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Hatsuchiri/skill2data: Difference between revisions

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Created page with "{| class=gf-table ! name | colspan=10 | Lacerating Blitz |- ! icon | colspan=10 | |- ! text | colspan=10 | Deals three consecutive strikes of Physical Damage equal to ($atk_..."
 
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| colspan=10 | hatsuchiri_skill
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| colspan=10 | Deals three consecutive strikes of Physical Damage equal to ($atk_value_1)%/($atk_value_2)%/($atk_value_3)% ATK to the current target. The second strike will deal additional [Derivative] Physical Damage equal to ($atk_value_4)% ATK to all surrounding enemies within 1 tile. If the current target dies within ($time_value) seconds of Skill activation, enters [Prowl] immediately.
| colspan=10 | Deals three consecutive strikes of <span style="color:#FF0000">Physical Damage equal to ($atk_value_1)%/($atk_value_2)%/($atk_value_3)% ATK</span> to the current target. The second strike will deal additional [[PNC_Combat#Damage_Types|'''[Derivative]''']] <span style="color:#FF0000">Physical Damage equal to ($atk_value_4)% ATK</span> to all surrounding enemies within 1 tile. If the current target dies within ($time_value) seconds of Skill activation, enters [Prowl] immediately.
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Latest revision as of 09:12, 12 May 2023

name Lacerating Blitz
icon hatsuchiri_skill
text Deals three consecutive strikes of Physical Damage equal to ($atk_value_1)%/($atk_value_2)%/($atk_value_3)% ATK to the current target. The second strike will deal additional [Derivative] Physical Damage equal to ($atk_value_4)% ATK to all surrounding enemies within 1 tile. If the current target dies within ($time_value) seconds of Skill activation, enters [Prowl] immediately.
atk_value_1 100 108 116 124 134 146 158 170 185 200
atk_value_2 110 118.8 127.6 136.4 147.4 160.6 173.8 187 203.5 220
atk_value_3 120 129.6 139.2 148.8 160.8 175.2 189.6 204 222 240
atk_value_4 110 118.8 127.6 136.4 147.4 160.6 173.8 187 203.5 220
time_value 2.4 2.8 3.2 3.6 4 4.4 4.8 5.2 5.6 6