universal Keys in the Neural Helix |
| | When ally units take damage, Snipers have a 15% chance to deal [Derivative] Operand damage of (<span style="color:#6293e3">20%</span>/<span style="color:#9450d9">30%</span>/<span style="color:#dec743">40%</span>) Hashrate to the damage dealer and inflict 1 stack of Frozen on them. | | | 5 {{Icon|Collapse Piece||gfl2}} |
| | | - |
| |- | | |- |
| |} | | |} |
| </div></tabber>
| | |-|Doll Level= |
| {{clr}}
| |
| | |
| | |
| ===Specialist===
| |
| <div style="float:left"><tabber>
| |
| |-|Swift Crackdown= | |
| {| class="gf-table" style="text-align:center;" | | {| class="gf-table" style="text-align:center;" |
| |- | | |- |
| ! width=50px | Icon | | ! width=200px| Name |
| ! Name
| | ! width=400px| Requirements |
| ! width=600px | Description | | ! width=50px| Reward |
| ! width=300px | 2 Piece Set Effect | | ! width=400px| Notes |
| ! width=300px | 4 Piece Set Effect | |
| |-
| |
| | [[File:Function_Card_ICON_10227.png|50px]]
| |
| | Shadowy Evasion
| |
| | Specialists Max out the Dodge Rate of all ally units for (3/4/5) seconds at the start of battle.
| |
| | rowspan=4 | When any ally unit dodges an attack, all non-Specialist ally units deal [Derivative] Physical Damage equal to 20% of their Hashrate to the attacker.
| |
| | rowspan=4 | Vulnerability Fix now takes effect on 1 additional ally unit with the next lowest HP percentage.
| |
| |-
| |
| | [[File:Function_Card_ICON_10151.png|50px]]
| |
| | Fast Preparation
| |
| | Specialists have their Skill Haste increased by (2%/3.5%/5%) every time an ally unit dodges an attack, up to 10 stacks. Max Increase: 50% | |
| |- | | |- |
| | [[File:Function_Card_ICON_10149.png|50px]] | | | Nothing Special |
| | Floating Shot | | | Raise any 4 dolls to level 10 |
| | When any ally unit dodges an attack, all Specialist ally units deal [Derivative] Physical Damage equal to (30%/45%/60%) of their Hashrate to the attacker once. | | | 5 {{Icon|Collapse Piece||gfl2}} |
| | | - |
| |- | | |- |
| | [[File:Function_Card_ICON_10150.png|50px]] | | | Rising of a Hero |
| | Vulnerability Fix
| | | Raise any 4 dolls to level 15 |
| | When Specialists use any skill, they enhance the Dodge Rate of ally unit with the lowest HP percentage by (10%/15%/20%), up to 5 stacks. | | | 5 {{Icon|Collapse Piece||gfl2}} |
| |- | | | Might be a reference to the Japanese series, ''The Rising of the Shield Hero''. |
| |} | |
| |-|Efficiency Accumulation= | |
| {| class="gf-table" style="text-align:center;"
| |
| |- | | |- |
| ! width=50px | Icon
| | | Still Not Even Close |
| ! Name
| | | Raise any 4 dolls to level 20 |
| ! width=600px | Description
| | | 5 {{Icon|Collapse Piece||gfl2}} |
| ! width=300px | 2 Piece Set Effect
| | | - |
| ! width=300px | 4 Piece Set Effect
| |
| |- | | |- |
| | [[File:Function_Card_ICON_10231.png|50px]] | | | Reasonable Management |
| | Global Protection | | | Raise any 4 dolls to level 25 |
| | Specialists grant (3/4/5) stacks of 50% damage reducing HP Shield every (7/6/5) seconds to the ally with the lowest HP percentage, up to 10 stacks. 1 stack of the HP Shield is consumed every time the ally unit takes damage. | | | 5 {{Icon|Collapse Piece||gfl2}} |
| | rowspan=4 | When Specialists buff of debuff any units, the non-Specialist unit with the highest Hashrate deals [Derivative] Physical Damage equal to 14% of their Hashrate to random enemies 7 time(s) in 5 second(s). | | | - |
| | rowspan=4 | The Energy Orb provides an additional Hashrate bonus of 30%. | |
| |- | | |- |
| | [[File:Function_Card_ICON_10230.png|50px]] | | | Irrational Preferences |
| | Hashrate Stacking | | | Raise any 4 dolls to level 30 |
| | Specialists have their Hashrate increased by (3%/4.5%/6%) every time they apply a buff or debuff, up to 5 stacks. (1s cooldown) | | | 5 {{Icon|Collapse Piece||gfl2}} |
| | | - |
| |- | | |- |
| | [[File:Function_Card_ICON_10135.png|50px]] | | | Dolls, Like, Commander! |
| | Efficient Allocation | | | Raise any 4 dolls to level 35 |
| | When Specialists buff or debuff any units, they heal the ally with the lowest HP percentage by (20%/35%/50%) of their Hashrate. (1s cooldown) | | | 5 {{Icon|Collapse Piece||gfl2}} |
| | | - |
| |- | | |- |
| | [[File:Function_Card_ICON_10228.png|50px]] | | | Trusty Comrades |
| | Hashrate Energy | | | Raise any 4 dolls to level 40 |
| | When Specialists buff or debuff any units, they generate an Energy Orb, which deals [Derivative] Physical Damage equal to (8%/14%/20%) of their Hashrate to random enemies 7 time(s) in 5 seconds. | | | 5 {{Icon|Collapse Piece||gfl2}} |
| | | - |
| |- | | |- |
| |} | | | Solid Formation |
| |-|Multi-end Enhancement= | | | Raise any 4 dolls to level 45 |
| {| class="gf-table" style="text-align:center;"
| | | 5 {{Icon|Collapse Piece||gfl2}} |
| | | - |
| |- | | |- |
| ! width=50px | Icon
| | | A World With You |
| ! Name
| | | Raise any 4 dolls to level 50 |
| ! width=600px | Description
| | | 5 {{Icon|Collapse Piece||gfl2}} |
| ! width=300px | 2 Piece Set Effect
| | | - |
| ! width=300px | 4 Piece Set Effect
| |
| |- | | |- |
| | [[File:Function_Card_ICON_10270.png|50px]] | | | A Bouquet for the Commander |
| | Layered Hashrate | | | Raise any 4 dolls to level 55 |
| | Specialists enhance the ally unit with the highest Hashrate by (3%/4%/5%) Hashrate every 5 seconds, up to 5 stacks. | | | 5 {{Icon|Collapse Piece||gfl2}} |
| | rowspan=4 | Specialists gain 2 stacks of Performance Boost when they trigger the function set effect. | | | - |
| | rowspan=4 | All Performance Boost stacks are consumed at 10 stacks to provide 4 seconds of double-strike for all ally units. | |
| |- | | |- |
| | [[File:Function_Card_ICON_10271.png|50px]] | | | The Story of Dolls |
| | Layered Attack | | | Raise any 4 dolls to level 60 |
| | Specialists enhance the ally unit with the highest ATK by (3%/4%/5%) of their ATK every 5 seconds, up to 5 stacks. | | | 5 {{Icon|Collapse Piece||gfl2}} |
| | | - |
| |- | | |- |
| | [[File:Function_Card_ICON_10272.png|50px]] | | | Professional Task Force |
| | Energy Boost | | | Raise any 6 dolls to level 60 |
| | When Specialists use any skill, they speed up the skill recharge progress of the teammate with the highest Hashrate by (10%/15%/20%). (4s cooldown) | | | 5 {{Icon|Collapse Piece||gfl2}} |
| | | - |
| |- | | |- |
| | [[File:Function_Card_ICON_10273.png|50px]] | | | The Perfect Startup Team |
| | Rob 'em Blind | | | Raise any 8 dolls to level 60 |
| | When Specialists use any skill, they enhance the teammate with the highest ATK with (20%/35%/50%) Life Steal for their Normal Attacks, lasting 6 seconds. | | | 5 {{Icon|Collapse Piece||gfl2}} |
| | | - |
| |- | | |- |
| |} | | |} |
| |-|Malignant Interference= | | |-|Standard Doll Rank= |
| {| class="gf-table" style="text-align:center;" | | {| class="gf-table" style="text-align:center;" |
| |- | | |- |
| ! width=50px | Icon | | ! width=200px| Name |
| ! Name
| | ! width=400px| Requirements |
| ! width=600px | Description | | ! width=50px| Reward |
| ! width=300px | 2 Piece Set Effect | | ! width=400px| Notes |
| ! width=300px | 4 Piece Set Effect | |
| |-
| |
| | [[File:Function_Card_ICON_10138.png|50px]]
| |
| | Deterrence
| |
| | Specialists deal an additional [Derivative] Operand Damage of (10%/15%/20%) Hashrate X the number of debuffs on the target with every Normal Attack.
| |
| | rowspan=4 | For every type of debuffs the enemies have, Operand DEF is reduced by 10%.
| |
| | rowspan=4 | For every single type of debuff on the Specialist' targets, increase their Attack Speed by 15 points.
| |
| |- | | |- |
| | [[File:Function_Card_ICON_10066.png|50px]] | | | Her Power Level, it's Over 5! |
| | Beacon Boost | | | Upgrade any 2 standard T-Dolls to Rank 2 |
| | When Specialists land a Normal Attack, they have a (40%/70%/100%) chance to inflict 1 stack of Bleed on the target. | | | 10 {{Icon|Collapse Piece||gfl2}} |
| | | A reference to the Japanese series, ''Dragonball''. The line is a reference to the quote: "His power level, it's over 9000!". |
| |- | | |- |
| | [[File:Function_Card_ICON_10124.png|50px]] | | | Juvenile Fangs |
| | Total Suppression | | | Upgrade any 4 standard T-Dolls to Rank 2 |
| | Specialists deal [Derivative] Operant Damage equal to (15%/22.5%/30%) Hashrate to the target every time they inflict debuffs. | | | 10 {{Icon|Collapse Piece||gfl2}} |
| | | - |
| |- | | |- |
| | [[File:Function_Card_ICON_10290.png|50px]] | | | Doll Kindergarten |
| | High-frequency Calculation | | | Upgrade any 6 standard T-Dolls to Rank 2 |
| | After using any skill, Specialists have their Attack Speed increased by (20/35/50) points for 4 seconds. | | | 10 {{Icon|Collapse Piece||gfl2}} |
| | | - |
| |- | | |- |
| |} | | | Impenetrable Armor |
| </div></tabber>
| | | Upgrade any 8 standard T-Dolls to Rank 2 |
| {{clr}} | | | 10 {{Icon|Collapse Piece||gfl2}} |
| | | | - |
| | |
| ===Guard===
| |
| <div style="float:left"><tabber>
| |
| |-|Absolute Defense Domain=
| |
| {| class="gf-table" style="text-align:center;"
| |
| |- | | |- |
| ! width=50px | Icon
| | | Urgent T-Doll |
| ! Name
| | | Upgrade any 10 standard T-Dolls to Rank 2 |
| ! width=600px | Description
| | | 10 {{Icon|Collapse Piece||gfl2}} |
| ! width=300px | 2 Piece Set Effect
| | | - |
| ! width=300px | 3 Piece Set Effect
| |
| |- | | |- |
| | [[File:Function_Card_ICON_10218.png|50px]] | | | I'm Not Afraid of Anything Anymore |
| | Residue Extraction
| | | Upgrade any 2 standard T-Dolls to Rank 4 |
| | When any enemy falls, Guards gain an HP Shield equal to (4%/7%/10%) of the fallen enemy's Max HP. | | | 10 {{Icon|Collapse Piece||gfl2}} |
| | rowspan=4 | Guards recover 4% of their Max HP every 5 seconds, and 100% more when they have an HP Shield. | | | - |
| | rowspan=4 | The Guards' HP Shields heals them by 50% of damage taken when subjected to attacks. | |
| |- | | |- |
| | [[File:Function_Card_ICON_10251.png|50px]] | | | Assault Phalanx |
| | Bastion Building | | | Upgrade any 4 standard T-Dolls to Rank 4 |
| | Guards gain an HP Shield equal to (50%/100%/150%) of their Hashrate every 5 seconds. | | | 10 {{Icon|Collapse Piece||gfl2}} |
| | | - |
| |- | | |- |
| | [[File:Function_Card_ICON_10136.png|50px]] | | | Sharp Thorns |
| | Coordinated Defense | | | Upgrade any 6 standard T-Dolls to Rank 4 |
| | Guards grant all ally units an HP Shield equal to (5%/10%/15%) of their Max HP at the start of the battle. | | | 10 {{Icon|Collapse Piece||gfl2}} |
| | | - |
| |- | | |- |
| | [[File:Function_Card_ICON_10204.png|50px]] | | | Decisive and Upright |
| | Multi-end Repair | | | Upgrade any 8 standard T-Dolls to Rank 4 |
| | When Guards recover HP, all ally units gain an HP Shield equal to (10%/15%/20%) of the HP recovered. | | | 10 {{Icon|Collapse Piece||gfl2}} |
| | | - |
| |- | | |- |
| |} | | | The Iron Decree |
| |-|Overlapping Reflections= | | | Upgrade any 2 standard T-Dolls to Rank 4 |
| {| class="gf-table" style="text-align:center;"
| | | 10 {{Icon|Collapse Piece||gfl2}} |
| | | - |
| |- | | |- |
| ! width=50px | Icon
| | | A Stalwart Figure |
| ! Name
| | | Upgrade any 2 standard T-Dolls to Rank 6 |
| ! width=600px | Description
| | | 10 {{Icon|Collapse Piece||gfl2}} |
| ! width=300px | 2 Piece Set Effect
| | | - |
| ! width=300px | 3 Piece Set Effect
| |
| |- | | |- |
| | [[File:Function_Card_ICON_10246.png|50px]] | | | Killer Weapon |
| | Taunt Target | | | Upgrade any 4 standard T-Dolls to Rank 6 |
| | Guards Taunt the enemy farthest away for (3/4/5) seconds whenever they use any skill. | | | 10 {{Icon|Collapse Piece||gfl2}} |
| | rowspan=4 | Guards Taunt all units within 1 tile for 4 seconds every 10 seconds, during which their Backlash effect is doubled. | | | - |
| | rowspan=4 | Guards reflect the non-Derivative damage they have taken to their Normal Attack targets as True Damage every 8 seconds. | |
| |- | | |- |
| | [[File:Function_Card_ICON_10143.png|50px]] | | | No Way Out! |
| | Crisis Response | | | Upgrade any 6 standard T-Dolls to Rank 6 |
| | When Guards use any skill, they recover 5% Max HP and have their Backlash increased by (3%/6%/9%). | | | 10 {{Icon|Collapse Piece||gfl2}} |
| | | - |
| |- | | |- |
| | [[File:Function_Card_ICON_10127.png|50px]] | | | Powered Up! |
| | Structural Reinforcement | | | Upgrade any 8 standard T-Dolls to Rank 6 |
| | Guards Backlash enhanced by (3%/6%/9%) every 4 seconds. | | | 10 {{Icon|Collapse Piece||gfl2}} |
| | | - |
| |- | | |- |
| | [[File:Function_Card_ICON_10141.png|50px]] | | | No Girls, All Frontline |
| | Impasse Retaliation | | | Upgrade any 10 standard T-Dolls to Rank 6 |
| | For every instance of damage Guards take that's 10% of their Max HP, Backlash is increased by (2%/4%/6%). | | | 10 {{Icon|Collapse Piece||gfl2}} |
| | | - |
| |- | | |- |
| |} | | |} |
| |-|Hashrate Repair= | | |-|Elite Doll Rank= |
| {| class="gf-table" style="text-align:center;" | | {| class="gf-table" style="text-align:center;" |
| |- | | |- |
| ! width=50px | Icon | | ! width=200px| Name |
| ! Name
| | ! width=400px| Requirements |
| ! width=600px | Description | | ! width=50px| Reward |
| ! width=300px | 2 Piece Set Effect | | ! width=400px| Notes |
| ! width=300px | 3 Piece Set Effect | |
| |- | | |- |
| | [[File:Function_Card_ICON_10281.png|50px]] | | | Pill Logistic Specialist |
| | Threshold Growth | | | Upgrade any 2 elite T-Dolls to Rank 2 |
| | Guards' Physical DEF grows as their HP drops. The DEF bonus caps at (20%/35%/50%) when HP drops to 10%. | | | 10 {{Icon|Collapse Piece||gfl2}} |
| | rowspan=4 | Guard takes no more damage than 5% of their Max HP. This effect triggers 10 times per battle. | | | - |
| | rowspan=4 | Guards have their Hashrate increased by 30% of their Physical DEF. | |
| |- | | |- |
| | [[File:Function_Card_ICON_10280.png|50px]] | | | Light Squad Prototype |
| | Kinetic Energy Decay | | | Upgrade any 4 elite T-Dolls to Rank 2 |
| | Guards take (10%/20%/30%) less long-range damage. | | | 10 {{Icon|Collapse Piece||gfl2}} |
| | | - |
| |- | | |- |
| | [[File:Function_Card_ICON_10022.png|50px]] | | | Laser Guns! |
| | Dire Repairs | | | Upgrade any 6 elite T-Dolls to Rank 2 |
| | Guards have a 30% chance to recover HP equal to (20%/35%/50%) of their Hashrate upon taking damage. | | | 10 {{Icon|Collapse Piece||gfl2}} |
| | | - |
| |- | | |- |
| | [[File:Function_Card_ICON_10137.png|50px]] | | | Split Up, Squad! |
| | Channel Crowding | | | Upgrade any 8 elite T-Dolls to Rank 2 |
| | Guards reduce the ATK of enemies within 2 tiles by (10%/15%/20%), and every enemy boosts their own Physical DEF by (10%/15%/20%). | | | 10 {{Icon|Collapse Piece||gfl2}} |
| | | - |
| |- | | |- |
| |} | | | The Rallying Horn |
| |-|Defense Field= | | | Upgrade any 10 elite T-Dolls to Rank 2 |
| {| class="gf-table" style="text-align:center;"
| | | 10 {{Icon|Collapse Piece||gfl2}} |
| | | - |
| |- | | |- |
| ! width=50px | Icon
| | | Extinguishing Angel |
| ! Name
| | | Upgrade any 2 elite T-Dolls to Rank 4 |
| ! width=600px | Description
| | | 10 {{Icon|Collapse Piece||gfl2}} |
| ! width=300px | 2 Piece Set Effect
| | | - |
| ! width=300px | 3 Piece Set Effect
| |
| |- | | |- |
| | [[File:Function_Card_ICON_10285.png|50px]] | | | Busy Monster |
| | Crisis Management | | | Upgrade any 4 elite T-Dolls to Rank 4 |
| | Guards retain 1 point of HP and recover (20%/35%/50%) of their Max HP when subjected to lethal damage. This effect only triggers once per battle. | | | 10 {{Icon|Collapse Piece||gfl2}} |
| | rowspan=4 | When ally units are Healed, Guards recover HP based on 40% of the healing done. | | | - |
| | rowspan=4 | The range of Coordinated Defense and Impact Distribution for Guards expands to cover the entire battlefield. | |
| |- | | |- |
| | [[File:Function_Card_ICON_10284.png|50px]] | | | Doll Researcher |
| | Reparation Chain | | | Upgrade any 6 elite T-Dolls to Rank 4 |
| | When nearby ally units within 1 tile are Healed, Guards recover HP equal to (30%/45%/60%) of the Healing done. | | | 10 {{Icon|Collapse Piece||gfl2}} |
| | | - |
| |- | | |- |
| | [[File:Function_Card_ICON_10282.png|50px]] | | | Fully Equipped Elite Squad |
| | Coordinated Defense | | | Upgrade any 8 elite T-Dolls to Rank 4 |
| | Guards provide a (20%/30%/40%) Physical DEF boost to ally units within 1 tile. | | | 10 {{Icon|Collapse Piece||gfl2}} |
| | | - |
| |- | | |- |
| | [[File:Function_Card_ICON_10283.png|50px]] | | | Aria of Steel |
| | Impact Distribution | | | Upgrade any 10 elite T-Dolls to Rank 4 |
| | Guards take (20%/40%/60%) of all damage for ally units within 1 tile. (Does not include [Derivative] damage.) | | | 10 {{Icon|Collapse Piece||gfl2}} |
| | | - |
| |- | | |- |
| |} | | | Are All The Dolls On The Elmo Monsters? |
| </div></tabber>
| | | Upgrade any 2 elite T-Dolls to Rank 6 |
| {{clr}} | | | 10 {{Icon|Collapse Piece||gfl2}} |
| | | | - |
| | |
| ===Medic===
| |
| <div style="float:left"><tabber>
| |
| |-|Supplemental Dose=
| |
| {| class="gf-table" style="text-align:center;"
| |
| |- | | |- |
| ! width=50px | Icon
| | | Commemorative Doll Concerto |
| ! Name
| | | Upgrade any 4 elite T-Dolls to Rank 6 |
| ! width=600px | Description
| | | 10 {{Icon|Collapse Piece||gfl2}} |
| ! width=300px | 2 Piece Set Effect
| | | - |
| ! width=300px | 3 Piece Set Effect
| |
| |- | | |- |
| | [[File:Function_Card_ICON_10232.png|50px]] | | | I am a Doll |
| | Speedy Aid | | | Upgrade any 6 elite T-Dolls to Rank 6 |
| | Medics use their Auto Skill at the start of battle and have their Healing effect increased by (20%/40%/60%) for the next 3 seconds. | | | 10 {{Icon|Collapse Piece||gfl2}} |
| | rowspan=4 | Medics speed up their Auto Skill recharge by 5% after performing Normal Attacks. | | | - |
| | rowspan=4 | Medics increase their own Healing Output by 5% every time they use any skill, up to 10 stacks. | |
| |- | | |- |
| | [[File:Function_Card_ICON_10140.png|50px]] | | | Meeting at the Pinnacle |
| | Emergency Deployment | | | Upgrade any 8 elite T-Dolls to Rank 6 |
| | When Medics Heal, the Healing Effect is enhanced as the target loses HP, up to a (20%/40%/60%) boost when target's HP percentage drops to 10%. | | | 10 {{Icon|Collapse Piece||gfl2}} |
| | | - |
| |- | | |- |
| | [[File:Function_Card_ICON_10139.png|50px]] | | | The Peacemaker |
| | Overdrive
| | | Upgrade any 10 elite T-Dolls to Rank 6 |
| | After using any skill, Medics have their Attack Speed increased by (40/70/100) points for the next 4 seconds. | | | 10 {{Icon|Collapse Piece||gfl2}} |
| |- | | | - |
| | [[File:Function_Card_ICON_10274.png|50px]] | |
| | Speedy Overload | |
| | Medics speed up their Auto Skill recharge by (10%/15%/20%) after using any skill. | |
| |- | | |- |
| |} | | |} |
| |-|Enhanced Healing= | | |-|Affinity= |
| {| class="gf-table" style="text-align:center;" | | {| class="gf-table" style="text-align:center;" |
| |- | | |- |
| ! width=50px | Icon | | ! width=200px| Name |
| ! Name
| | ! width=400px| Requirements |
| ! width=600px | Description | | ! width=50px| Reward |
| ! width=300px | 2 Piece Set Effect | | ! width=400px| Reference |
| ! width=300px | 3 Piece Set Effect | |
| |-
| |
| | [[File:Function_Card_ICON_10250.png|50px]]
| |
| | Health Insurance
| |
| | When Medics use any skill, they grant 1 stack of Revitalize to the healed unit and speed up their Auto Skill recharge by (10%/15%/20%) (4s cooldown)
| |
| | rowspan=4 | All ally units recover 30% of their Max HP when the total number of Revitalize stacks reaches 15. This effect only triggers once per battle.
| |
| | rowspan=4 | Every stack of Revitalize on the battlefield additionally provides a 5% Healing Output boost for Medics, up to 10 stacks.
| |
| |-
| |
| | [[File:Function_Card_ICON_10292.png|50px]]
| |
| | Advanced Practice
| |
| | Every stack of Revitalize on the battlefield additionally provides a (2%/3.5%/5%) Skill Haste boost for Medics, up to 10 stacks. | |
| |- | | |- |
| | [[File:Function_Card_ICON_10234.png|50px]] | | | I Ask of You... Are You My Commander? |
| | Efficient Recovery | | | 1 Doll reaches Affinity 5 |
| | Medics grant the target (1/2/3) stacks of Revitalize when they Heal. | | | 10 {{Icon|Collapse Piece||gfl2}} |
| | | A reference to the Fate series. Saber's famous line (aside from that other one). |
| |- | | |- |
| | [[File:Function_Card_ICON_10248.png|50px]] | | | This Hunter Isn't So Cold |
| | Healing Hands | | | 3 Dolls reache Affinity 5 |
| | At the start of battle, Medics heal the ally with the lowest HP percentage by a value equal to (10%/20%/30%) of their Max HP, and grants them 5 stack(s) of Revitalize. | | | 10 {{Icon|Collapse Piece||gfl2}} |
| | | - |
| |- | | |- |
| |} | | | A Beloved Hunter |
| |-|Global Healing Shield= | | | 6 Dolls reach Affinity 5 |
| {| class="gf-table" style="text-align:center;"
| | | 10 {{Icon|Collapse Piece||gfl2}} |
| | | - |
| |- | | |- |
| ! width=50px | Icon
| | | The Rosy Life of a Hunter |
| ! Name
| | | 10 Dolls reach Affinity 5 |
| ! width=600px | Description
| | | 10 {{Icon|Collapse Piece||gfl2}} |
| ! width=300px | 2 Piece Set Effect
| | | - |
| ! width=300px | 3 Piece Set Effect
| |
| |- | | |- |
| | [[File:Function_Card_ICON_10278.png|50px]] | | | I Came Here First |
| | Weakness Reinforcement | | | 1 Doll reaches Affinity 8 |
| | When Medics use any skill, they grant an HP Shield of (100%/150%/200%) hashrate to the ally with the lowest HP percentage. | | | 10 {{Icon|Collapse Piece||gfl2}} |
| | rowspan=4 | When the HP Shields of ally units break, recover 5% Max HP. | | | - |
| | rowspan=4 | Every 8 seconds, the ally unit with the lowest HP percentage recovers HP equal to the highest HP Shield value on any ally on the battlefield. | |
| |- | | |- |
| | [[File:Function_Card_ICON_10277.png|50px]] | | | Threefold Happiness Interwoven |
| | Insurance Coverage | | | 3 Dolls reach Affinity 8 |
| | Medics grant all ally dolls an HP Shield equal to (100%/200%/300%) of their Hashrate at the start of the battle. | | | 10 {{Icon|Collapse Piece||gfl2}} |
| | | - |
| |- | | |- |
| | [[File:Function_Card_ICON_10275.png|50px]] | | | My Doll Is Not Just Cute |
| | Shielding Framework | | | 6 Dolls reach Affinity 8 |
| | Medics grant the target an HP Shield equal to (10%/20%/30%) of their Healing Output when they Heal. | | | 10 {{Icon|Collapse Piece||gfl2}} |
| | | - |
| |- | | |- |
| | [[File:Function_Card_ICON_10276.png|50px]] | | | The Tactical Doll Falls in Love |
| | Healing Protection | | | 10 Dolls reach Affinity 8 |
| | Medics have their Healing Output increased by (20%/30%/40%) when the healed target has an HP Shield. | | | 10 {{Icon|Collapse Piece||gfl2}} |
| | | - |
| |- | | |- |
| |} | | |} |
| |-|Substance Reversal= | | |-|Covenant= |
| {| class="gf-table" style="text-align:center;" | | {| class="gf-table" style="text-align:center;" |
| |- | | |- |
| ! width=50px | Icon | | ! width=200px| Name |
| ! Name
| | ! width=400px| Requirements |
| ! width=600px | Description | | ! width=50px| Reward |
| ! width=300px | 2 Piece Set Effect | | ! width=400px| Reference |
| ! width=300px | 3 Piece Set Effect | | |- |
| | | I Do |
| | | Form a Covenant with 1 Doll |
| | | 10 {{Icon|Collapse Piece||gfl2}} |
| | | - |
| |- | | |- |
| | [[File:Function_Card_ICON_10291.png|50px]] | | | I Love You... And All You Dolls! |
| | Neighboring Overflow | | | Form a Covenant with 3 Dolls |
| | Medics perform an Allergy Attack equal to (25%/50%/75%) of their Hashrate in the area most packed with enemies every 5 seconds. | | | 10 {{Icon|Collapse Piece||gfl2}} |
| | rowspan=4 | When Medics deal damage, they heal the ally unit with the lowest HP by 25% of damage dealt. | | | - |
| | rowspan=4 | The range of Allergy Attack is increased to 2 tile. This damage gains a 20% Damage boost. | |
| |- | | |- |
| | [[File:Function_Card_ICON_10254.png|50px]] | | | I'm Here to Join You |
| | Sanguine Plundering | | | Form a Covenant with 6 Dolls |
| | The Medic's next Normal Attack after using any skill will inflict Allergy Damage equal to (25%/50%/75%) of their Hashrate. | | | 10 {{Icon|Collapse Piece||gfl2}} |
| | | - |
| |- | | |- |
| | [[File:Function_Card_ICON_10152.png|50px]] | | | The Quintessential Decaplets |
| | Allergic Reaction | | | Form a Covenant with 10 Doll |
| | Medics inflict Allergy Damage of (20%/35%/50%) Hashrate to enemies within 1 tile of their target when they Heal. (1s cooldown) | | | 10 {{Icon|Collapse Piece||gfl2}} |
| | | A reference to the Japanese series, ''The Quintessential Quintuplets''. |
| |- | | |- |
| | [[File:Function_Card_ICON_10154.png|50px]]
| |
| | Extra Compensation
| |
| | When Medics Heal, they increase the Hashrate of ally units and themselves by 5% for (4/6/8) seconds, up to 5 stacks.
| |
| |- | | |- |
| |} | | |} |
| </div></tabber> | | </div></tabber> |
| | |
| {{clr}} | | {{clr}} |
| | | ==Honing Growth== |
| | |
| ===Mixed=== | |
| <div style="float:left"><tabber> | | <div style="float:left"><tabber> |
| |-|Coordinated Crit= | | |-|Enhancement Nodes= |
| {| class="gf-table" style="text-align:center;" | | {| class="gf-table" style="text-align:center;" |
| |- | | |- |
| ! width=50px | Icon | | ! width=200px| Name |
| ! Name
| | ! width=400px| Requirements |
| ! width=600px | Description | | ! width=50px| Reward |
| ! width=300px | 2 Piece Set Effect | | ! width=400px| Reference |
| ! width=300px | 4 Piece Set Effect | |
| |-
| |
| | [[File:Function_Card_ICON_10286.png|50px]]
| |
| | Pain Resistance
| |
| | Warriors gain (20%/30%/40%) damage reduction when their HP is below 30%.
| |
| | rowspan=4 | Every Normal Attack Warriors perform has a 30% chance to turn the next Normal Attack into a double strike.
| |
| | rowspan=4 | After every 3 Normal Attacks, Warriors lose 15% of the current HP to deal True Damage of 200% HP lost with their next Normal Attack. The effect cannot be triggered by Normal Attack skills.
| |
| |-
| |
| | [[File:Function_Card_ICON_10061.png|50px]]
| |
| | Incremental Pursuit
| |
| | Warriors inflict an additional amount of True Damage of (15%/22.5%/30%) ATK when they deal damage.
| |
| |-
| |
| | [[File:Function_Card_ICON_10015.png|50px]]
| |
| | Dire Tactics
| |
| | Warriors' ATK grows as their HP drops. The ATK bonus caps at (50%/75%/100%) when HP drops to 10%. | |
| |- | | |- |
| | [[File:Function_Card_ICON_10120.png|50px]] | | | Path of Exile |
| | Double Compilation | | | Complete Story Campaign Chapter I: Double Pendulum Simulation |
| | Warriors heal for (10%/15%/20%) of the damage they deal. True Damage provides three times as much healing. | | | 10 {{Icon|Collapse Piece||gfl2}} |
| |-
| | | This should be obvious. |
| |}
| |
| |-|Deadly Blow=
| |
| {| class="gf-table" style="text-align:center;" | |
| |-
| |
| ! width=50px | Icon
| |
| ! Name
| |
| ! width=600px | Description
| |
| ! width=300px | 2 Piece Set Effect
| |
| ! width=300px | 4 Piece Set Effect
| |
| |-
| |
| | [[File:Function_Card_ICON_10287.png|50px]]
| |
| | Multi-Marker
| |
| | Warriors gain(4/6/8) stacks of Bloodthirst Sigil at the start of battle.
| |
| | rowspan=4 | Warriors gain 1 stack of Bloodthirst Sigil every 4 seconds.
| |
| | rowspan=4 | Every stack of Bloodthirst Sigil enhances the Crit Damage of Warriors by 10%.
| |
| |-
| |
| | [[File:Function_Card_ICON_10157.png|50px]]
| |
| | Program Reset
| |
| | Warriors gain (4/6/8) stacks of Bloodthirst Sigil when their HP percentage first drops below 40%.
| |
| |-
| |
| | [[File:Function_Card_ICON_10128.png|50px]]
| |
| | Rapid Raid
| |
| | Warriors use their Auto Skill at the start of the battle and have their Attack Speed increased by (50%/100%/150%) for the next 6 seconds.
| |
| |-
| |
| | [[File:Function_Card_ICON_10220.png|50px]]
| |
| | Blasting Echoes | |
| | Warriors gain 1 stack of Bloodthirst Sigil for every (9/6/3) attacks they are subjected to.
| |
| |-
| |
| |} | |
| |-|Mental Cage=
| |
| {| class="gf-table" style="text-align:center;"
| |
| |-
| |
| ! width=50px | Icon
| |
| ! Name
| |
| ! width=600px | Description
| |
| ! width=300px | 2 Piece Set Effect
| |
| ! width=300px | 4 Piece Set Effect
| |
| |-
| |
| | [[File:Function_Card_ICON_10265.png|50px]]
| |
| | Lethal Shock
| |
| | For every 1 enemy fallen, Warriors recover (4%/7%/10%) of their Max HP.
| |
| | rowspan=4 | Warriors deal True Damage equal to 10% of the target's Max HP when the target is below 10% HP. (Ineffective against bosses; Cooldown: 0.3 seconds)
| |
| | rowspan=4 | Warriors gain a 100 Attack Speed boost for 6 seconds every time they eliminate a non-neutral enemy target.
| |
| |-
| |
| | [[File:Function_Card_ICON_10264.png|50px]]
| |
| | Lethal Chain
| |
| | After eliminating any enemy units, Warriors are teleported near the enemy with the lowest HP percentage, dealing [Derivative] Physical Damage equal to (100/200%/300) of their ATK to them.
| |
| |-
| |
| | [[File:Function_Card_ICON_10262.png|50px]]
| |
| | Vulnerability Exploit
| |
| | Warrior ATK + (20%/30%/40%) against targets with less than 50% HP.
| |
| |-
| |
| | [[File:Function_Card_ICON_10263.png|50px]]
| |
| | Efficiency Surge
| |
| | When Warriros perform Normal Attacks, their Auto Skill recharge is sped up by (15%/22.5%/30%) if the target's HP is below 50%.
| |
| |-
| |
| |}
| |
| |-|Desperate Assault= | |
| {| class="gf-table" style="text-align:center;"
| |
| |-
| |
| ! width=50px | Icon
| |
| ! Name
| |
| ! width=600px | Description
| |
| ! width=300px | 2 Piece Set Effect
| |
| ! width=300px | 4 Piece Set Effect
| |
| |-
| |
| | [[File:Function_Card_ICON_10222.png|50px]]
| |
| | Furious Deterrence
| |
| | Warriors release [Battlecry] before using their Auto Skill, dealing [Derivative] Operand Damage equal to (30%/60%/90%) of their Hashrate to nearby enemies within 1 tile, inflicting 1 stack of Bleed on them.
| |
| | rowspan=4 | Warriors release [Battlecry] once every 8 seconds, dealing [Derivative] Operand Damage equal to 50% of their Hashrate] to nearby enemies within 1 tile, and inflicting 1 stack of Bleed on them.
| |
| | rowspan=4 | The range of [Battlecry] expands to the entire battlefield.
| |
| |-
| |
| | [[File:Function_Card_ICON_10221.png|50px]]
| |
| | Life Extraction
| |
| | Warriors have their Skill Life Steal effect enhanced by (15%/20%/25%). Every stack of Bleed on their target provides (1%/2%/3%) additional Skill Life Steal.
| |
| |-
| |
| | [[File:Function_Card_ICON_10207.png|50px]]
| |
| | Damage Amplifier
| |
| | Warriors have their Hashrate increased by 12%. Everytime Warriors inflict Bleed, their Hashrate is additionally increased by 3%, up to (4/7/10) stacks.
| |
| |-
| |
| | [[File:Function_Card_ICON_10206.png|50px]]
| |
| | Coagulopathy
| |
| | After every (4/3/2) Normal Attack(s), Warriors inflict 1 stacks of Bleed on the target.
| |
| |- | | |- |
| |} | | |} |
| </div></tabber> | | </div></tabber> |
| {{clr}}
| |
|
| |
|
| |
|
| |
| </noinclude>
| |
| {{PNCTopics}}
| |