Lewis/Live2DSettings
< Lewis
- costume1
- normal
- name: "Sunscreen Battle"
- texture
- model:Media:Lewis_costume1_live2d_model.moc
- layout
- x:0
- y:0
- center_x:0
- center_y:0
- height:2
- motions
- hit_areas
- body:D_REF.BODY
- damaged
- name: "Sunscreen Battle" (Damaged)
- texture
- model:Media:Lewis_costume1_D_live2d_model.moc
- layout
- x:0
- y:0
- center_x:0
- center_y:0
- height:2
- motions
- hit_areas
- body:D_REF.BODY
- normal
- costume2
- normal
- name: "Holy Night Promise"
- texture
- model:Media:Lewis_costume2_live2d_model.moc
- layout
- x:0
- y:0
- center_x:0
- center_y:0
- height:1.8
- motions
- idle
- tap_figure
- Media:Lewis_costume2_live2d_login.mtn
- Media:Lewis_costume2_live2d_shake.mtn
- Media:Lewis_costume2_live2d_touch_1.mtn
- Media:Lewis_costume2_live2d_touch_2.mtn
- Media:Lewis_costume2_live2d_touch_3.mtn
- Media:Lewis_costume2_live2d_touch_4.mtn
- Media:Lewis_costume2_live2d_touch_5.mtn
- Media:Lewis_costume2_live2d_touch_chrismaas.mtn
- Media:Lewis_costume2_live2d_wedding.mtn
- Media:Lewis_costume2_live2d_wedding_touch.mtn
- hit_areas
- head:D_REF.HEAD
- leg:D_REF.LEG
- body:D_REF.BODY
- destroy
- name: "Holy Night Promise" Damaged
- texture
- physics:Media:Lewis_costume2_D_live2d_physics.json.txt
- model:Media:Lewis_costume2_D_live2d_model.moc
- layout
- x:0
- y:0
- center_x:0
- center_y:0
- height:1.8
- motions
- idle
- tap_figure
- hit_areas
- head:D_REF.HEAD
- leg:D_REF.LEG
- body:D_REF.BODY
- normal