Architect/Assimilated/skill4data: Difference between revisions
< Architect | Assimilated
Created page with "{| class=gf-table ! name | colspan=10 | Soak Through |- ! skilltype | colspan=10 | Passive |- ! icon | colspan=10 | Architect4 |- ! text | colspan=10 | When Architect is prese..." |
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{| class=gf-table | {| class=gf-table | ||
! name | ! name | ||
| colspan=10 | | | colspan=10 | Penetration | ||
|- | |- | ||
! skilltype | ! skilltype | ||
Line 7: | Line 7: | ||
|- | |- | ||
! icon | ! icon | ||
| colspan=10 | | | colspan=10 | BossArchitect4 | ||
|- | |||
! skilllevelcount | |||
| colspan=10 | 5 | |||
|- | |- | ||
! text | ! text | ||
| colspan=10 | When | | colspan=10 | When this unit is on the field, all friendly explosive damage is increased by ($dmg_value)%. | ||
|- | |- | ||
! dmg_value | ! dmg_value |
Latest revision as of 21:11, 15 October 2024
name | Penetration | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
skilltype | Passive | |||||||||
icon | BossArchitect4 | |||||||||
skilllevelcount | 5 | |||||||||
text | When this unit is on the field, all friendly explosive damage is increased by ($dmg_value)%. | |||||||||
dmg_value | 12 | 14 | 16 | 18 | 20 |