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LTLX 7000/skilldata: Difference between revisions

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Created page with "{| class=gf-table ! name | colspan=10 | Placeholder Name |- ! icon | colspan=10 | |- ! text | colspan=10 | Placeholder text, did you know this is a placeholder description, i..."
 
Changed to official EN name.
 
(2 intermediate revisions by one other user not shown)
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{| class=gf-table
{| class=gf-table
|-
! name
! name
| colspan=10 | Placeholder Name
| colspan=10 | Heterogenous Repulsion
|-
|-
! icon
! icon
| colspan=10 |  
| colspan=10 | LTLX7
|-
|-
! text
! text
| colspan=10 | Placeholder text, did you know this is a placeholder description, in case you haven't noticed this is in fact, a placeholder description. And these --> ($placeholder_value) <-- are question marks.
| colspan=10 | [Passive]: Reduces damage dealt to self from enemies directly ahead by ($pass_amr_value)%. [Active]: Performs an attack that does not deal damage, forcibly knocking back moveable enemies within a 150-degree frontal cone of 6 unit radius ahead of self by 5 units, and remove the targets' HP shields and buff effects. Additionally, increases self armour by ($pass_amr_value)% for every target knocked-back (up to 5 stacks max) and reduce self damage by ($dam_value)% for ($duration) seconds.
|-
! initial
| colspan=10 | 5
|-
! cooldown
| 20 || 19.6 || 19.1 || 18.7 || 18.2 || 17.8 || 17.3 || 16.9 || 16.4 || 16
|-
! pass_amr_value
| 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 20
|-
! dam_value
| 30 || 27 || 24 || 21 || 18 || 15 || 12 || 8 || 4 || 0
|-
|-
! placeholder_value
! duration
| ? || ? || ? || ? || ? || ? || ? || ? || ? || ?
| 6 || 6.2 || 6.4 || 6.6 || 6.8 || 7 || 7.2 || 7.4 || 7.7 || 8
|-
|-
|}
|}

Latest revision as of 21:43, 11 December 2023

name Heterogenous Repulsion
icon LTLX7
text [Passive]: Reduces damage dealt to self from enemies directly ahead by ($pass_amr_value)%. [Active]: Performs an attack that does not deal damage, forcibly knocking back moveable enemies within a 150-degree frontal cone of 6 unit radius ahead of self by 5 units, and remove the targets' HP shields and buff effects. Additionally, increases self armour by ($pass_amr_value)% for every target knocked-back (up to 5 stacks max) and reduce self damage by ($dam_value)% for ($duration) seconds.
initial 5
cooldown 20 19.6 19.1 18.7 18.2 17.8 17.3 16.9 16.4 16
pass_amr_value 10 11 12 13 14 15 16 17 18 20
dam_value 30 27 24 21 18 15 12 8 4 0
duration 6 6.2 6.4 6.6 6.8 7 7.2 7.4 7.7 8