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Reverse Collapse: Code Name Bakery/Chapter 4

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"I can't sleep yet, I still have work to do..."

This article still needs to be completed with this content: Screenshots of collectibles locations.
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The 38 levels of the chapter.

This is a list of levels in Chapter 4 of Reverse Collapse: Code Name Bakery. Players will be familiar with many of the levels in this chapter.

During this chapter, the Timeline menu is available in the preparation phase. The timeline shows the possible sequences of levels in the chapter. Certain levels represented by stars are Divergence Points, where the timeline branches depending on the objective attained to complete the level. Reaching the end of a timeline grants Memory Points (sometimes called "Jump Points"), which enable Memory Leaps (or "Visual Leaps") to the preparation phase of a previously completed Divergent Point. All upgrades are kept between jumps, making runs easier as players progress through the chapter (though it is still important to not overspend resources).

Not all Divergence Points will be available at the start. Reaching several "bad endings" in the two main branches of the chapter will unlock the Divergence Points leading to the "true ending".

Due to the lack of linearity in this chapter, levels are ordered by their internal ID.

Divergence Point

Jefuty unlocks the special skill Backtrack at the start of this level.

Story

Jefuty meets with the shadow in her garden. The shadow announces that their fated moment has come, and that "she" will now face a test to bring them to a completely different future. Jefuty remarks that "her" misfortune was even greater than her and the shadow's.

Jefuty's memories arrive to the point in time just after Lige was destroyed by the tank. Her choices are to hurry and help Mendo survive the attack on Squad Fox 1's convoy, or hurry to the URNC base. Though the temptation to give up and stop looping time remains, she can't waste the efforts of her previous selves and can't get used to the deaths of her comrades.

Units
  • Playable
    • Jefuty
  • Enemies
    • Scouts
    • Elite Scout
    • Sniper
    • Commandos
    • Elite Commando
    • Svarog
Map
Exiting the map from the left leads to the level Fighting Side by Side.
Exiting the map from the right leads to the level Iron Bridge Conflict.

A Sniper holding a weapon accessory for Jefuty will arrive from the bottom on turn 2.

Secrets

Fighting Side by Side

Story
Units
  • Playable
  • Enemies
Map
Secrets

Support in the Woods

Story
Units
  • Playable
  • Enemies
Map
Secrets

Deviation

Story
Units
  • Playable
  • Enemies
Map
Secrets

Preemptive Strike

Story

The TASA force fight their way to the entrance of the mine. As trapping the troublesome Jevon inside the mine is necessary to rescue Lige according to her memories, Jefuty detonates the charges at the entrance. Going straight for the base while passing through Küie Cliff for Atena to hack the transmission towers, Jefuty doesn't try to connect with Lige and prepares to lure the URNC out of the base.

Units
  • Playable
    • Jefuty
    • Mendo
    • Jevon
    • Atena
  • Enemies
    • Scouts
    • Elite Scouts
    • Sniper
    • Elite Sniper
    • Commandos
    • Elite Commandos
    • Medics
    • Machine Gunners
    • Elite Machine Gunner
    • Elite Commander
    • Elite Machine Gunner - Gouo
Map
This level leads to High Ground Setup.

The map is the same as Chapter 2 Act 5, but your units start on the bottom left instead of the center. Multiple enemy reinforcements will try to flank you as you advance.

Beware of the Elite Machine Gunner, which is not only beefy but capable of inflicting Untreatable to your units, preventing the use of healing for 1 turn after an attack. The boss Machine Gunner is not only even beefier at 1400 HP and 114 evasion, but boosts the crit rate of allies 5 tiles away by 30% and has several effects immunities.

The Elite Scout directly before you at the start holds a suppressor weapon accessory. An Elite Commando on the top left holds the materials for a tier 2 turret.

Secrets

High Ground Setup

The Max AP of the entire team is increased and Training Simulation - Stealth is unlocked at the start of this level.

Story

Jefuty, Mendo and Atena are scouting Küie cliff before staging their diversion, and Jefuty informs them that they will face armored units.

When deciding to avoid a big fight, Jefuty informs Atena of Carl's backdoor in the URNC network and they hatch a plan for Jefuty and Mendo to search for Lige in the quarantine zone (taking care to avoid the amusement park) while Atena and Carl prepare their evacuation.

Units
  • Playable
    • Jefuty
    • Mendo
    • Atena
  • Enemies
    • Scouts
    • Elite Scouts
    • Snipers
    • Commandos
    • Elite Commandos
Map
Eliminating all enemies, or reaching the designated location then choosing to ambush the enemies leads to Panicked Battle (Bad End route!).
Reaching the designated location then choosing to evacuate leads to Zombieland.

Depending on your approach, a pretty technical stealth map (going on a sleeping dart spree in the final stealth phase isn't possible due to the watchtower, make good use of the changing visual range of the patrolling commando), or a big combat map with lots of enemies. Don't sleep on the purple tiles containing an advanced upgrade blueprint and a sight weapon accessory.

Secrets

Panicked Battle

Story
Units
  • Playable
  • Enemies
Map
Secrets

Deep in the Tiger's Den

Story
Units
  • Playable
  • Enemies
Map
Secrets

Iron Bridge Conflict

Story

Jefuty arrives at the bridge ahead of schedule. She notices that the soldiers there are stronger than in previous loops. Her choices are to quickly cross the bridge while it is lightly guarded, or handle the enemies in the base to facilitate Mendo's retrieval of the bridge's code later, in which case they reunite and try to make their way towards the refugees transport.

If she decides to go alone to the URNC base, Jefuty takes the snowmobile, forgetting about its loud engine and has to abandon it to escape her pursuers, hoping the unexpected chaos threw some enemy troops off of Mendo's back.

Units
  • Playable
    • Jefuty
  • Enemies
    • Scouts
    • Commandos
    • Elite Commandos
    • Sniper
    • Machine Gunners
    • medic
Map
Eliminating all enemies leads to the level Race against Time.
Crossing the bridge leads to the level Choice.

This mission can be handled with pure stealth, or a combination of stealth and force depending on the chosen objective. Bring soporific darts to make your life easier in any case, giving you the option to sedate all enemies in the first area and come back to kill them once you've cleared the base. There's a gap in the rounds of the guards on the bridge making it possible to sedate them from the overlooking cliff without causing an alert. Stealth is no longer an option once you reach the base due to overlapping enemy fields of vision.

The purple tile in front of the bridge contains an intermediate weapon blueprint (if you used stealth and sedated the Scout on this tile, making it impossible to stop on the tile, pass through to get the item). The purple tile in the base contains a grip weapon part.

Secrets

Choice

The Max AP of the entire team is increased at the start of this level.

Story

Jefuty is spotted while trying to break through the URNC's encirclement. She stalls until a snowstorm picks up, planning to sneak through under the cover of snow. But before the weather can worsen, Mendo arrives, having missed the refugees transport and chosen to descend from the mountain as well.

In one case, Jefuty decides to try not relying on the AU to save Lige and leaves Mendo to fight the URNC alone. However, she runs into Shrike mitotic specimens earlier than expected and cannot shake off the URNC soldiers.

In another case, Jefuty and Mendo eliminate the URNC soldiers. She threatens him so he obey her orders before leaving the area. She freely talks about the information at her disposal, including that it is too late for them to get to Squad Razor's safe house, and the danger of involving Crane. She plans to free Carl, who she knows has been discovered and made prisoner in the URNC base, and to have him warn Jevon and Atena to evacuate. Jefuty agrees to wait until later that day to sneak into the base, using the time where the base's gate will be opened to allow deliveries.

Units
  • Playable
    • Jefuty
  • Enemies
    • Scouts
    • Elite Scouts
    • Commandos
    • Elite Commandos
    • Snipers
    • Elite Snipers
    • Commander
    • Medic
Map
Leaving without Mendo leads to the level Cornered Beast (bad end!).
Eliminating all enemies without Mendo entering critical condition leads to the level Secret War.

The same map as Chapter 1 Act 4. There will be two waves of reinforcements from all sides. The Elite Sniper on the right holds a sight weapon accessory.

Secrets

Cornered Beast

Story

Jefuty is cornered by the URNC troops at Küie Cliffs, and is weakened by the amount of blood she needs to use to eliminate the Shrikes. Before passing out, she admits that she needs the support of the AU and shoots herself in the head with her sidearm.

Units
  • Playable
    • Jefuty
  • Enemies
    • Scouts
    • Elite Scouts
    • Elite Snipers
    • Commandos
    • Elite Commandos
    • Machine Gunners
    • Elite Machine Gunners
    • Commanders
    • Shrike Mitotic Specimen
Map
This level is a bad end. It will yield a Memory Point.

Same map as the second phase of Chapter 1 Act 6. The Shrike holds a choke weapon accessory, the Scout on the left EMP mine materials, and the Elite Commando on the right a pulser weapon accessory.

Secrets

Zombieland

Story

Jefuty and Mendo must cross a highly irradiated former tourist area, crawling with ELIDs. After sneaking through a zoo inhabited by a Lambda ELID, they prepare blood bullets and Jefuty disapproves of Mendo's fascination for ELIDs when he plan to lure the Lambda into the URNC forces. Instead of going for the Epiphyllum field, Jefuty plans to lure Lige to the checkpoint, where they will meet Atena and Carl and be able to use the ELIDs in the fight against the Werewolves.

Units
  • Playable
    • Jefuty
    • Mendo
  • Enemies
    • Terminally Infected Individual
    • Transmogrified Infected Individual
    • Super Mutant Lambda
Map
This level leads to Escape.

A less convoluted version of Chapter 3 Act 1, where stepping on "Fragile Wooden Bridge" tiles will leave an impassable tile and bring in more enemies. Activating the Control Room on the right edge of the bottom forest will open the gates of the zoo but make the Lambda start patrolling, forcing you to crawl.

The purple tile on the way to the second part of the map is a grip weapon accessory and the one in the zoo a sight weapon accessory.

As in 3-1, Jefuty will start shivering in fear if Mendo is over 4 tiles away.

Secrets

Escape

Story

While the "phonographs" set up by the TASA team have gathered enough "zombies" to slow down the URNC reinforcements, their road to the quarantine wall is blocked when ELIDs move wrecked vehicles in the way, forcing their to make a detour. To Jefuty's distaste, Mendo also managed to lure the Lambda ELID to the area. They run into Lige and manage to weaken her, but Sugar seemingly knew about their plans and prevents them from capturing her. The TASA force blows up the quarantine gate to run away with Carl. Jefuty plans to recover Lige in the base again, as Sugar is supposed to get crushed and momentarily taken out of the picture in this way, while searching for more ways to secure a neural inhibitor.

Units
  • Playable
    • Jefuty
    • Mendo
    • Atena
  • Enemies
    • Scouts
    • Snipers
    • Elite Snipers
    • Commandos
    • Elite Commandos
    • Machine Gunners
    • Commander
    • Special Forces - Skull
    • AA-03s
    • Devana
    • Mitotic Shrike Specimens
    • Lige
    • Sugar
    • Terminally Infected Individual
    • Transmogrified Infected Individual
Map
This level leads to Night Scouting.

Same map as Chapter 3 Act 3. Bring both power weapons and distraction equipment. Starts as a stealth mission, then turns into a boss fight against a beefy Lige amidst the ELID/URNC fighting. Make a manual save at the start of this phase and make good use of the blood grenades to boost your damage against Lige (you should have enhanced Jefuty's Collapse Bombardment skill to the point where it can quickly deal with her). Phase 3 will have you destroy the quarantine door again, either with a bombardment tower or with your own power weapons.

Remember that the Lambda ELID can hear you from far away and make you a target for other ELIDs. The Lambda will not be as reliable at clearing enemies as before due to the possibility of it getting insta-killed by the Shrikes. Kill enemies with bombardments to give your units some SP to use. Killing Sugar might be tempting, but it won't yield any reward.

The purple tile in the center is an advanced blueprint, and the ones on the bottom a cheat item, the materials for a tier 3 turret and a sight weapon accessory.

Secrets

Night Scouting

Story

After easily entering into the undermanned base, Jefuty and Mendo plant bombs while Atena hacks into the signal tower and Carl searches for a neural inhibitor. Carl finds files about the inhibitor, but their content has been destroyed. At the lab, Jefuty decides to enter the lab alone as to not endanger Mendo, sending him to set up more bombs with Carl. Jefuty removes as much of the Progenitor's erosion from Lige's Virtual Cognition Image as possible before the lab explodes and Sugar appears.

Units
  • Playable
    • Jefuty
    • Mendo
    • Carl
  • Enemies
    • Scouts
    • Elite Scouts
    • Commandos
    • Machine Gunners
    • Commanders
    • Elite Commander
Map
Initially, this level only leads to Blood Horror (bad ending!).
After unlocking the Divergence Point, choosing Beria leads to Confrontation.

The same stealth map as Chapter 3 Act 5, but shorter as the area previously assigned to Mendo alone is now split into him and Jefuty, and the searchlights will be down starting turn 3. As before, you'll only need to get one character to the top right of the screen to complete the mission after planting the bombs.

Carl can enter the buildings along his route. From left to right, they contain: fragmentation grenades, EMP mine materials and medicine, soporific darts, 400 parts (choose to enter a random password), RC Bomb materials, and 600 parts. Searching all six locations will net you an achievement.

The purple tile on the left side contains a sight weapon accessory. The purple tile on the bottom of the right side is a grip weapon accessory, and the one on top contains a Camouflage Standee material and cheat item.

Secrets

Lone Infiltrator

Story
Units
  • Playable
  • Enemies
Map
Secrets

Caged Bird

Story
Units
  • Playable
  • Enemies
Map
Secrets

Blood Horror

Story

Entering Lige's VCI, which has the form of a manor garden, Jefuty finds that is has been strongly eroded by the Progenitor, and must fight off the Shrike Consciousnesses keeping Lige captive. After Lige regains consciousness, she opens the doors of the garden and they flee.

Lige has a flashback to her time as "β Organism-19782", when she was first released from confinement, feeling like she had forgotten something important. A voice then promised her that she could escape all pain as long as she did what she said. The voice called her "a carrier before the shift in destinies" and claimed that she cannot abandon those born as one with her, as part of her destiny. At that time, Jefuty first felt that she was a strange Shrike mitotic specimen because she had a consciousness and could hear her. Lige found Jefuty's name familiar, and Jefuty warned that she shouldn't let the other Shrike consciousnesses discover her and pledged to help her.

During the GAVIRUL Project in 2084, Professor Philip and Jefuty were forced to run tedious experiments on William's orders, as he was the only one who could supply them with genetic samples from the Goddesses. Though Philip felt the situation was mutually beneficial since William also needed their work to confirm his findings, he did call William a perverted man. Jefuty loathed William, mocking his strenuous security protocols as a proof that he feared death, and calling him a monster for not feeling any remorse from creating and killing en masse the human-looking Shrikes. She felt that Philip would pay the price for working with William.

Jefuty was used to run basal consciousness tests on mitotic specimens, trying to detect a consciousness in the subjects. William and Philip then proceeded with gene comparison and analysis of the differences in the specimens' superimposed divisions compared to the original Ensign Cells. William's end goal was to produce a subject with a virtual consciousness, able to elicit consciousness resonance and access Nirvana, a condition to interact with Relics. Jefuty believed this couldn't happen in artificial beings and that William should have her make contact with he Relic he wanted to use, but treaties ruling Relics as off-limit prevented William from doing so freely.

Though she hated the process, Jefuty cooperated that day as she felt a strange reaction from one of the test subjects, and identified the source as the only specimen who displayed fear when she was presented to her. She also felt that she was familiar, in a different way from "the other one". Though Jefuty claimed to William that she couldn't feel a consciousness in the specimen, she still asked to meet her directly instead of through safety glass. Philip was opposed to endanger Jefuty, but William claimed they should always follow the words of their "goddess". After making contact with the specimen, Jefuty accessed her own memories from the future, and found another VCI like her own. Feeling pain from the intrusion into her VCI, the specimen attempted to strangle Jefuty, who managed to soothe her. The guards eliminated the specimen and returned it to its petri dish, but Jefuty insisted to keep her alive while still denying that she possessed a consciousness. Jefuty privately asked Philip to get the specimen transferred to his lab so she could inspect her consciousness further.

The voice ordered Lige to tell Jefuty which memories were not hers to feel better, and Jefuty told Lige not to fear the Shrikes as they were just imitations. Jefuty saved Lige because she had not met anyone possessing a VCI ever since William had shut down the Relic response experiment, and Lige possessed one while still being connected to the Progenitor's consciousness due to her nature as a Shrike. Jefuty then claimed they were sisters, though both inhuman, as evidenced by their telepathic abilities. After she was brought to Philip and Helena's lab, Lige felt that Jefuty had more reasons to protect her that she had shared, and Jefuty indeed also intended to deny William his prize. Lige's hair was cut shorter and Jefuty had the staff take a picture of them, before giving Lige her name. Jefuty then promised to make her a gift that would make her life free from worry, a neural inhibitor Jefuty designed herself. Helena arranged the surgical removal of Lige's frontal lobe, making her undetectable to the Shrike's Progenitor (called "Noylu") and giving them time to install the inhibitor before it regenerated.

Jefuty feared that her extreme demands would strain the professors' trust in her, and that her intentions were impure because she didn't only felt the need to save Lige, but also to deny William his success. But both Philip and Helena believed in her intentions, even if they were mixed with pragmatic choices, and should have a family like a normal child, even if she possessed knowledge and memories not her own. Helena also opened up about being torn between being a mother to Jefuty, whom she had birthed, and a researcher who kept using her as a research tool. To this, Jefuty replied that Helena shouldn't blame herself as her and Philip had demonstrated their kindness outside of experiments, despite forming a fake family (though she argued there wasn't enough ground to consider Philip as her father). Jefuty concluded that she had grown beyond just being the successful embryo used as a tool to study Relics thanks to Philip and Helena, and wanted to try loving someone else than the professors and protecting her family.

The inhibitor was a success, and Lige was freed from the voices of the Shrikes. Jefuty took her on a weapons training course, knowing that they would need it in the future. Helena found a mutation in Lige's genetic sequence, proving that most of her body, including skeletal structure, organs, blood vessels and nervous system, was very similar to Jefuty's, though made of Shrike cells. This finding would help her and Philip formulate the anti-Shrike serum they planned to use on Jefuty. This was around the same time Jefuty and Mendo met for the first time, as Helena and Philip had brought him to the lab in order to use their own child, whose genetic sequence was closest to Jefuty due to their shared mother, as a test subject for the serum. Helena had only agreed because her own body could no longer take the stress of the tests, and they perceived it as their punishment for agreeing to work with William. Philip optimistically saw it as giving their son a chance to fight the fate they burdened him with, and a chance to make him a potential human world-saver, instead of a fully-immune individual.

Back in the present, Lige's consciousness was momentarily freed from the Progenitor's erosion, speeding up her recovery to the point that Jefuty was able to leave the lab before the explosion occurred, and the TASA force left to meet Squad Razor in Krasnoyarsk Mountains before the base was hit by the air strike. The Werewolves' pursuit again forced them to abandon their vehicle some way from Razor, and Jefuty hoped that Jevon would be able to hold Oleg back this time as they prepared to fight their pursuers.

Units
  • Playable
    • Jefuty
    • Lige
  • Enemies
    • Shrike Consciousnesses
    • Scouts (illusion)
    • AA-03s (illusion)
Map
This level leads to Snow Mountain Interception.

No items or skills in this puzzle map, where your goal is to protect Lige from the Shrikes. Jefuty is healed after each successful segment. The direction of the turrets can be adjusted if you are standing near them, they will need to be carefully adjusted so their firing turns don't overlap.

The Memory Shards will combine into two key items called Memory Fragment I and Memory Fragment II (not shown on-screen), which are necessary to see the whole post-level story.

Secrets

Snow Mountain Interception

The Max SP of the entire team is increased from 70 to 80 and Training Simulation - Hunt is unlocked at the start of this level.

Story

While the TASA force is fighting its way to Squad Razor, Razor and Jevon arrive on the battlefield, soon followed by Oleg. Lige wakes up and also joins the battle. The AU forces eventually break through and board the transport to the evacuation point. En route, they receive a call from Crane, who accuses them of trying to kill him in the bombardment and keep his pay, and warns that the Central Defense Bureau has deployed forces en masse to recapture Lige. He offers to reveal a weak spot in the URNC's defenses to land the evacuation aircraft, and give them Lige's neural inhibitor. He demands five Reverse-Collapse devices in exchange, to be delivered in person in an abandoned village at the foot of Mount Kushtau. Carl agrees to make use of the delay before the transport arrives to meet Crane and pacify Lige, and Jefuty insists to take Lige with them so she can't massacre the TASA forces.

Crane is absent at the meeting point, and Jefuty warns the AU soldiers of the incoming armored ambush through the old heavy artillery unit tracks in the area.

Units
  • Playable
    • Jefuty
    • Mendo
    • Atena
    • Carl
    • Jevon
    • Lige
  • Enemies
    • Scouts
    • Elite Scouts
    • Snipers
    • Elite Snipers
    • Commandos
    • Elite Commandos
    • Medics
    • Elite Medics
    • Special Forces - Skulls
    • Special Forces - Nightmares
    • Special Forces - Cyclones
    • Elite Special Forces - Cyclones
    • Simargls
    • Porevits
    • Marzannas
    • Filins
    • AA-03s
    • AA-03B4M
    • Svarogs
    • Oleg
Map
This level leads to Lure the Enemy.

Same map as Chapter 3 Act 6, but with much limited opportunities to cause avalanches and much tougher enemies. Jevon will arrive as you ascend to attack enemies from the rear with his ultimate skill already active, giving you an opportunity to replenish your items (the TASA soldiers won't join the battle). The enemy will also send reinforcements shortly after when Oleg arrives on the field, but you'll have another preparation phase where Lige joins your team. Lige is specialized in close combat and drains enemy HPs, but doesn't have a lot of HP.

The AA-03 on the left side has a muzzle weapon accessory, and the boss carries a tier 3 turret material and advanced upgrade blueprint. The purple tile on the barricade contains a barrel weapon accessory.

Secrets

Lure the Enemy

Story

At the meeting point, Kirill tries to trap Jefuty, Mendo and Lige with his mines, but Carl has already taken over the traps and detonates them, dealing a blow to Kirill's troops. Their objective is to let Kirill live and interrogate him about the location of the inhibitor. When Kirill calls in the mobile fortress, Jevon and Atena's explosive traps expedite the fight and Kirill flees. But Lige's "neural cloud" becomes unstable, she loses control over her body and has to be paralyzed with a blood bullet. Jefuty and Mendo leave Lige under Carl, Atena and Jevon's watch while they go after Kirill to the abandoned village of Zatra. Jefuty stops Mendo when he attempts to follow Kirill into the house he used as refuge, as she needs to confirm the location of the inhibitor. Jefuty knows Kirill and Crane are different persons, and she suspects Crane will come help Kirill. She plans to use the bell tower at the center of the town as a sniping spot to eliminate Kirill and Crane once Mendo confirms the inhibitor's location.

Mendo is dumbfounded when he sees that Crane, who has been an MID informant for years, is Colonel Beria, the same regional commander who has been coordinating the attacks against them. Mendo relates that Beria's track record is perfectly ordinary and his career has been in a rut due to his backwater assignment. Jefuty gathers that he might have some history with Shrikes, thinking that Jefuty is one like Lige, and wanted to fabricate opportunities to kill them himself without the Central Army's knowledge. Jefuty laments that she would have made different choices earlier if she knew about Beria's involvement. Mendo confirms that Beria has the inhibitor, but before Jefuty can fire, Sugar appears, kills Beria and Kirill and destroys the inhibitor. Mendo manages to placate Jefuty and avoid a fight, but they receive a call from Atena warning of incoming enemies.

Units
  • Playable
    • Jefuty
    • Mendo
    • Carl
    • Lige
    • Jevon
    • Atena
  • Enemies
    • Scouts
    • Elite Scouts
    • Elite Snipers
    • Commandos
    • Elite Commandos
    • Medics
    • Elite Medics
    • Elite Machine Gunners
    • Kirill
    • Jarilo
    • Diberg
Map
This level leads to All Consuming.

Same map as Chapter 3 Act 7, but with a reverse-boss sort of first phase where every enemy except Kirill must be killed. Jevon and Atena are only available during the second phase, arriving from the top of the screen. No opportunity to sneak your units ahead this time, but all tanks will start with less HP and the Jarilos will not be mobile this time. Lige will go berserk during this second phase, becoming immobilized for one turn before entering a berserk state, attacking any unit near her, starting the next turn.

The armored fortress will drop a stock weapon accessory, the bottom tank has a grip weapon accessory. Defeating this Jarilo without entering its retaliation range will be difficult unless you have the proper firing range upgrades for Jefuty.

Secrets

All-Consuming

Jevon obtains the weapon Meteor at the start of this level.

Story

Jefuty and Mendo arrive after the URNC assault. While the TASA force survived, Lige has fallen to the Progenitor again and revives the URNC corpses. Jevon orders Sergei and the other regular TASA forces to fall back and secure an escape route, while they have no choice but to subdue Lige by force. Once she's pacified, Sugar and the Werewolves intervene, giving Lige's body the time to regenerate. On Sugar's order, Lige then kills the AU members, and Jefuty kills herself with a grenade.

Units
  • Playable
    • Jefuty
    • Mendo
    • Carl
    • Lige
    • Jevon
    • Atena
  • Enemies
    • β Shrike
    • Scouts (Shrike)
    • Elite Scouts (Shrike)
    • Snipers (Shrike)
    • Elite Snipers (Shrike)
    • Commando (Shrike)
    • Elite Commandos (Shrike)
    • Scouts
    • Commandos
Map
This level is a bad end. It will yield a Memory Point.

Same map as Chapter 3 Act 8, with more playable characters and a consequently much beefier boss. It will also be costly in blood bullets, you'll find some on the field but make sure you keep a few on hand to craft blood grenades if needed. The blood bullet upgrade negating the Shrikes' Blood Burst trait is very recommended.

Be careful with proximity mines and auto-targeting skills on this map: once under 50% HP, the boss will start using a new skill, Blood Burst Thorn, which will spawn 9 Blood Thorns on the field. Each of these structures can be targeted by the items and explode, causing uncontrolled Blood Bursts.

The bottom purple tile has a laser weapon accessory, and the top one a suppressor. The boss holds an elite upgrade kit. If all TASA forces leave alive, a Pill cheat item will be awarded.

Secrets

Race against Time

Story

After they opened the bridge to cut off their pursuers, Jefuty and Mendo are faced with heavy resistance. Their choice is to manage to break through to the northeast towards the convoy, or steal a snowmobile in a nearby shed.

By managing to break through to the convoy, Jefuty and Mendo ride with the GRF and reach Squad Razor's safehouse on time. When they try to fall back to the second safehouse in the mine, they find it already under the URNC's control and must fight their way to the exit tunnel.

Units
  • Playable
    • Mendo
    • Jefuty
  • Enemies
    • Scouts
    • Elite Scouts
    • Snipers
    • Commandos
    • Elite Commandos
    • Medic
    • Machine Gunner
    • Commander
Map
Exiting the map from the top leads to the level Preemptive Strike (only open before turn 6).
Exiting the map from the bottom leads to the level Support in the Woods.

The enemy commander has a sight weapon part and the scout at the top some materials to craft EMP Mines.

Secrets

Secret War

Training Simulation - Flanking will be unlocked at the start of this level.

Story

Jefuty and Mendo approach the base from the south and use the heavy snow to remain concealed from the enemy patrolling through the forest. Jefuty notices that Mendo seems more reliable this time, but thinks that it might be because of how she perceives him. She theorizes that like memories, emotions could also get stacked and amplified. They find the base mostly empty, the main force having been deployed to ambush the safe houses, and enter the base's prison to find Carl.

Units
  • Playable
    • Jefuty
    • Mendo
  • Enemies
    • Scouts
    • Elite Scouts
    • Snipers
    • Commandos
    • Elite Commandos
    • Commander
    • Elite Sniper (if discovered)
    • Elite Commander (if discovered)
Map
This level leads to The Rescue.

A stealth map. The purple tile at the bottom contains an advanced upgrade blueprint and the one at the top a grip weapon accessory (safe to stealthily access only after the truck has reached the end of the screen).

One of the ruins near the top road is unusual. If you step on it, it will reveal a secret passage to the bottom right of the forest, past the tight patrols of Commandos.

Secrets

The Rescue

Story

After entering the prison ward of the base, Mendo's scouting drone locates where Carl is being interrogated. While Jefuty enters the security room and plants a chip to replace the surveillance images, Mendo enters the guard room and secures an access card. After they leave the area for the secluded training grounds, Carl warns Jevon of the ambush, and he leaves the safe house after setting it to blow up. Carl still needs to carry out Kämpfe's orders to set up an attempt on William's life, which was the reason he let himself be captured to get into the base.

Jefuty shares more information about William and Lige, convincing Carl to include her rescue in his plan by revealing that she's also a fully-immune individual. She plans to create a diversion by making an appearance in the nearby quarantine zone, in order to make the Werewolves guarding Lige, and specifically Sugar, leave the base. After fighting off the Shrikes with the ability of her blood to dissolve Shrike cells, they'd use the underground river as a shortcut to return to the base, then break Lige free of the Progenitor's control and obtain William's location from her. With his location known and his Shrikes bodyguards away, William would be left open to an air strike. Carl calls Squad Razor as support for the battle in the quarantine zone, and agrees with Jefuty's request to look for Lige's neural inhibitor while he scouts the base to plant bombs and search for more intel about William. Mendo takes part in order to take revenge on William who caused the riot that killed in parents. To exploit the window of time after Lige's body has recovered and the moment the Progenitor fully takes over her mind, they set up the bait at 9PM and the capture at midnight.

In the quarantine zone, they find more URNC patrols than Jefuty expected. Mendo placates her, and claims he's confident in her plan due to his feeling of deja vu about the situations Jefuty talked about. At the appointed time, the combined AU forces launch their ambush.

Units
  • Playable
    • Jefuty
    • Mendo
    • Carl
  • Enemies
    • Scouts
    • Elite Scouts
    • Commandos
    • Medics
    • Commanders
Map
Initially, this level only leads to Enticement (bad ending!).
After unlocking the Divergence Point, leads to Negotiation.

A two-parts stealth map. The first part takes place in the bottom part of the map, and the characters are transported to the top part for phase 2.

Keep in mind that enemies sedated within view of a watchtower will create an alert. Phase 2 can be rendered trivial by accessing the entrance of the building directly to the left of the starting point, which will make all enemies disappear from the map, leaving only the watchtowers.

The purple tile to the left contains a stock weapon accessory (can be picked up on the way after Mendo cleared his first objective) and the one to the right contains a sight weapon accessory.

Secrets

No Escape

Story
Units
  • Playable
  • Enemies
Map
Secrets

Enticement

Carl obtains the weapon Draco at the start of this level.

Story

The AU troops cause a big ruckus during their battle in the contamination area. The URNC scouts report the presence of Jefuty, whom the Central Army wants captured. Sugar announces her arrival to the scene, unaware that Jefuty and the AU forces can easily escape the URNC's encirclement through the underground river and a Reverse-Collapsed boat, leaving holographic projectors behind to make the URNC believe they're still there. After using the acoustic generators to drown the Werewolves in ELIDs, Jefuty senses the Shrike consciousness trying to locate her, indicating that Lige is coming to her.

Units
  • Playable
    • Jefuty
    • Mendo
    • Carl
    • Atena
    • Jevon
  • Enemies
    • Scouts
    • Elite Scouts
    • Snipers
    • Elite Snipers
    • Commandos
    • Elite Commandos
    • Medics
    • Elite Medics
    • Machine Gunners
    • Elite Machiner Gunners
    • Commander
    • Elite Commander
    • Special Forces - Skull
    • Elite Special Forces - Nightmare
    • Special Forces - Cyclone
    • Boss: Elite Special Forces - Cyclone, Xion
    • Simargl
    • Devana
    • AA-03s
    • AA-03-B4Ms
Map
This level leads to Honeypot.

Straightforward extermination map with a healthy complement of ambushes and some fog of war at the middle point. Jevon and Atena will join the team for the boss fight.

The Commander holds a sight weapon accessory and the boss (who can prevent normal attacks with his skill and has a whopping 249 evade!) a sight weapon accessory.

Secrets

Honeypot

The Anti-Stealth Visual Range of the entire team is increased from 2 to 3 and the Training Simulation - Infiltration is unlocked at the start of this mission.

Story

The AU forces confront Lige and the Mitotic specimens in an ideal location near the base, far enough from the Werewolves and the air strike. During the battle, they witness fallen Shrike mitotic specimens being absorbed by live ones to increase their power. A strong blizzard picks up just as Lige and enemy reinforcements arrive, but the AU forces manage to bring Lige down before running away with her in tow.

After using the mountain terrain to lose their pursuers, Atena, Mendo, Carl and Jevon guard the sisters while Jefuty enters Lige's consciousness, to clear out the Progenitor's influence keeping her mind from the virtual cognition image and awaken her. To her surprise, she finds Mendo in Lige's mind.

Units
  • Playable
    • Jefuty
    • Mendo
    • Carl
    • Atena
    • Jevon
  • Enemies
    • Shrike mitotic specimen
    • Scouts
    • Snipers
    • Elite Snipers
    • Commandos
    • Elite Commandos
    • Medics
    • Elite Medics
    • Commanders
    • Machine Gunners
    • Elite Machine Gunner
    • AA-03s
    • Simargls
    • Porevit
    • Marzannas
Map
This level leads to Nightmare.

A big fight against four Shrikes, then the boss Lige. You'll have a chance to replenish your power items before the boss, but a blizzard inflicting bonus damage to units unless they stand on certain tiles (except Jefuty) will also appear at the same time. The amount of turns will be tight, so save up your skills, too.

At the first opportunity, the boss will use its first skill, which lets it dash to the highest-priority target within enemy visual range the next turn, regardless of distance. The boss will always prioritize Jefuty, then other characters, then equipments. The Marzanna drones among enemy ranks will give them a big boost to their field of vision, and finding out exactly what the enemy can see will be difficult due to the snowstorm, but this will give you an opportunity to lure the boss into a trap.

The Commander arriving after defeating the first Shrike holds a scope weapon accessory.

Secrets

Nightmare

Story
Units
  • Playable
    • Jefuty
    • Mendo
  • Enemies
    • Shrike Consciousness
    • Scouts (illusion)
Map
This level leads to Eviction Notice.
This level leads to Forward Pressure.

A puzzle map fought without skills or items.

Secrets

Eviction Notice

Story
Units
  • Playable
  • Enemies
Map
Secrets

Dead End

Story
Units
  • Playable
  • Enemies
Map
Secrets

Forward Pressure

Story
Units
  • Playable
  • Enemies
Map
Secrets

Mutual Destruction

Story
Units
  • Playable
  • Enemies
Map
Secrets

Rapid Advance

Story
Units
  • Playable
  • Enemies
Map
Secrets

Treacherous Road

Story
Units
  • Playable
  • Enemies
Map
Secrets

The Final Battle

Story
Units
  • Playable
  • Enemies
Map
Secrets

The Final Battle II

Story
Units
  • Playable
  • Enemies
Map
Secrets

Midnight Stratagem

Story
Units
  • Playable
  • Enemies
Map
Secrets

Negotiation

Dialog-only mission. Successfully completing the negotiation leads to Midnight Strategem (good ending), otherwise go to No Escape (bad ending).

Story

After Mendo and Jefuty rescue Carl from the URNC base, and warn the TASA team about the danger to their mine safehouse, the party discusses how to rescue Lige. Jefuty asks Carl to have MID review their files on Beria and Kirill, and arrange a negotiation with Beria (a.k.a. Crane) on the base, hoping to negotiate for the neural inhibitor.

Beria arrives and asks what his AU customers want. Jefuty asks for the neural inhibitor, telling Beria that she knows why he's keeping it and why he hates the Shrikes (due to the Warszawa Incident), and that Sugar is a β Shrike. She trades him some blood bullets for the inhibitor. Beria agrees to make arrangements to help Jefuty and the AU agents escape, and plans to confront Sugar.

Confrontation

Dialog-only mission. Successfully completing the negotiation leads to Lone Infiltrator (good ending), otherwise go to Caged Bird (bad ending).

Story

Jefuty and the AU agents infiltrate the URNC base to look for Lige and the neural inhibitor, but Carl is unable to find intel on the inhibitor's location. Based on the MID files on Beria, Jefuty determines that Beria has the inhibitor and decides to invite him to a private meeting on the base.

Beria arrives and asks what his AU customers want. Jefuty asks for the neural inhibitor, telling Beria that she knows why he's keeping it and why he hates the Shrikes (due to the Warszawa Incident), and that Sugar is a β Shrike. She trades him some blood bullets for the inhibitor. Beria agrees to make arrangements to help Jefuty and the AU agents escape, and plans to confront Sugar.


Previous Chapter: Chapter 3 Next Chapter: Chapter 5