Template:SkillPanel/doc
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Revision as of 08:57, 17 November 2023 by MoonlightArchivist (talk | contribs)
40px | This is a documentation subpage for Template:SkillPanel. It contains usage information, categories and other content that is not part of the original template page. |
Panel containing a tab-container which shows different skills of a unit (HOC, T-Doll, Fairy,...). Works with MediaWiki:Gadget-SkillForm.js.
Parameters
Parameter name | Required? | Default value | Description |
---|---|---|---|
Anonymous parameter 1 |
Yes | (n/a) | The name of the page which contains the skill data. Multiple skill datas can be defined separated by a ; .
|
Using skill subpages
Skills data must be stored in subpages of the unit's article, such as M4A1/skilldata.
Use cases:
- For Girls' Frontline regular Dolls: define base skill in
skilldata
. - For Girls' Frontline regular Dolls with MOD: along with the base skill in
skilldata
, also define the base MOD skill inskilldata/mod1
. Define second MOD skill inskill2data
. - For Girls' Frontline fairies: define skill in
skilldata
. - For Girls' Frontline HOCs: define skills in the order they appear in the game description, from top to bottom, in
skilldata
,skill2data
andskill3data
. - For Girls' Frontline Coalition units: define skills in the order they appear in the game description, from top to bottom, in
skilldata
,skill2data
,skill3data
andskill4data
. - For Project Neural Cloud units: define Passive Skill in
skilldata
, Active Skill inskill2data
and Ultimate Skill inskill3data
.
The subpage must contain a table with the following rows, and 10 columns corresponding to 10 skill levels by default (reuse the code of other skill pages for simplicity):
name
(mandatory): skill name in English.icon
(mandatory): Unique title of the skill icon in the game files. Note: the full title of the icon when it is uploaded on the Wiki must start withIcon_Skill_
, but this common part is omitted in the skill definition.text
(mandatory): Skill description. Should reuse the official translation when possible, but can be modified as needed to be more precise. Values that change depending on skill level must be written as$(Parameter name)
then declared as a custom parameter (see below).- Custom parameters: Their name must be the same as written in the description (case-sensitive). By default, it must be followed by 10 columns containing the value for each skill level (see below to change the default number of skill levels).
skilllevelcount
(optional): Used for skills which have less than 10 levels of upgrade. Mostly used for Coalition skills 3 and 4 and Ultimate Skills which need to be set to 5.initial
(optional): Used for seconds of cooldown at battle start (ICD).cooldown
(optional): Used for seconds of cooldown.turn_cooldown
(optional): Used for turns of cooldown.skill_cost
(optional): Action or support points expended per use.activation
(optional): Percentage chance of activation.
Other special cases:
- Coalition units receive a special boost to the effect of their first skill at Analysis Level 4. These values should be added into the description
- Skill modifications caused by Arma Inscripta in Project Neural Cloud should be added into the description after the base skill effect.
Usage
See the template's testcases:
One skilldata set | |
---|---|
Wiki code | {{SkillPanel|IDW/skilldata}} |
Main version | |
Sandbox version |
Two skilldatas set | |
---|---|
Wiki code | {{SkillPanel|IDW/skilldata;IDW/skill2data}} |
Main version | |
Sandbox version |
See also