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Agent/Assimilated/skill2data: Difference between revisions

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Skill2 down, just need icon.
 
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! text
! text
| colspan=10 | [Active]: This echelon can move to any Heliport within {$node_value} nodes. For the next two turns, it will take a {$debuff_value}% penalty to damage, accuracy, evasion and armor. [Passive]: When Agent is supported by HOC and Coalition units, all friendly Dolls gain {$crit_value}% crit rate and all ranged units gain 1 range upon engaging enemies in battle.
| colspan=10 | [Active]: This echelon can move to any Heliport within ($node_value) nodes. For the next two turns, it will take a ($debuff_value)% penalty to damage, accuracy, evasion and armor. [Passive]: When Agent is supported by HOC and Coalition units, all friendly Dolls gain ($crit_value)% crit rate and all ranged units gain 1 range upon engaging enemies in battle.
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! turn_cooldown
! turn_cooldown

Revision as of 14:54, 24 November 2023

Table documentation: Template:SkillPanel#Using skill subpages

name Hapless Assault
skilltype Combat
icon Agent_2
text [Active]: This echelon can move to any Heliport within ($node_value) nodes. For the next two turns, it will take a ($debuff_value)% penalty to damage, accuracy, evasion and armor. [Passive]: When Agent is supported by HOC and Coalition units, all friendly Dolls gain ($crit_value)% crit rate and all ranged units gain 1 range upon engaging enemies in battle.
turn_cooldown 5
node_value 3 3 3 4 4 4 5 5 5 any
debuff_value 90 87 83 80 77 73 70 67 63 60
crit_value 5 6 7 8 9 11 12 13 14 15