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Guide:Strategies

1,791 bytes added, 17:18, 22 May 2018
6-3N Zas Run
* You need 2 Zas M21s.
** It's better to keep both 1-link.
** Both needs to have '''skill damage of at least 77 while keeping damage below 90!''' This is to make sure the grenade does at least 65 damage to every link of every enemy echelons while none of the enemies die from base attacks so that they don't , which causes them to attack before the grenade goes out. See the table below.** Not only do you have to worry about the damage, but you need to cut the Rate of Fire at specific value to make sure The delay made by her base attack doesn't delay the skill too much that the grenade goes out too late and get hurt. Rate of fire can easily be adjusted using red dots or eotechs. Also see the table below.
* '''Automatic skill use needs to be on.'''
* Although XP grinding dolls having ammo/food or not wasn't a problem, for Zas run it's important that the rest of the dolls are unable to attack or use skills.
* You need the same 2-echelon like the rest of these runs.
** The formation needs to be L-shape formation as seen in the gif above. Make sure to place Zas where it is shown.
** '''Mind the buffs! ''' Keep watch on the '''Damage and Rate of Fire buffs''' applied to the Zas, ''including'' the [[Technical Fairies]]' buffs!
Damage Table
{| class="wikitable" border="1"
RoF Table
{| class="wikitable" border="1solid 1px black"
|-
! Rate of Fire
|-
| 43
|rowspan="2" style="background-color: #00ff00;"| 103
|rowspan="7"| Yes
|-
|-
| 45
| style="background-color: #00ff00;"| 100
|-
| 46
| style="background-color: #00ff00;"| 97
|-
| 47
|rowspan="2" style="background-color: #00ff00;"| 94
|-
| 48
|-
| 49
| style="background-color: #00ff00;"| 91
|-
| 50
|rowspan="2" style="background-color: #ffd000;"| 117
|rowspan="6"| No
|-
|-
| 52
|rowspan="2" style="background-color: #ffd000;"| 113
|-
| 53
|-
| 54
|rowspan="2" style="background-color: #ffd000;"| 109
|-
| 55
|-
| 56
|rowspan="2" style="background-color: #00ff00;"| 105
|rowspan="7"| Yes
|-
|-
| 58
|rowspan="2" style="background-color: #00ff00;"| 101
|-
| 59
|-
| 60
|rowspan="3" style="background-color: #00ff00;"| 97
|-
| 61
|-
| 63
|rowspan="3" style="background-color: #ffd000;"| 116
|rowspan="6"| No
|-
|-
| 66
|rowspan="3" style="background-color: #ffd000;"| 111
|-
| 67
|-
| 69
|rowspan="3" style="background-color: #00ff00;"| 106
|rowspan="6"| Yes
|-
|-
| 72
|rowspan="3" style="background-color: #00ff00;"| 101
|-
| 73
|-
| 75
|rowspan="4" style="background-color: #ffd000;"| 115
|rowspan="4"| No
|-
|-
| 79
|rowspan="5" style="background-color: #00ff00;"| 109
|rowspan="10"| Yes
|-
|-
| 84
|rowspan="5" style="background-color: #00ff00;"| 103
|-
| 85
|-
| 89
|rowspan="5" style="background-color: #ffd000;"| 113
|rowspan="5"| No
|-
|-
| 94
|rowspan="6" style="background-color: #00ff00;"| 106
|rowspan="6"| Yes
|-
|-
| 100
|rowspan="8" style="background-color: #ffd000;"| 113
|rowspan="8"| No
|-
|-
| 108
|rowspan="13" style="background-color: #00ff00;"| 105
|rowspan="13"| Yes
|-
|}
wip===== Process =====Process is mostly similar to the original. You engage the armored [[Dinergate]]s and let the auto-skill do the job. Keeping Zas at 1-link for this will save you even more resources as more dummy links will use more resources while extra links don't affect grenade skill. ==== Airstrike Run ====Airstrike run is another extremely useful grinding method that can be used on 5-2N, 6-3N, and 10-5. It utilizes [[Airstrike Fairy]] to wipe out the enemies. This method does not consume any resources, but it does constantly drain Support Order. ===== Preparation =====* You need an airstrike fairy.** For 5-2N and 6-3N, the skill level doesn't matter.** For 10-5, however, you must get the Airstrike Fairy's skill level to max for the 500 damage.* You only need 1 echelon of all dolls that needs XP grinding. No resupplying is needed.

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