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Ballista/skilldata: Difference between revisions

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skill
 
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! text
! text
| colspan=10 | Passive: Periodically adds a layer 1 marker to the enemy every ($delay_duration) seconds. Each time the skill is turned on, it triggers an additional attack on the marked target and consumes a layer 1 mark. The active effect lasts ($time_value) seconds or until the tag is all consumed.
| colspan=10 | [Passive]: Apply 1 layer of marks to enemies every ($delay_duration) seconds (These marks can stack). [Active]: Each normal attack will target a marked enemy and activate an additional attack while consuming 1 mark. Skill lasts for ($time_value) seconds or until all marks are consumed.
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! initial
! initial
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! cooldown
! cooldown
| 20| 19.6 || 19.1 || 18.7 || 18.2 || 17.8 || 17.3 || 16.9 || 16.4 || 16
| 20 || 19.6 || 19.1 || 18.7 || 18.2 || 17.8 || 17.3 || 16.9 || 16.4 || 16
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! delay_duration
! delay_duration

Latest revision as of 08:02, 3 December 2019

name Falcon Strike
icon comboBuffSelf
text [Passive]: Apply 1 layer of marks to enemies every ($delay_duration) seconds (These marks can stack). [Active]: Each normal attack will target a marked enemy and activate an additional attack while consuming 1 mark. Skill lasts for ($time_value) seconds or until all marks are consumed.
initial 8
cooldown 20 19.6 19.1 18.7 18.2 17.8 17.3 16.9 16.4 16
delay_duration 3 2.8 2.7 2.5 2.3 2.2 2 1.8 1.7 1.5
time_value 4 4.2 4.4 4.7 4.9 5.1 5.3 5.6 5.8 6