Daiyan/skill2data: Difference between revisions
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| colspan=10 | Daiyan fires a broad Soundwave, applying [Concordia] to all allies that it passes through for ($time) seconds whilst dealing <span style="color:#FF0000">Physical Damage equal to ($atk_value)% ATK</span> to enemies. | | colspan=10 | Daiyan fires a broad Soundwave, applying [Concordia] to all allies that it passes through for ($time) seconds whilst dealing <span style="color:#FF0000">Physical Damage equal to ($atk_value)% ATK</span> to enemies. | ||
[Concordia]: Abilities can now deal Critical Damage based on ally Doll's own Critical Rate. | [Concordia]: Abilities can now deal Critical Damage based on ally Doll's own Critical Rate. | ||
<hr><span style="color:#f1d085">Arma Inscripta II</span>: [Concordia] is replaced with [Concordia+], and is applied to all Dolls upon casting. | |||
<hr><span style="color:#f1d085">Arma Inscripta III</span>: When Dolls affected by [Concordia+] crit with skills, gain 5% Ultimate Energy. this can happen at most 2 times for each time [Concordia+] is applied to a Doll. | |||
[Concordia+]: Abilities can now deal critical damage, activates according to Doll's own Crit Rate. If the skill itself can crit by default, Crit Damage is increased by 40%. | |||
|- | |- | ||
! time | ! time |
Latest revision as of 15:38, 5 August 2023
name | Idyllic Resonance | |||||||||
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icon | daiyan_skill | |||||||||
text | Daiyan fires a broad Soundwave, applying [Concordia] to all allies that it passes through for ($time) seconds whilst dealing Physical Damage equal to ($atk_value)% ATK to enemies.
[Concordia]: Abilities can now deal Critical Damage based on ally Doll's own Critical Rate. Arma Inscripta II: [Concordia] is replaced with [Concordia+], and is applied to all Dolls upon casting. Arma Inscripta III: When Dolls affected by [Concordia+] crit with skills, gain 5% Ultimate Energy. this can happen at most 2 times for each time [Concordia+] is applied to a Doll. [Concordia+]: Abilities can now deal critical damage, activates according to Doll's own Crit Rate. If the skill itself can crit by default, Crit Damage is increased by 40%. | |||||||||
time | 3 | 3.7 | 4.3 | 5 | 5.7 | 6.3 | 7 | 7.7 | 8.3 | 9 |
atk_value | 150 | 162 | 174 | 186 | 201 | 219 | 237 | 255 | 277.5 | 300 |
cooldown | 16 | 16 | 16 | 16 | 16 | 16 | 16 | 16 | 16 | 16 |