Goliath/Assimilated/skilldata
< Goliath | Assimilated
name | Clearance Protocol | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
skilltype | Passive | |||||||||
icon | mantic2 | |||||||||
skilllevelcount | 5 | |||||||||
text | Once the battle starts, continuously produce Goliath reinforcements at a rate dependent on self attack speed. Each Goliath has 10 points of move speed and inherits ($hp_value)% of the Goliath Factory's HP and 10% of its damage. All other stats are the same as the main unit. upon contact with the enemy or upon reaching their maximum range, Goliaths immediately self-destruct, dealing ($dam_value)x explosive damage to all enemies within a radius of 3 units. In Defense and Charge Modes, Goliaths will move forward until they come into contact with an enemy; in Destroy Mode they will seek out the closest enemy unit. | |||||||||
hp_value | 30 | 35 | 40 | 45 | 50 | |||||
dam_value | 12 | 14 | 16 | 18 | 20 | |||||
initial | 0 | |||||||||
cooldown | 0 | 0 | 0 | 0 | 0 |