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Delacey/skilldata: Difference between revisions

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Created page with "{| class=gf-table ! name | colspan=10 | Recovery Substitution |- ! icon | colspan=10 | |- ! text | colspan=10 | Tethers herself to the ally unit with the greatest ATK/Hashrat..."
 
m Discovered that Arma 1 enhancement scales with skill level as opposed to being fixed. Need to check if Arma 2 and 3 enhancements do the same.
 
(3 intermediate revisions by 3 users not shown)
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! icon
! icon
| colspan=10 |
| colspan=10 | delacey_passive
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! text
! text
| colspan=10 | Tethers herself to the ally unit with the greatest ATK/Hashrate in the same row. Enhances their ATK/Hashrate by ($Percent) and Heals the tethered unit by ($PercentTwo) of her Hashrate every 2 seconds. The enhanced attribute is determined by the recipient's attributes.
| colspan=10 | Tethers herself to the ally unit with the greatest ATK/Hashrate in the same row. Enhances their ATK/Hashrate by ($Percent)% and <span style="color:#00FF00">Heals</span> the tethered unit by ($PercentTwo)% of her Hashrate every 2 seconds. The enhanced attribute is determined by the recipient's attributes.<hr>
<span style="color:#f1d085">Arma Inscripta I</span>: Selects another ally with the greatest ATK/Hashrate on the field, creating a secondary tether, increasing the target's ATK/Hashrate by ($Percent)%.<hr>
<span style="color:#f1d085">Arma Inscripta II</span>: HP healed is increased by 30% Hashrate, and targets a tethered Doll with the lowest % of HP.
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! Percent
! Percent

Latest revision as of 15:27, 29 August 2024

name Recovery Substitution
icon delacey_passive
text Tethers herself to the ally unit with the greatest ATK/Hashrate in the same row. Enhances their ATK/Hashrate by ($Percent)% and Heals the tethered unit by ($PercentTwo)% of her Hashrate every 2 seconds. The enhanced attribute is determined by the recipient's attributes.
Arma Inscripta I: Selects another ally with the greatest ATK/Hashrate on the field, creating a secondary tether, increasing the target's ATK/Hashrate by ($Percent)%.

Arma Inscripta II: HP healed is increased by 30% Hashrate, and targets a tethered Doll with the lowest % of HP.

Percent 20 21.6 23.2 24.8 26.8 29.2 31.6 34 37 40
PercentTwo 60 64.8 69.6 74.4 80.4 87.6 94.8 102 111 120