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GFL
assettexttable
explore_affair_server,explore_affair_client: random exploration events
skin: individual costume names,unlock line,notebook memento,VA
skin_group: notebook event names+desc
skin_bonus: notebook completion bonus
career_quest, achievement
item: name+desc
furniture: name+desc
furniture_establish: upgradable base objects name+desc
furniture_classes
chess_seasonevent
fairy
equip
enemy_illustration: name+desc+VA
sangvis: different desc
enemy_illustration_skill (lore desc) / battle_skill_config+mission_skill_config (data)
commander_uniform
sangvis_gasha: banner names
building
organization
story_util: chapters desc
assettextes
unit lines (CharacterVoice, NewCharacterVoice)
Kalina lines (KalinaLevelVoice)
assettextavg
assets/resources/dabao/avgtxt/ ; assets/resources/dabao/avgtxt/battleavg : Cube: -1, -6 ; Arctic Warfare: -2, -3, -4, -5 ; Cube+: -7 ; Rabbit Hunt: -8 ; Deep Dive: -10, -11, -12, -13 ; Only Master: -14, -15 ; Singularity: -16, -17, -18 ; Glory Day: -19, -20, ; Continuum Turbulence: -24, -25, -26, -27, -28 ; Isomer: -31 ; Valhalla: -32 ; Shattered Connexion: -33 ; Freaky Pandemic: -34 ; A Snowy Night Capriccio : -35 ; Polarized Light: -36 ; The Photo Studio Mystery: -37 ; Dream Theatre: -38 ; Far Side of the Sea: -40 ; Dual Randomness: -41 : Butterfly in a Cocoon: -42 ; Bounty Feast: -43 ; Mirror Stage : -44 ; Untranslated: -45 ; My Devil's Frontline: -46 ; The Waves Wrangler: -47 ; Poincaré Recurrence: -48 ; One Coin Short: -49 ; Love Bakery: -50 ; Fixed Point: -51, -99 ; Lycan Sanctuary: -52 ; Longitudinal Strain: -54 ; Eclipses & Saros: -56 ; The Glistening Bloom: -57 ; Slow Shock: -58 ; Maze Guess: -59 ;
assets/resources/dabao/avgtxt/anniversary: NPCs with minus tag, assimilation with s_ tag
assets/resources/dabao/avgtxt/fetter/: Bookshelf of Memories
assets/resources/dabao/avgtxt/memoir/: Neural Upgrades
assets/resources/dabao/avgtxt/skin/: Notebook
assets/resources/dabao/avgtxt/va11/va11_1.txt: Valhalla special scenes
assets/resources/dabao/avgtxt/tutorials: assimilation tutorial
resourceavgpicprefab__ ; resourcebossskillpic ; resourcepic__add ; resourcepic_
Texture2D alphas for all character types
resourceavgtexture_ ; resourceavgbase
Story illustrations
Sometimes contains Sprite tutorials
resourcecommander_ ; charactercommander ; charactersummercommander ; resourceiconcommanderemoji ; resourcecommanderemoji
Commander chibi Sprite, Texture2D, TextAsset .skel, MonoBehavior SkeletonData & Atlas, Shader
resourceiconenemy
_I profile icons
On-map structures
resourceiconuniform
Commander costumes shop icons
resourceiconlogo
character_
For Dolls, assimilation and enemies, Sprite, Texture2D, includes alphas
Sometimes packages MonoBehavior skeletondata and Shader (characterunknown)
characterboss: groups Sangvis bosses
characternpc_: includes some fairies duplicated from resourcefairy
characterspecial: story sprites for allies
characterpet
resourcefairy
_spine
Spritesheets, atlases, shaders and scripts for all chibi dolls, enemies, map structures, pets, dorm characters and animated furniture. Still has Valkyria charas and K7. charactersupershortysangvisspine = Super Shorty during assimilation scene. charactercoffeespine = Springfield in cafe.
resourcespine_
resourceiconops
assetlogin1: login illustration
atlasclipscommonattri: Doll stats icons
assets/resources/dabao/avgtxt/profiles.txt
21Jashin: My Devil's Frontline
CG-Houkai: Only Master
2020TCTD: Bounty Feast
gunCG, HenriettaCG: Dream Theater
va11_: Valhalla
BG-Djmax, CG-DJMAX: Glory Day
GGXX: Rabbit Hunt
SEAPARTY: Far Side of the Sea
sp2.: Cube
CG-2017Winter: Arctic Warfare
17xh: Deep Dive
2018Winter: Singularity
2018Summer: Continuum Turbulence
19Winter: Isomer
2019summer: Shattered Connexion
19christmas: A Snowy Night Capriccio
2019halloween: Freaky Pandemic
19winter: Polarized Light
2020summer ; 20summer: Dual Randomness
2020HW: Butterfly in a Cocoon
2021white, 2021_ink: Mirror Stage
2021summer: Poincaré Recurrence
2021_Christmas: One Coin Short
2022winter: Fixed Point
2022summer: Longitudinal Strain
2022saros
2023NewYear: Mystery Box Theorem
BOSS-7: Gager
BOSS-9: Architect
BOSS-11: Dreamer
BossJustice: Judge
Weaver: Ouroboros
resourceavgpicprefabsd\DUMMY_N ?
春田咖啡: Springfield
pmhe: Makarov
ar: Galil
mlemk: Lee-Enfield
dupijin: Dupieux
mrsgray
excutioner: Executioner
soldier: Gunner
ISC -> Papasha mech
landmine_beach -> krab
PM -> Makarov
Rogue -> Machlian or Dandelion
Shark -> Sharkitect
Gunner -> Soldier_New / StreletPlus
Teal -> Grig
TeslaTrooper -> Minotaurus
TOW -> BGM-71
Nyto_mecha -> Tareus; Nyto_mecha2 -> Sana
@echo off
for /f "skip=1" %%i in ('wmic os get localdatetime') do if not defined fulldate set fulldate=%%i
set foldername=GFextract%fulldate:~0,8%
md %foldername%
md %foldername%\alphas
md %foldername%\storybg
md %foldername%\sounds
md %foldername%\videos
md %foldername%\commander
md %foldername%\NPC
md %foldername%\units
md %foldername%\furnitures
md %foldername%\menus
md %foldername%\maps
md %foldername%\eventmenus
md %foldername%\guide
md %foldername%\particles
md %foldername%\live2d
md %foldername%\spines
md %foldername%\text
md %foldername%\battlebg
md %foldername%\icons
set "source=%~dp0\"
set "destination=%foldername%\alphas"
robocopy "%source%" %destination% *resourceavgpic*.ab /mov
robocopy "%source%" %destination% *resourcepic*.ab /mov
robocopy "%source%" %destination% *resourceboss*.ab /mov
set "destination=%foldername%\storybg"
robocopy "%source%" %destination% *resourceavgtexture*.ab /mov
robocopy "%source%" %destination% *resourceavgbase*.ab /mov
set "destination=%foldername%\sounds"
robocopy "%source%" %destination% *.acb.bytes /mov
set "destination=%foldername%\videos"
robocopy "%source%" %destination% *.usm.bytes /mov
set "destination=%foldername%\commander"
robocopy "%source%" %destination% *resourcecommanderclass*.ab /mov
robocopy "%source%" %destination% *resourceiconuniform*.ab /mov
robocopy "%source%" %destination% *charactercommander*.ab /mov
robocopy "%source%" %destination% *charactersummercommander*.ab /mov
robocopy "%source%" %destination% *resourceiconcommanderemoji*.ab /mov
robocopy "%source%" %destination% *resourcecommanderemoji*.ab /mov
set "destination=%foldername%\furnitures"
robocopy "%source%" %destination% *furniture*.ab /mov
robocopy "%source%" %destination% *spritesdorm*.ab /mov
set "destination=%foldername%\live2d"
robocopy "%source%" %destination% *live2d*.ab /mov
set "destination=%foldername%\spines"
robocopy "%source%" %destination% *spine*.ab /mov
set "destination=%foldername%\NPC"
robocopy "%source%" %destination% *characternpc*.ab /mov
set "destination=%foldername%\maps"
robocopy "%source%" %destination% *assetmap*.ab /mov
set "destination=%foldername%\eventmenus"
robocopy "%source%" %destination% *activemap*.ab /mov
robocopy "%source%" %destination% *activityops*.ab /mov
robocopy "%source%" %destination% *resourceactivitymap*.ab /mov
set "destination=%foldername%\guide"
robocopy "%source%" %destination% *guide*.ab /mov
set "destination=%foldername%\particles"
robocopy "%source%" %destination% *assetparticles*.ab /mov
set "destination=%foldername%\icons"
robocopy "%source%" %destination% *resourcenotebook*.ab /mov
robocopy "%source%" %destination% *spritescardbg*.ab /mov
robocopy "%source%" %destination% *resourceicon*.ab /mov
robocopy "%source%" %destination% *spritesguncamps*.ab /mov
robocopy "%source%" %destination% *spritesui*.ab /mov
robocopy "%source%" %destination% *spritesdeploymentbuilding*.ab /mov
robocopy "%source%" %destination% *resourcecardavatar*.ab /mov
robocopy "%source%" %destination% *resourcecardhomebg*.ab /mov
set "destination=%foldername%\menus"
robocopy "%source%" %destination% *spriteshome*.ab /mov
robocopy "%source%" %destination% *atlasclips*.ab /mov
robocopy "%source%" %destination% *characterbuild*.ab /mov
robocopy "%source%" %destination% *spritestips*.ab /mov
robocopy "%source%" %destination% *spritescredits*.ab /mov
robocopy "%source%" %destination% *assetotherres*.ab /mov
robocopy "%source%" %destination% *assetthreedscenes*.ab /mov
robocopy "%source%" %destination% *assetmotherbase*.ab /mov
robocopy "%source%" %destination% *assettheater*.ab /mov
robocopy "%source%" %destination% *assetmaterials*.ab /mov
robocopy "%source%" %destination% *assetplayable*.ab /mov
robocopy "%source%" %destination% *assetmanual*.ab /mov
robocopy "%source%" %destination% *assetassetother*.ab /mov
robocopy "%source%" %destination% *assetspecialops*.ab /mov
robocopy "%source%" %destination% *assetshader*.ab /mov
robocopy "%source%" %destination% *assetfonts*.ab /mov
robocopy "%source%" %destination% *assetlogin*.ab /mov
robocopy "%source%" %destination% *assetanimation*.ab /mov
robocopy "%source%" %destination% *assetflightchessmap*.ab /mov
robocopy "%source%" %destination% *resourceavglanguage*.ab /mov
robocopy "%source%" %destination% *resourcecard*.ab /mov
robocopy "%source%" %destination% *resourcebattle*.ab /mov
robocopy "%source%" %destination% *resourcetitle*.ab /mov
robocopy "%source%" %destination% *resourcefairy*.ab /mov
robocopy "%source%" %destination% *resourcetopstory*.ab /mov
robocopy "%source%" %destination% *resourceeffect*.ab /mov
robocopy "%source%" %destination% *resource*prefab*.ab /mov
robocopy "%source%" %destination% *resourceguncamps*.ab /mov
robocopy "%source%" %destination% *resourcetargettrain*.ab /mov
robocopy "%source%" %destination% *resourcesquad*.ab /mov
robocopy "%source%" %destination% *resourcefetter*.ab /mov
robocopy "%source%" %destination% *resourceprofiles*.ab /mov
robocopy "%source%" %destination% *resourcefontsprefabs*.ab /mov
robocopy "%source%" %destination% *resourcewishgunbg*.ab /mov
robocopy "%source%" %destination% *resourceworldcollide*.ab /mov
robocopy "%source%" %destination% *resourcesquads.ab /mov
robocopy "%source%" %destination% *resourcetheater.ab /mov
set "destination=%foldername%\units"
robocopy "%source%" %destination% *character*.ab /mov
set "destination=%foldername%\text"
robocopy "%source%" %destination% *text*.ab /mov
set "destination=%foldername%\battlebg"
robocopy "%source%" %destination% *sprites*.ab /mov
exit /b
PNC
AvgConfig.*.AvgCfg_*.lua : story chapter configuration
AvgConfig.*.AvgLang_*_EN_US.lua : raw text
CharacterTextConfig.*_EN_US.lua : Files + Story text
CvTextConfig.*_EN_US.lua : voice lines transcriptions
LuaConfigs.loading_tips.lua: loading screens text
LuaConfigs.noun_des.lua : most worldview entries
LuaConfigs.locale_text.lua.bytes.txt : loose strings data (use lister in UTF-8 for CN version)
LuaConfigs.skin.lua.bytes: Skin names and descriptions
LuaConfigs.item.lua.bytes: Item descriptions (match id and furniture textures with LuaConfigs.dorm_furniture.lua.bytes.txt)
LuaConfigs.activity_name.lua.bytes: Events names
LuaConfigs.hero_relationship.lua.bytes
LuaConfigs.camp.lua.bytes: hero factions
LuaConfigs.event.lua.bytes/event_replace_txt + LuaConfigs.event_choice.lua.bytes.txt/event_assist: Anomaly Nodes (regular exploration)
LuaConfigs.warchess_event.lua.bytes + LuaConfigs.warchess_event_choice.lua.bytes.lua: Anomaly Nodes (Matrix Mode)
LuaConfigs.hero_data.lua.bytes: hero id
LuaConfigs.avg_character.lua.bytes.lua: hero id in stories
LuaConfigs.sector.lua.bytes.txt: chapters + event names
LuaConfigs.sector_stage.lua.bytes.txt: stages names
spriteatlas/athsuiticon: Algo Sets icons
LuaConfigs.noun_des: World View (Horizon Records -> Type = 7)
tables.ab\BattleSkillCfg.bytes: skills description
spriteatlas\skillicon.ab: hero + commander + enemy skill icons
LuaConfigs.monster.lua.bytes.lua: Enemies names, description, skills id
LuaConfigs.battle_grid.lua.bytes.lua: Grid effects names and descriptions
spriteatlas\explorationicon.ab: protocol, active tiles, function pools icons
spriteatlas\commonicon.ab: items, dorm, functions, attributes icons
images\activity\whiteday22.ab: white day portraits 1024
LuaConfigs.career.lua.bytes.lua: Classes ids and names
images\loginbg.ab: login artwork
LuaConfigs.skill_label_info.lua.bytes: Skill effects tooltips
LuaConfigs.attribute.lua.bytes.lua: Names and IDs of hero stats (calculation formulas in Game.PlayerData.Hero.HeroData.lua.bytes.lua + Game.PlayerData.AttributeBonus.lua.bytes + LuaConfigs.hero_star.lua.bytes + LuaConfigs.hero_potential.lua.bytes)
images\dynhead.ab: animated profile pictures
images\mainscenebg.ab: main menu backgrounds
images\oasisbuilding.ab
images\sectoricon.ab
spriteatlas\ui_signinminigamebq.ab: Anniversary Emote Generator chibis
spriteatlas\sectorbuilding: Procedural Efficiency/Specialty Training icons
LuaConfigs.warchess_tip.lua.bytes: Warchess story nodes
Files processes
GFL Dolls
Wiki filename
Extracted from
Comments
<Name>[_costumeX].png
Android/New/character<Name>/pic_<Name>[_HD] + pic_<Name>[_HD]_Alpha (use René's tool to combine)
full body - main
<Name>[_costumeX]_D.png
Android/New/character<Name>/pic_<Name>_D[_HD] + pic_<Name>_D[_HD]_Alpha
full body - damaged
<Name>[_costumeX]_S.png
Android/New/character<Name>/pic_<Name>_N
portrait (use René's extractor to separate and recrop)
Icon_Skill_<icon name>.png
Android/New/spritesui
icon name fetched from "icon" parameter in /skill[X]data
<Name>[_costumeX]_chibi[_dorm]_spritemap.png
Android/New/character<Name>spine/<Name>.png
sprite map. There may be another spritemap with the "R" prefix for dorms.
<Name>[_costumeX]_chibi[_dorm]_skel.skel
Android/New/character<Name>spine/<Name>.skel
skel bytes. The "R" version is necessary for the dorm animations switch to work.
<Name>[_costumeX]_chibi[_dorm]_atlas.txt
Android/New/character<Name>spine/<Name>.atlas
atlas bytes. There may be another atlas with the "R" prefix for dorms.
Live2D (all assets defined in /Live2DSettings - get hit_areas from CubismHitDrawable - archives internally organized in normal and destroy)
<Name>[_costumeX][_D]_live2d_texture.png
Android/New/live2dnewgun<Name>/*.png
<Name>[_costumeX][_D]_live2d_[motion id].mtn
Android/New/live2dnewgun<Name>/*.fade.json (AnimationClip)
<Name>[_costumeX][_D]_live2d_model.moc
Android/New/live2dnewgun<Name>/*.fbx (Animator)
<Name>[_costumeX][_D]_live2d_physics.txt
Only for old Live2D
GFL Enemies
Wiki filename
Extracted from
Comments
<Name>_I.png
Android/New/resourceiconenemy
icon
<Name>_S.png
Android/New/character<Name>/pic_<Name>_SS + pic_<Name>_SS_Alpha
portrait
<Name>.png
Android/New/character<Name>/pic_<Name>_LL + pic_<Name>_LL_Alpha
full body
Icon_Skill_<icon name>.png
Android/New/spritesui
icon name fetched from "icon" parameter in subpage /skill[X]data
<Name>_chibi_spritemap.png
Android/New/character<Name>spine/<Name>.png
sprite map
<Name>_chibi_skel.skel
Android/New/character<Name>spine/<Name>.skel
skel bytes
<Name>_chibi_atlas.txt
Android/New/character<Name>spine/<Name>.atlas
atlas bytes
GFL Assimilated
Name must always remain the base enemy name without attachment (even for alt versions).
If there is only one set of animation files in the game (no "ally" fileset), reuse enemy files.
Wiki filename
Extracted from
Comments
<Name>_S.png
Android/New/character<Name>/pic_<Name>_SS + pic_<Name>_SS_Alpha
portrait
<Name>.png
Android/New/character<Name>/pic_<Name>_LL + pic_<Name>_LL_Alpha
full body
Icon_Skill_<icon name>.png
Android/New/spritesui
icon name fetched from "icon" parameter in subpage /skill[X]data
<Name>_assimilated[_alt]_chibi_spritemap.png
Android/New/character<Name>spine/<Name>.png
sprite map (the _alt tag is used for "costume" variants) - May be optional
<Name>_assimilated[_alt]_chibi_skel.skel
Android/New/character<Name>spine/<Name>.skel
skel bytes - May be optional
<Name>_assimilated[_alt]_chibi_atlas.txt
Android/New/character<Name>spine/<Name>.atlas
atlas bytes - May be optional
<Name>_Upgrade.png
Android/New/character<Name>/pic_<Name>_LL_1 + pic_<Name>_LL_1_Alpha
full body - assimilation last stage (ringleaders only)
<Name>_Skill_CutIn.mp4
Android/New/<Name>.usm.bytes
assimilated skill anim (VGMToolbox for decompression then ffmepg for m2v to mp4 conversion)
GFL HOCs
Wiki filename
Extracted from
Comments
<Name>_S.png
Icon_Skill_<icon name>.png
Android/New/spritesui
icon name fetched from "icon" parameter in /skill[X]data
<Name>_chibi_spritemap.png
Android/New/character<Name>spine/<Name>.png
full unit - sprite map
<Name>_chibi_skel.skel
Android/New/character<Name>spine/<Name>.skel
full unit - skel bytes
<Name>_chibi_atlas.txt
Android/New/character<Name>spine/<Name>.atlas
full unit - atlas bytes
<Name>[_A/_B/_C]_chibi_spritemap.png
Android/New/character<Name>spine/R_<Name>_M[1/2/3].png
single unit - sprite map
<Name>_chibi_skel.skel
Android/New/character<Name>spine/R_<Name>_M[1/2/3].skel
single unit - skel bytes
<Name>_chibi_atlas.txt
Android/New/character<Name>spine/R_<Name>_M[1/2/3].atlas
single unit - atlas bytes
<Name>_Promotion.jpg
Weibo previews
<Name>_Artwork.jpg
Reddit previews
GFL Fairies
Wiki filename
Extracted from
Comments
<Name>[_2/_3].png
Android/New/resourcefairy
full body
<Name>_chibi[_2/_3].png
Android/New/resourcefairy
chibi fairy
GFL Equipment
Wiki filename
Extracted from
Comments
<Name>.png
Android/New/resourceiconequip
That's litterally all
PNC Dolls
Wiki filename
Extracted from
Comments
Character_Profile_<Name>.png
files\bundles\res\character_npic
portrait
<Name>[_costumeX].png
files\bundles\res\character\<Name>\lpic_<Name>\lpic_<Name>.png
full body
<Name>_base[2/3].png
files\bundles\res\character\<Name>_p[2/3]\lpic_<Name>_p[2/3]\lpic_<Name>_p[2/3].png
full body - first and second breakthrough
Icon_Skill_<name>_[passive/skill/ult].png
files\bundles\res\spriteatlas\skillicon
<name>_face[X].png
files\bundles\res\character\<Name>_avg\face
<Name>_Ult.mp4
files\media\videos\UltSkill\ultskill<HeroId>.usm
ultimate skill animation (decrypt with CRID.usmDemux_Tool then ffmpeg conversion)
PNC_<Name>_Promo[_X].[jpg/png]
Weibo previews
PNC Enemies
Wiki filename
Extracted from
Comments
<Name>.png
files\bundles\res\character\<Name>_avg\lpic_<Name>_avg
full body
<Name>_face[_X].png
files\bundles\res\character\<Name>_avg\face
spic_<name>.png
files\bundles\res\character_spic
icon