Difference between revisions of "Isomer (Enemy)"
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|releasedon={{server short|CN}}, {{server short|TW}}, {{server short|KR}} | |releasedon={{server short|CN}}, {{server short|TW}}, {{server short|KR}} | ||
|stats= | |stats= | ||
− | *Classification: | + | *Classification: Humanoid |
− | *Damage: | + | *Damage: Low |
− | *Accuracy: | + | *Accuracy: Moderate |
− | *Attack range: | + | *Attack range: Close |
− | *Health: | + | *Health: Very High |
− | *Armor value: | + | *Armor value: None |
− | *Evasion: | + | *Evasion: Very Low |
− | *Movement speed: | + | *Movement speed: 1 Tile every 3s |
|gameplay= | |gameplay= | ||
− | + | Isomer units function very similar to slow advancing units such as the {{enemy name|Unknown}}, {{enemy name|Infected}} and {{enemy name|Walker}}'s, Isomers will advance 1 tile every 3 second and send out a small shockwave around themselves dealing very minor damage, this might not seem like much, but Isomers attack in large swarms and they all possess incredibly large health pools and take a reasonable amount of time to kill, some even surviving AP grenades, Their only method of attack is the small shockwave they do every time they stop, this shockwave doesn't do a lot of damage, however, it can stun your girls for 3 seconds and thats very dangerous. | |
+ | |||
+ | High DPS echelons or Grenadier echelons are required to effectively deal with these Isomers, MGSG echelons are not advised as they have reloading times, which is very bad against these high HP units. | ||
|lore= | |lore= | ||
}} | }} |
Revision as of 23:25, 29 August 2019
Isomer (Enemy) |
Information | |
---|---|
Full name | Isomer (Enemy) |
Affiliation | Paradeus |
Released on | CN, TW, KR |
Chibi animation | |
Variant:
Click the marked area to switch between animations. For details regarding animations, please see Animations on the Wiki. |
Stats / Data
- Classification: Humanoid
- Damage: Low
- Accuracy: Moderate
- Attack range: Close
- Health: Very High
- Armor value: None
- Evasion: Very Low
- Movement speed: 1 Tile every 3s
Appearances
Makes their appearance in Major Event Shattered Connexion.
Gameplay
Isomer units function very similar to slow advancing units such as the Unknown, Infected and Walker's, Isomers will advance 1 tile every 3 second and send out a small shockwave around themselves dealing very minor damage, this might not seem like much, but Isomers attack in large swarms and they all possess incredibly large health pools and take a reasonable amount of time to kill, some even surviving AP grenades, Their only method of attack is the small shockwave they do every time they stop, this shockwave doesn't do a lot of damage, however, it can stun your girls for 3 seconds and thats very dangerous.
High DPS echelons or Grenadier echelons are required to effectively deal with these Isomers, MGSG echelons are not advised as they have reloading times, which is very bad against these high HP units.
References