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Guide:Strategies

816 bytes added, 22:50, 24 May 2018
Notable Stages
==== 6-3N Zas Run ====
[[File:6-3N Zas Run.gif|right]]
On 6-3N, the player can use '''1-link''' {{doll name|Zas M21|AR|5}} to minimize the resource used even further. The resupplying process is very similar to rest of these runs, but the process is extremely specific. However, this is by far the most a very resource-efficient XP and equipment grinding method discovered thus far.
It should be noted that Zas M21 isn't obtainable yet in global server.
===== Process =====
Process is mostly similar to the original. You engage the armored [[DinergateTarantula]]s and let the auto-skill do the job. Keeping Zas at 1-link for this will save you even more resources as more dummy links will use more resources while extra links don't affect grenade skill. ==== 8-1N Zas Run ====Similar to the one above, but much more difficult and much more rewarding. This is actually the most efficient way to grind for XP and equipment. There is also no XP penalty with doll's level, so even dolls that have finished Mod 3 can be brought here as passenger for leveling, for whatever reason you wish to do it for. For this one, you need to kill [[Dinergate]]s with base attacks and then kill the Tarantulas with the grenade. This means you need 2 full 5-link Zas' with '''least 93 damage''' and the fire rate has to be between 61~62 or 69~74. Considering that Zas' stats at level 100 affinity 100 is 58 damage and 75 rate of fire, and fully upgraded equipment can get firepower up to 86, '''you need technical fairies to buff Zas' damage up to the required 93!''' Note: 8N is only available in Chinese server for now.
==== Airstrike Run ====

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