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==Experience Training==
[[File:Combat Simulator.PNG|450px|right|thumb|Experience Training]]
Experience training is identical to actual combat, with two main several exceptions. T-Dolls which die in combat here will not lose affection. Additionally, there is no enemy phase.and T-Dolls do not consune Ammo or MRE's
Experience training cannot be paused once it is started.
Once it is completed, you will receive some amount of experience split evenly between all T-Dolls present in the simulation, meaning the less T-Dolls you bring the more individual exp they will each gain. The amount of experience given is dependent on the difficulty of the mission and on the number of enemy echelons you successfully eliminated, with a 2x bonus awarded for fully clearing the mission. Leaving low-level teams you want to level on drop zones and bringing just enough to clear the mobs is an effective strategy for maximizing efficiency, but be careful as the mission will be failed if all T-Dolls are killed. Even if only one T-Doll survives the simulation can be cleared and the valuable bonus exp awarded. Furthermore, no additional exp is awarded to a squad that defeats a mob.
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