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Judge

26 bytes added, 13:39, 15 April 2019
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#* Defensive Barrier: Reduces all incoming damage by 70%, Reduces self damage by 50% as well.
#* Corroding Stomp: Every few seconds, jumps high into the air before stomping at our backline leaving a corroding pool that affects 2.5 tiles dealing damage over time for a few seconds.
#* Berserk: Once Judge gets below 4070% HP, removes her active barrier and increases her base damage by 100%.and damage received by 50%
Now that you've taken these things into consideration, Standard echelons wont be as effective against Judge and commanders will have to rely on MGSG echelons to deal with her, and as battles against Judge tend to extend on for longer then usual, one should consider bringing MG's who are in possession of active skills such as {{doll name|M1918|MG|4}}, {{doll name|LWMMG|MG|2}}, or ammo giving skills such as {{doll name|PKP|MG|5}}, {{doll name|MG4|MG|5}}, {{doll name|MG3|MG|4}}, {{doll name|Ameli|MG|4}} as well as possess Armour buffing tiles. Though on the topic of extended battles, there is one MG whose perfect for this situation: {{doll name|Negev|MG|5}}. MG's in possession of passive skills such as {{doll name|MG5|MG|5}} and such may not be as effective against Judge due to her passive shield reducing all incoming damage by a large amount,

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