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Eurosky Low-Emission Infectious Disease

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{{StubLore}}[[File:Mutant icons.jpg|thumb|right|ELID mutants in [[Girls' Frontline]]. Left to right: [[Infected]], [[Infected Soldier]], [[Smasher]]. The [[Collapse Fluid]] is visible in green due to a marking compound in the Collapse bomb used.]]The '''Eurosky Low-Emission Infectious Disease''' (低辐射广域性感染症 or 广域性低辐射感染症), or ''ELID'' (“EILD” or “ED”), is the result of exposition of the human body to the radiations of [[Collapse Fluid]].<ref>[[The Art of Girls' Frontline Vol.1]], Confidential Files, part. 3</ref> Persons who went through complete infection without dying start acting similar to zombies, and are called “ELID Infected” or “ELIDs” (“ED Infected”). Infected are hard to kill due to the layer of hard silicon formed over their skin. The [[Assault Artillery]] platform was originally designed to destroy ELIDs.<ref name=Bakery6 />
The world of Girls Frontline is build upon a world written in a fiction novel by the game's Producer Yuzhong. All the contents of this page are either based on "Girl's Frontline Griffin confidential file" written by the producer mention prior, or evident from part of the game itself. == Definition == == Causes and symptoms Symptoms==
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{{p|[[File:yegor infected.jpg|thumb|ELID symptom initial stages shown on Captain [[Yegor ]] after he was exposed to the collapse a Collapse bomb explosion, notice the scorched skinsskin.]]}}{{p|[[File:Angie infection.jpg|thumb|ELID symptom initial stages shown on agent Angie [[Angelia]] after she was exposed to the collapse a Collapse bomb explosion, notice the scorched skinsskin.]]}}
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Directly after being exposed to Collapse Fluid radiations, subjects start coughing blood,<ref>[[Singularity]] 3-5, [[Angelia]] coughs up blood after {{doll name|M4A1|AR|4}} uses a [[Collapse Fluid]] bomb</ref> experience bodily pain and fatigue, and scorch marks appear on the skin. If they stay in a “Red Zone” radiations area, muscular damage and loss of certain body functions quickly follow, eventually leading to death from organ failure. “Yellow zone” levels of radiation are survivable for longer period of time, scorch marks will be lighter but organs damage, especially brain damage, will still occur with time, eventually leading to losing one's consciousness. When a subject dies to 'yellow zone' levels of radiation, they will eventually rise again as ELID infected since their motor system is still in working order, with their skins having hardened and joints stiffened due to siliconization.<ref>[[Continuum Turbulence]], chapter ?</ref>
After exposing to high concentration radiation from collapse reactionAdvanced ELID infection contracted by repeated exposure for short periods of time manifests physically as bluish-green skin, subject will experience immediate bodily pain extremely fast aging made evident by geriatric wrinkles and fatiguecrows' feet on the face, followed by loss of certain body functions due difficulty to pain breathe, muscular weakness and organs being affectedvery unstable vital signs. Being exposed to radiation will also scorch areas of subject's skin Body amino acids decompose, connective tissues break down throughout the body, red blood cell count falls rapidly along with blood oxygen carrying capacity and damage muscular structuresthe skeletal structure changes, continued exposure undergoing calcification and increasing the density and hardness of bones to 'red zone' level of radiation will lead numbers up to rapid organ failure then death from it400 HB, far beyond conventional steel'Yellow zone' level of radiation Onset period increases as the body is survivable by much longer period of time, but it repeatedly exposed to relics. Acute infection is still dangerousfatal within 61 hours. 'Yellow zone' level of radiation isn't strong enough Conversion to damage exterior skins infected can take 24 to the extend of scorching48 hours, but will continue necessitate the body to damage internal organs and most importantly begin be healthy enough to effect subject's brainsurvive DNA recombination.<ref name=Bakery9>[[Codename: Bakery Girl]], causing various psychological detriments and mental impacts.Secret Document 9</ref>
Should the subject die ==ELID Infected==[[File:D Class ELID sprite.png|right|thumb|A D-Class ELID Infected in [[Codename: Bakery Girl]].]]Standard ELID Infected are attracted to 'yellow zone' level radiation, they will eventually rise again as ELID mutantssound and moving objects not produced by other ELIDs. Since 'yellow zone' level radiation The source of their killing impulse is not strong enough unknown but they seem to damage motor systemsattack everything but themselves indiscriminately.<ref>[[Continuum Turbulence]], it upon the loss chapter ?</ref> Infected seem to retain a certain degree of subject's consciousness muscle memory, as demonstrated by infected soldiers actually firing their body will enter comatose and undergo some changes:*Siliconized lattice will form on the exterior skin, skins will be hardened and joints will become stiffrifles haphazardly.*{{NeedSource|Muscular structures will expand, if the subject was already subjects with large in body physique the effect will be more noticeable (see types may also experience an expansion of their muscular mass, becoming a [[Smasher]] units).*The next time subject's body moves, it will be classified as an ELID mutant, and not the original subject. }}
{{clr}}Infected staying in radiation zones for an extended periods of time will undergo more drastic physical changes, with D-Class infected being completely inhuman and monstrous in form, and extremely difficult to kill even for [[Assault Artillery]] platforms.<ref name=Bakery6>[[Codename: Bakery Girl]], chapter 6</ref>
== ELID mutants History==ELID has been an ongoing problem during the exploration of [[File:Mutant iconsrelics]] sites, and spurred the development of the [[Weight Bearing]] protection system.jpg|thumb|right|<ref>[[The Art of Girls' Frontline Vol.1]], Confidential Files, part. 2</ref> In game icon early infection cases, before the 21st century, radiation sickness treatments were applied to no avail due to a lack of understanding of the mechanisms of ELID mutants. This posed considerable problems as relics research ramped up during the Cold War, left since infection vectors were unknown and no protection or treatment existed, leading to right: an estimated 150 000 ELID infections worldwide between the first documented case in 1976 and 1980, with about 10 000 infected. 50 000 new cases had appeared a year later, with a higher percentage of Infected civilianand new mutation forms. High variance in infection conditions and combat data rendered global studies useless. Countries started to create special units dedicated to manage ELID cases, Infected soldierlike the Chinese [[Special Circumstances Armed Police Force]], Smasherbut infection rate of these agents was high. Note The [[Dresden Accords]] and détente between the collapse residue [[Soviet Union]] and hardened siliconized skin[[United States]]permitted Anti-ELID vaccine research to begin in 1983, gradually reducing the number of cases.<ref name=Bakery9 />
Zombie like mutants that are attracted By 2023, genetic augmentations were available to other moving objectsboost resistance against ELID.<ref>[[The Art of Girls' Frontline Vol.1]], Confidential Files, part. 4</ref> ELID vaccines were never particularly effective, but all research was lost during [[World War Three]] and the source of their killing impulse is unknown but they seem post-war world returned too quickly to attack everything but themselves indiscriminately. Infected mutants seem conflict with the [[First Antarctic War]] for ELID vaccines to retain certain degree of muscle memory, as demonstrated by infected soldiers actually firing their rifles (nowhere as accurate as their former self) at their preysbe rediscovered.<ref name=Bakery6 />
[[Category:Lore]]==References==<references />

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