Welcome to IOPWiki, Commander.
We are searching for editors to complete gameplay topics in all games. You can contribute without an account. Learn how to contribute and join our Discord server.

Jupiter Cannon: Difference between revisions

Welcome to IOP Wiki. This website is maintained by the Girls' Frontline community and is free to edit by anyone.
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 7: Line 7:
|appearences= {{enemy name|Jupiter Cannon}}'s make their first appearance in Major Event [[Arctic Warfare]] and again in several other lategame maps.
|appearences= {{enemy name|Jupiter Cannon}}'s make their first appearance in Major Event [[Arctic Warfare]] and again in several other lategame maps.
|releasedon={{server short|CN}}, {{server short|TW}}, {{server short|KR}}
|releasedon={{server short|CN}}, {{server short|TW}}, {{server short|KR}}
|gameplay=
|stats=
*Classification: Armoured Machine
*Classification: Armoured Machine
*Damage: Very high (Low when encircled)
*Damage: Very high (Low when encircled)
Line 16: Line 16:
*Evasion: N/A
*Evasion: N/A
*Movement speed: N/A
*Movement speed: N/A
|gameplay=
Although Jupiter Cannons may look intimidating, in reality, as long as you dont engage them, you'll be fine, in battle against an '''ACTIVE''' Jupiter, the Jupiter's will fire off missiles which will do massive AOE damage to whoever they're targeting, these missiles damage dummy links causing massive damage to units it hits while its active, along with being armoured, Jupiters while they're active are very devastating to go against.
Although Jupiter Cannons may look intimidating, in reality, as long as you dont engage them, you'll be fine, in battle against an '''ACTIVE''' Jupiter, the Jupiter's will fire off missiles which will do massive AOE damage to whoever they're targeting, these missiles damage dummy links causing massive damage to units it hits while its active, along with being armoured, Jupiters while they're active are very devastating to go against.



Revision as of 05:21, 7 March 2019

"We're not at an optimal state yet, commander."

This article is a stub. You can help us by expanding it (check our quick editing guide and how to guides).


Jupiter Cannon
Information
Full name Jupiter Cannon
Affiliation Sangvis Ferri
Released on CN, TW, KR
Chibi animation
Variant:

Click the marked area to switch between animations. For details regarding animations, please see Animations on the Wiki.

Stats / Data

  • Classification: Armoured Machine
  • Damage: Very high (Low when encircled)
  • Accuracy: Cant be dodged (Low when encircled)
  • Attack range: Very Long
  • Health: Moderate
  • Armor value: Moderate
  • Evasion: N/A
  • Movement speed: N/A

Appearances

Jupiter Cannon's make their first appearance in Major Event Arctic Warfare and again in several other lategame maps.

Gameplay

Although Jupiter Cannons may look intimidating, in reality, as long as you dont engage them, you'll be fine, in battle against an ACTIVE Jupiter, the Jupiter's will fire off missiles which will do massive AOE damage to whoever they're targeting, these missiles damage dummy links causing massive damage to units it hits while its active, along with being armoured, Jupiters while they're active are very devastating to go against.

However there is a way to significantly weaken the Jupiter Cannon, this is done by encircling the Jupiter Cannon, dont be alarmed it's stationary so it wont move whatsoever, but once you encircle the Jupiter it'll significantly weaken the Jupiter disabling its missile launcher when you engage it in battle causing it to rely on its turrets which deal significantly less damage and have poor accuracy.

When engaging Jupiters its ideal to bring an ARSMG echelon as advancement is required to even make it to certain Jupiters. Though if you encircled one, you can bring any other echelon to deal with it, but if you just wanna get things done quick, use an ARSMG echelon... or maybe a HG echelon?



References