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Girls' Frontline

2,630 bytes added, 20:56, 7 December 2022
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For a list of story chapters, see [[Story]]. For a list of limited time events, including story events, see [[Events Overview]]. For information on the world of Girls' Frontline, see [[Lore]]. For events with storylines, see [[:Category:Story Events|Story Events]] and [[:Category:Collaboration Events|Collaboration Events]].
==Development history=====History===
[[File:GFL First Beta.jpg|right|300px|thumb|A screenshot of Girls' Frontline's first beta.]]
[[File:AR Team Lowlight concept.jpg|thumb|Concept art for [[AR Team]].]]
Girls' Frontline can be seen as the fusion of the concepts from [[MICA Team]]'s previous projects, using both the Sci-Fi war story from the [[Codename: Bakery Girl]] game and the light-hearted gun anthropomorphism from the [[Guns&Girls]] doujin series.
Mica Team (incorporated as Shanghai LBX Network Technology Company, and later [[Sunborn|Shanghai Sunborn Network Technology Company]]) started development on Girls' Frontline in early 2015. Mica's lead Yuzhong (羽中, a pseudonym) enlisted the help of his personal friend and CEO of Yostar, Yao Meng (姚蒙), who established Shanghai Array Network Technology Company (上海阵面网络公司) to help fund and produce the game. Yuzhong and Yao Meng had previously worked together on a short-lived amateur games fanzine, then on Codename: Bakery Girl in 2013 with Yao Meng's previous company GameMaster. Array was expected to handle distribution of the game and its derivative products and share revenues with Sunborn in Mainland China, Hong Kong, Macau, Taiwan and Japan.<ref name=Chuapp />
The game was first announced on 4 June 2015 with an expected release date for October 2015, then shown during ComiCup 16.<ref>Game announcement on [https://www.hexieshe.com/650177/ Hexieshe] and [http://www.chuapp.com/article/171949.html Chuapp]</ref> The first beta for the game launched on 31 August 2015 with an initial distribution of 500 accounts, and attracted a total of about 6000 people. The second beta launched on 26 October 2015, with an initial distribution of 6000 codes. With 3000 to 4000 players logging in at once, the game's servers crashed for 8 hours due to various technical oversights from Mica Team. About 10,000 activation codes were distributed in total for the second beta. 2 hours after the launch of the third beta on 25 January 2016, the servers went unresponsive for 9 days and problems with the game's Weibo account prevented Mica Team from communicating on the issue during a day and a half. The beta players nonetheless spent around 2 million RMB in the cash shop, expecting their accounts to be transferred in full to the final game. The game was delayed after the third beta, then scheduled for release in Mainland China on 20 May 2016.
Chuapp reported that the game's development was significantly hindered by repeated miscommunication, reduced team sizes, lack of internal skills, unclear distribution of responsibilities, legal disputes and general trust issues between Sunborn and Array. Shanghai Xinfan Asset Management, one of Sunborn's main investors, reportedly pushed Sunborn to end their partnership with Array in favor of [http://www.windplay.cn/ Windplay] and later [http://www.digisky.com/ Digital Sky], who would become Sunborn's launch partners. The internal debacle was followed by the general public on Weibo and described by Chuapp as the second big public drama on the Chinese mobile games market after Warship Girls R. Due to contractual issues with Array, Sunborn was denied access to data from the third beta and asked beta players to take on a multi-steps verification system to transfer their accounts to the final game. Array ceased operating after the partnership with Sunborn ended.<ref name=Chuapp>[https://docs.google.com/document/d/1SPU1NIu8z7avwSDq3hpXLEyg64rBqbjCRKkX3fFBQyE/edit Translated article from Chuapp]</ref><ref>[https://weibo.com/p/1001603976919883368606 Array's Breach of Contract public announcement]</ref> An estimated 30 Sunborn members worked on the initial game development.<ref>[https://www.bilibili.com/video/BV1af4y197ma/ Girls' Frontline Summer Event Livestream] ([https://docs.google.com/document/d/1qwdOPiUdXHQvCBxD3v2ApmBANM18M77XKfgEGiF9EV4/edit Translation])</ref>
The Japanese release was announced Skills for the characters Neptunia, Noire and Blanc from Compile Heart and Idea Factory's Hyperdimension Neptunia series dating from early 2018 point to a collab event being considered. [https://tieba.baidu.com/p/5941038435 Datamined chibi files] found in January 2016 to be handled by November 2018 revealed that Sunborn had worked on characters Aliasse and Riela, and later [https://webgall.archivedcinside.orgcom/mgallery/webboard/20160318165041view/http?id=micateam&no=824079 Imca], [https://dlgall.wave-gamedcinside.com/ Wave-Gamemgallery/board/view/?id=micateam&no=823887 Selvaria] and planned for the same year,<ref>[httphttps://wwwgall.chuappdcinside.com/articlemgallery/board/view/?id=micateam&no=823955 Alicia] and [https://223822gall.dcinside.html Chuapp articlecom/mgallery/board/view/?id=micateam&no=824049 Edy]</ref> but the partnership was scrapped from Sega's Valkyria Chronicles series, including normal, swimsuit and the game delayed to July 2018 due to a trademark dispute where Sunborn Japan engaged in legal proceedings to buy the name Girls' Frontline (少女前線) from its local ownersValkyria form chibis, but was unable to do so as it had been transferred to a third party before the expected transaction date. The trademark is instead known well as Doll's Frontline (ドールズフロントライン) in Japan.<ref>[https://wwwgall.4gamerdcinside.netcom/gamesmgallery/405board/G040593view/20180717006/ 4Gamer?id=micateam&no=824011 enemies] and [[Technical Fairies]] (JP) news article about Girls' Frontline copyright issues in Japan.</ref> The original trademark was acquired by Sunborn in Japan based on December 2020Isara and Juliana, hinting that a collaboration event had been planned at some point.<ref>Soon after, [https://www.j-platpatzhihu.inpit.go.jp/c1800/TRcom/JP-2016-029961question/90CEF99DCA601185BF629672A7C69BBC40F2B7A46F98C6A4C49903144B9858B0300840243/40answer/en Japan Platform for Patent Information527504256 an anonymous source]</ref>claimed that Sunborn and Sega had cancelled the partnership after Sega pushed contractual terms disadvantageous to Sunborn.
[[Dormitory|Dormitories]] and [[T-Doll Costume Index|Costumes]] were added to the game in October 2016, Shotgun T-Dolls in January 2017, [[Technical Fairies]] in July 2017, Neural Upgrade in January 2018, [[Heavy Ordnance Corps]] in July 2018, [[Forward Base]] in August 2019, [[Protocol Assimilation]] in March 2020 and [[Luffberry Chess]] in April 2021.
 
The partnership between Sunborn and Digital Sky for distribution of the game in Mainland China ended in April 2020.<ref>[https://gf-cn.sunborngame.com/NewsInfo?id=5557 Notice of transfer for Digital Sky accounts on the official site]</ref> Sunborn distributes the game internally in all regions (under the name Darkwinter Software for the Android release) except in Korea and Taiwan, where it is distributed by local branches of X.D. Network. As of the game's fifth anniversary, more than 13,400,000 player accounts had been registered.<ref>[https://docs.google.com/document/d/1EkFe5_oF7gM7BA_g2i1IZuchQzKqmua3YOyLmWy-hX0/edit# Girls' Frontline Carnival 2021]</ref>
 
===Japanese release===
The Japanese release was announced in January 2016 to be handled by [https://web.archive.org/web/20160318165041/http://dl.wave-game.com/ Wave-Game] (who at one point were to handle customer service for the original release<ref>[https://weibo.com/1370692337/CF5Pr5MCx Weibo post on customer service recruitment]</ref>) and planned for the same year,<ref>[http://www.chuapp.com/article/223822.html Chuapp article]</ref> but the partnership was scrapped and the game delayed to July 2018 due to a trademark dispute where Sunborn Japan engaged in legal proceedings to buy the name Girls' Frontline (少女前線) from its local owners, but was unable to do so as it had been transferred to a third party before the expected transaction date. The trademark is instead known as Doll's Frontline (ドールズフロントライン) in Japan.<ref>[https://www.4gamer.net/games/405/G040593/20180717006/ 4Gamer] (JP) news article about Girls' Frontline copyright issues in Japan.</ref> The original trademark was acquired by Sunborn in Japan on December 2020.<ref>[https://www.j-platpat.inpit.go.jp/c1800/TR/JP-2016-029961/90CEF99DCA601185BF629672A7C69BBC40F2B7A46F98C6A4C49903144B9858B0/40/en Japan Platform for Patent Information]</ref>
 
===Story===
Yuzhong shared in a 2017 Gamecores podcast that 20 story chapters were planned.<ref>[https://www.bilibili.com/video/BV14x411M7Xu/ Bilibili (14:10)]</ref>
Skills for On Weibo, Yuzhong detailed the difficult process of producing the more ambitious [[Singularity]] event and the writing troubles associated with the increased complexity in the interplay of characters Neptunia, Noire and Blanc from Compile Heart factions. With Chapter 10 released at the end of December 2017 and Idea Factory's Hyperdimension Neptunia series dating from early 2018 point after a holiday break, the team had less than a month to a collab produce the event being consideredbefore its release date in early February, using the HOC System and image assets prepared in advance. The “Bad End” routes introduced in [[https://tieba.baidu.com/p/5941038435 Datamined chibi filesContinuum Turbulence]] found in November 2018 revealed that Sunborn were planned for Singularity, but had worked on characters Aliasse to be abandoned and Rielaonly the notion of multiple stories unfolding at the same time was kept. The lengthy exposition by Havier in part 3 was originally intended to be pieced together by the players instead, and later [https://gallbut this would have required too many levels.dcinside.com/mgallery/board/view/?id=micateam&no=824079 Imca]Part 3 also originally contained three story routes, [https://gallbut they had to be merged into one.dcinsideYuzhong announced a slower release pace to increase quality of the next events.com/mgallery/board/view/?id=micateam&no=823887 Selvaria], <ref>Weibo posts [https://gall.dcinsideweibo.com/mgallery/board/view1370692337/?id=micateam&no=823955 AliciaG6s9Oc4oY] and [https://gall.dcinsideweibo.com/mgallery/board/view1370692337/?id=micateam&no=824049 EdyG6tzkx4cl] from Sega's Valkyria Chronicles series, including normal, swimsuit and Valkyria form chibis, as well as [https://gall.dcinsideweibo.com/mgallery1370692337/board/viewGuWyeDbIn]</?id=micateam&no=824011 enemies] and [[Technical Fairies]] based on Isara and Juliana, hinting that a collaboration event ref> He had been planned at some pointpreviously complained about the quality of Chapter 10 not meeting his expectations due to tight time constraints. Soon after, <ref>[https://www.zhihuweibo.com/question1370692337/300840243FAJd1p0cc Weibo post]</answer/527504256 an anonymous source] claimed that Sunborn and Sega had cancelled the partnership after Sega pushed contractual terms disadvantageous to Sunborn.ref>
[[Dormitory|Dormitories]] and [[T-Doll Costume Index|Costumes]] were added According to the game then writer Jano, special in October 2016, Shotgun T-Dolls in January 2017, game dialogues for the second anniversary are meant to take place after Singularity.<ref>[[Technical Fairies]] in July 2017, Neural Upgrade in January 2018, [[Heavy Ordnance Corps]https://m.weibo.cn/status/4241534708529547 Original Weibo post] in July 2018(locked), [[Forward Base]] in August 2019, [[Protocol Assimilation]] in March 2020 and [[Luffberry Chess]https://twitter.com/k__hayasi/status/998143151024951296 Mirror link] in April 2021.</ref>
The partnership between Sunborn and Digital Sky for distribution of the game Gunslinger Girl's author Yu Aida confirmed in Mainland China ended in April 2020.<ref>a [https://gf-cn.sunborngametwitter.com/NewsInfo?id=5557 Notice of transfer for Digital Sky accounts on aidayu02/status/1315239340952309762 Twitter post] that the official site[[Dream Theatre]]</ref> Sunborn distributes the game internally in all regions (under the name Darkwinter Software for the Android release) except in Korea and Taiwan, where it is distributed by local branches of Xevent was not to be considered canon to Girls' Frontline story.D. Network. As of the gameGirls's fifth anniversary, more than 13,400,000 player accounts had been registered.<ref>Frontline official Korean Twitter account [https://docs.googletwitter.com/documentgirlsfrontlinek/dstatus/1EkFe5_oF7gM7BA_g2i1IZuchQzKqmua3YOyLmWy-hX0/edit# Girls1319126401140674560 acknowledged] that they used a version of the story differing from the author' Frontline Carnival 2021]</ref>s intents.
===Prerelease media===

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