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Zas M21/Strategy

700 bytes added, 14:55, 3 October 2018
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Zas stuff
*If the skill hits less than 3 units, Zas herself will do more damage per shot for a duration.
Her grenade launching animation is different from all other grenadier ARs, Zas is able to launch her grenade, allowing it to hit almost immediately after launch, and trigger the secondary effect, the typical wind up animation found on {{doll name|HK416|AR|5}} is not present on Zas. It is also worth noting Zas' grenades travels almost instantly, it is possible that Zas' grenade is grenades are not a real grenadegrenades, but instead scripted similar to an auto attackattacks, allowing instant hits with a very little chance to miss the splash.
=== Stats ===
Zas excels in the field of damage, her default damage attribute is consider above average high amongst AR dolls. Her default rate of fire and accuracy stats are considered average amongst AR dolls, overall fairy decent in terms of stats.
=== Combat Performance ===
Zas' skill may deceive players at first glance, lead many players believing that Zas is just another simple grenadier type AR doll, however . However this is not the case. , Zas' physical role within the echelon and actual combat performance changes when facing different enemy formations/compositions, simply alternated with the amount of enemies she hit with her grenade splash.
==== Damage increase type DPS AR ====
If her grenade manages to hit less than 3 targets, or simple the combat session had very little amount of enemiesto start with, Zas will be able to increase her own damage when her grenade hits, up to a total of 60% self damage increase. This combined with her innate high damage attribute, Zas is primarily classified as a damage increase type AR. The damage dealt from the initial grenade splash combined with her sudden 60% damage increase, Zas can quickly deliver a sizable amount of damage to enemies on the field.
However it is to be noted her damage up duration only last for 5 seconds max, her DPS output is considered high for short duration combats, in extended combat sessions she may not be able to compete against AR dolls with long skill duration such as {{doll name|G41|AR|5}} and {{doll name|Type 95|AR|5}}.
==== Specialized Debuffer Grenadier ====
{{Main|Guide:Strategies#6-3N_Zas_Run}}
Zas' fast launching animation can be capitalized even further, noticing the effectiveness against Dinergate/Tarantula units, Zas is often used by players for a low resources consumption leveling technique known as Zas runRun. Zas run Run utilizes her rapid grenade unleash and high coverage area to defeat large swarms of Dinergate/Tarantula units, being the only one resupplied within an echelon, the player can effectively level up 4 T-Dolls but only consume one T-Doll's worth of supplies. For more details visit main article.
== Formation ==
=== Compatibility ===
'''NOTE!''' This recommendation section only comments on suitable formation compatibility for Zas under standard conditions, Zas Run prerequisites are detailed and could have positive/negative impacts for the run, players should not perform Zas Run with standard formation tile buffs applied on Zas. For Zas Run prerequisites, see the [[Guide:Strategies#6-3N_Zas_Run|main article]] for details.
Zas is able to boost her own damage, which means she will benefit more from rate of fire tile bonuses, however boosting rate of fire will allow Zas to unleash more shots while she is under the effect of increased damage. However if the player wishes desires to use Zas purely for her single initial grenade hit and splash as much damage as possible in one volley, they should consider applying damage tiles.
*Examples of SMG dolls providing rate of fire bonus are {{doll name|UMP9|SMG|4}}, {{doll name|JS 9|SMG|5}} and {{doll name|MP7|SMG|5}}
*Examples of SMG dolls providing damage bonus are {{doll name|UMP45|SMG|4}}, {{doll name|Type 79|SMG|5}} and {{doll name|AK-74U|SMG|5}}
== Equipment ==
'''NOTE!''' This recommendation section only comments on suitable equipment for Zas under standard conditions, Zas Run prerequisites are detailed and could have positive/negative impacts for the run, players should double check Zas' attributes altered by equipped items when performing Zas Run. For Zas Run prerequisites, see the [[Guide:Strategies#6-3N_Zas_Run|main article]] for details.
:'''Slot 1'''
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