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|costume1 =
...
|costume4 =
| characterid =
| GAIN_CN =
| GAIN_JP =
| GAIN_EN =
| DIALOGUE1_CN =
| DIALOGUE1_JP =
| DIALOGUE1_EN =
| DIALOGUE2_CN =
| DIALOGUE2_JP =
| DIALOGUE2_EN =
| DIALOGUE3_CN =
| DIALOGUE3_JP =
| DIALOGUE3_EN =
| SOULCONTRACT_CN =
| SOULCONTRACT_JP =
| SOULCONTRACT_EN =
| DIALOGUEWEDDING_CN =
| DIALOGUEWEDDING_JP =
| DIALOGUEWEDDING_EN =
| ALLHALLOWS_CN =
| ALLHALLOWS_JP =
| ALLHALLOWS_EN =
| CHRISTMAS_CN =
| CHRISTMAS_EN =
| CHRISTMAS_JP =
no edit summary
|skillname =
|skillid =
| trivia =
:<code>aura2 -</code> Second line for aura effects. E.G. Increases rate of fire by 10%
:<code>aura3 -</code> Third line for aura effects. Format is same as aura2, but this parameter may be omitted if the T-Doll does not have another effect
:: For HGs, instead of writing down the number (e.g. <code>Increases rate of fire by 20%</code>), [[Template:HG aura]] and enter <code>Increases rate of fire by {{HG aura|20}}</code> to automatically get the effect of the handgun each dummylink level.:<code> tile1, tile2...tile9 -</code> The tile to light up for the gun's tile effect. Put value <code>1</code> for affected tiles, put <code>0</code> for the T-Doll's location.The template uses [http://www.dustloop.com/guides/bbcs2/systemGuide/notation.html numpad notation]. E.G. To light up tile6(→), put <code>|tile6 = 1</code>
:<code> skillname -</code> Name of T-Doll's skill
:<code> skillid -</code> The corresponding icon filename of the skill. Do not add ".png" to it.
== Additional Parameters ==
:<code> characterid -</code> If the character has voice acting, this is based on the file name of the voice clips. See the current characterid list for the T-Dolls with voice acting so far [[/characterid_list|here]]. By default this will be the page name.
:<code>X_CN, X_EN, X_JP -</code> Various quotes for various lines, based the sound filenames:::Add <code>_CN</code>, <code>_JP</code>, <code>_EN</code> to the end for the respective language and use them as parameters:::: {| class="mw-collapsible mw-collapsed gf-table"! Parameter Name !! Note|-| <code>GAIN_</code> || Acquisition|-| <code>INTRODUCTION_</code> || Introduction (full list coming up soonin-game T-Doll index page)|-| <code>DIALOGUE1_</code>, <code>DIALOGUE2_</code>, <code>DIALOGUE3_</code> || Secretary 1~3|-| <code>DIALOGUEWEDDING_</code> || Extra Secretary line after for Oathed T-Dolls|-| <code>SOULCONTRACT_</code> || During the Oath ceremony|-| <code>ALLHALLOWS_</code> || Halloween Secretary|-| <code>CHRISTMAS_</code> || Christmas Secretary|-| <code>NEWYEAR_</code> || Lunar New Year Secretary|-| <code>VALINTINE_</code> || Valintine's Day Secretary|-| <code>BLACKACTION_</code> || Autobattle Secretary|-| <code>FEED_</code> || T-doll Powerup/Enhancement |-| <code>COMBINE_</code> || Dummylinking|-| <code>BUILDOVER_</code> || T-Doll Production/Construction|-| <code>FIX_</code> || T-DOll Repair/Restoration|-| <code>FORMATION_</code> || Joining an echelon|-| <code>GOATTACK_</code> || Starting a mission|-| <code>HELLO_</code> || Log on|-| <code>MEET_</code> || Battle Start|-| <code>WIN_</code> || MVP|-| <code>RETREAT_</code> || Defeated/Retreated|-| <code>BREAK_</code> || Heavily Damaged|-| <code>OPERATIONBEGIN_</code> || Logistics Start|-| <code>OPERATIONOVER_</code> || Logistics Complete|-| <code>SKILL1_</code>, <code>SKILL2_</code>, <code>SKILL3_</code> || Skill Activation|-| <code>ATTACK_</code>, <code>DEFENSE_</code>, <code>PHRASE_</code>, <code>LOADING_</code> || Unused, although you may wish to translate as it will be added when it's implemented in game.|}
:<code> trivia -</code> Various trivia behind the gun or the T-Doll, but try to keep things objective
:<code> references -</code> References used for this page. Make sure everything is within the CC 3.0 license. -</code>
==Notes==
Skill data for T-Dolls all go [[MediaWiki:SkillData.js|herethe skilldata javascript sheet]], if where the skill data for every t-doll is located. If you're interested in filling the data ask the gfwiki staff for permission.