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Drive-In Chicken/fairyskilldata

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name Fiery Dance
icon DRBird
text After every 6 seconds, execute a dance move that generates +20 heat points, and also add +($hp_value) points to all friendly units' HP shields for 20 seconds. When heat points reach 100, increases all friendly units' damage, rate of fire, evasion, and armor by ($buff_value)% for ($duration) seconds, then reset heat points. If there are no fewer than 7 friendly units on the battlefield, dance moves generate +30 additional heat points.
turn_cooldown 0
skill_cost 1
hp_value 8 9 11 12 13 15 16 17 19 20
buff_value 10 12 13 15 17 18 20 22 23 25
duration 3 3.2 3.4 3.7 3.9 4.1 4.3 4.6 4.8 5