Dreamer/Assimilated/skill3data: Difference between revisions
< Dreamer | Assimilated
Dreamer Skill 3 Added. |
Fix 2 |
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! icon | ! icon | ||
| colspan=10 | Dreamer3 | | colspan=10 | Dreamer3 | ||
|- | |||
! skilllevelcount | |||
| colspan=10 | 5 | |||
|- | |- | ||
! text | ! text | ||
| colspan=10 | When in Defense Mode, increase effective attack range to 16 while also raising critical chance by ($crit_chance_value)% and critical damage by ($crit_damage_value)%. Every attack deals guaranteed damage. When not in Defense Mode, all friendly ranged units gain ($dam_value)% damage and ($rof_value)% rate of fire, while friendly melee units gain ($dam_reduc_value)% damage intake reduction. | | colspan=10 | When in Defense Mode, increase effective attack range to 16 while also raising critical chance by ($crit_chance_value)% and critical damage by ($crit_damage_value)%. Every attack deals guaranteed damage. When not in Defense Mode, all friendly ranged units gain ($dam_value)% damage and ($rof_value)% rate of fire, while friendly melee units gain ($dam_reduc_value)% damage intake reduction. | ||
|- | |- | ||
! | ! cost | ||
| colspan=10 | | | colspan=10 | No Cost | ||
|- | |- | ||
! crit_chance_value | ! crit_chance_value | ||
| 5 || 6 || 7 || 8 | | 5 || 6 || 7 || 8 || 10 | ||
|- | |- | ||
! crit_damage_value | ! crit_damage_value | ||
| 5 || 6 || 7 || 8 | | 5 || 6 || 7 || 8 || 10 | ||
|- | |- | ||
! rof_value | ! rof_value | ||
| 5 || 6 || 7 || 8 | | 5 || 6 || 7 || 8 || 10 | ||
|- | |- | ||
! dam_value | ! dam_value | ||
| 5 || 6 || 7 || 8 | | 5 || 6 || 7 || 8 || 10 | ||
|- | |- | ||
! dam_reduc_value | ! dam_reduc_value | ||
| 10 || 12 || 14 || 16 | | 10 || 12 || 14 || 16 || 20 | ||
|- | |- | ||
|} | |} |
Latest revision as of 19:09, 4 March 2023
name | Hawkeye Protection | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
skilltype | Passive | |||||||||
icon | Dreamer3 | |||||||||
skilllevelcount | 5 | |||||||||
text | When in Defense Mode, increase effective attack range to 16 while also raising critical chance by ($crit_chance_value)% and critical damage by ($crit_damage_value)%. Every attack deals guaranteed damage. When not in Defense Mode, all friendly ranged units gain ($dam_value)% damage and ($rof_value)% rate of fire, while friendly melee units gain ($dam_reduc_value)% damage intake reduction. | |||||||||
cost | No Cost | |||||||||
crit_chance_value | 5 | 6 | 7 | 8 | 10 | |||||
crit_damage_value | 5 | 6 | 7 | 8 | 10 | |||||
rof_value | 5 | 6 | 7 | 8 | 10 | |||||
dam_value | 5 | 6 | 7 | 8 | 10 | |||||
dam_reduc_value | 10 | 12 | 14 | 16 | 20 |