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Helix/skilldata

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name Progenitorial Restoration
icon helix_passive
text When an ally unit's HP is lower than 20%, Heal them for an amount equal to ($percent)% Hashrate × Number of [Geneforce] stacks, triggering once for every character; When battle ends, Heal all allies for an amount equal to ($percent2)% Hashrate × Number of [Geneforce] stacks. This healing is not affected by the effects of Battlefield Overload.
percent 15 16.2 17.4 18.6 20.1 21.9 23.7 25.5 27.8 30
percent2 30 32.4 34.8 37.2 40.2 43.8 47.4 51 55.5 60