Beowulf/skilldata: Difference between revisions
< Beowulf
Added skill name, description, and stats. Need to figure out where the accuracy increase goes (possibly the Prey mark?) |
HellScythe42 (talk | contribs) mNo edit summary |
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| colspan=10 | Passive: At the start of the battle, mark enemy units in this order while prioritizing unmarked units: the enemy with the highest threat level is marked as the <span style="color:#ff741a">Dragon</span>, the enemy with the highest damage the <span style="color:#00FF00">Kraken</span>, and the enemy with the highest HP the <span style="color:#FF0000">Giant</span>. | | colspan=10 | [Passive]: At the start of the battle, mark enemy units in this order while prioritizing unmarked units: the enemy with the highest threat level is marked as the <span style="color:#ff741a">Dragon</span>, the enemy with the highest damage the <span style="color:#00FF00">Kraken</span>, and the enemy with the highest HP the <span style="color:#FF0000">Giant</span>. Beowulf deals ($dmg_value1)% increased damage to marked enemies. Effects of multiple markers are stackable. | ||
Beowulf deals ($ | |||
Active: Normal attacks are enhanced to deal 80% damage that scales with Dummy-Links and | [Active]: Normal attacks are enhanced to deal 80% increased damage that scales with Dummy-Links and deals additional instance of guaranteed damage equal to 1% of the target's Max HP (capped at 1000). Target marked enemies in the following order for ($duration) seconds: <span style="color:#FF0000">Giant</span>, <span style="color:#00FF00">Kraken</span>, <span style="color:#ff741a">Dragon</span>. Defeated marked enemies grant the user the following additional effects based on the targets mark;<br/> | ||
Defeated <span style="color:#FF0000">Giant</span>: gains +($rof_value) points in rate of fire and +($acc_value) of accuracy until the end of this battle.<br> | |||
Defeated <span style="color:#00FF00">Kraken</span>: gain +($dmg_value2) points in damage stat until the end of this battle.<br> | |||
Defeated <span style="color:#ff741a">Dragon</span>: when attacking unmarked enemies, mark them as <span style="color:#658cff">Prey</span>. | |||
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! initial | ! initial | ||
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| 20 || 19.6 || 19.1 || 18.7 || 18.2 || 17.8 || 17.3 || 16.9 || 16.4 || 16 | | 20 || 19.6 || 19.1 || 18.7 || 18.2 || 17.8 || 17.3 || 16.9 || 16.4 || 16 | ||
|- | |- | ||
! | ! dmg_value1 | ||
| 5 || 6 || 6 || 7 || 7 || 8 || 8 || 9 || 9 || 10 | | 5 || 6 || 6 || 7 || 7 || 8 || 8 || 9 || 9 || 10 | ||
|- | |- | ||
! | ! dmg_value2 | ||
| | | 30 || 33 || 37 || 40 || 43 || 47 || 50 || 53 || 57 || 60 | ||
|- | |- | ||
! | ! rof_value | ||
| 10 || 11 || 12 || 13 || 14 || 16 || 17 || 18 || 19 || 20 | | 10 || 11 || 12 || 13 || 14 || 16 || 17 || 18 || 19 || 20 | ||
|- | |- | ||
! | ! acc_value | ||
| 20 || 23 || 27 || 30 || 33 || 37 || 40 || 43 || 47 || 50 | | 20 || 23 || 27 || 30 || 33 || 37 || 40 || 43 || 47 || 50 | ||
|- | |- | ||
! | ! duration | ||
| | | 3 || 3.2 || 3.4 || 3.7 || 3.9 || 4.1 || 4.3 || 4.6 || 4.8 || 5 | ||
|- | |- | ||
|} | |} |
Revision as of 17:45, 4 September 2024
name | Epic of the Hunter | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
icon | Beowulf | |||||||||
text | [Passive]: At the start of the battle, mark enemy units in this order while prioritizing unmarked units: the enemy with the highest threat level is marked as the Dragon, the enemy with the highest damage the Kraken, and the enemy with the highest HP the Giant. Beowulf deals ($dmg_value1)% increased damage to marked enemies. Effects of multiple markers are stackable.
[Active]: Normal attacks are enhanced to deal 80% increased damage that scales with Dummy-Links and deals additional instance of guaranteed damage equal to 1% of the target's Max HP (capped at 1000). Target marked enemies in the following order for ($duration) seconds: Giant, Kraken, Dragon. Defeated marked enemies grant the user the following additional effects based on the targets mark; | |||||||||
initial | 6 | |||||||||
cooldown | 20 | 19.6 | 19.1 | 18.7 | 18.2 | 17.8 | 17.3 | 16.9 | 16.4 | 16 |
dmg_value1 | 5 | 6 | 6 | 7 | 7 | 8 | 8 | 9 | 9 | 10 |
dmg_value2 | 30 | 33 | 37 | 40 | 43 | 47 | 50 | 53 | 57 | 60 |
rof_value | 10 | 11 | 12 | 13 | 14 | 16 | 17 | 18 | 19 | 20 |
acc_value | 20 | 23 | 27 | 30 | 33 | 37 | 40 | 43 | 47 | 50 |
duration | 3 | 3.2 | 3.4 | 3.7 | 3.9 | 4.1 | 4.3 | 4.6 | 4.8 | 5 |