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CZ 100/skilldata: Difference between revisions

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Created page with "{| class=gf-table ! name | colspan=10 | Placeholder Name |- ! icon | colspan=10 | |- ! text | colspan=10 | Placeholder text, did you know this is a placeholder description, i..."
 
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{| class=gf-table
{| class=gf-table
! name
! name
| colspan=10 | Placeholder Name
| colspan=10 | Interlude Division
|-
|-
! icon
! icon
| colspan=10 |  
| colspan=10 | CZ100
|-
|-
! text
! text
| colspan=10 | Placeholder text, did you know this is a placeholder description, in case you haven't noticed this is in fact, a placeholder description. And these --> ($placeholder_value) <-- are question marks.
| colspan=10 | Alternates between "Advance State" and "Suppression State" aura effects.  Defaults to Advance State when skill is first activated. [Advance State]: During nighttime, increases all allies' damage by ($dam_value1)% (($dam_value2)% during daytime) for ($duration) seconds (in both day and night). [Suppression State]:  During nighttime, decreases all enemies damage by ($debuff_value1)% (($debuff_value2)% during daytime) for 8 seconds (in both day and night)
|-
|-
! initial
! initial
| colspan=10 | 0
| colspan=10 | 6
|-
|-
! placeholder_value
! cooldown
| ? || ? || ? || ? || ? || ? || ? || ? || ? || ?
| 15 || 14.7 || 14.3 || 14 || 13.7 || 13.3 || 13 || 12.7 || 12.3 || 12
|-
! dam_value1
| 18 || 20 || 22 || 24 || 26 || 27 || 29 || 31 || 33 || 35
|-
! dam_value2
| 10 || 11 || 12 || 13 || 14 || 16 || 17 || 18 || 19 || 20
|-
! debuff_value1
| 25 || 27 || 28 || 30 || 32 || 33 || 35 || 37 || 38 || 40
|-
! debuff_value2
| 12 || 13 || 15 || 16 || 18 || 19 || 21 || 22 || 24 || 25
|-
! duration
| 5 || 5.3 || 5.7 || 6 || 6.3 || 6.7 || 7 || 7.3 || 7.7 || 8
|-
|-
|}
|}

Latest revision as of 11:31, 26 September 2021

name Interlude Division
icon CZ100
text Alternates between "Advance State" and "Suppression State" aura effects. Defaults to Advance State when skill is first activated. [Advance State]: During nighttime, increases all allies' damage by ($dam_value1)% (($dam_value2)% during daytime) for ($duration) seconds (in both day and night). [Suppression State]: During nighttime, decreases all enemies damage by ($debuff_value1)% (($debuff_value2)% during daytime) for 8 seconds (in both day and night)
initial 6
cooldown 15 14.7 14.3 14 13.7 13.3 13 12.7 12.3 12
dam_value1 18 20 22 24 26 27 29 31 33 35
dam_value2 10 11 12 13 14 16 17 18 19 20
debuff_value1 25 27 28 30 32 33 35 37 38 40
debuff_value2 12 13 15 16 18 19 21 22 24 25
duration 5 5.3 5.7 6 6.3 6.7 7 7.3 7.7 8