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Revision as of 05:28, 10 May 2024 by AndyVipEvil (talk | contribs) (Created page with "//Since my information will be based on the current stat and not code-building yet I will just send these instead How to obtain: Macqiato Event Recruitment Skills and details:...")
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//Since my information will be based on the current stat and not code-building yet I will just send these instead How to obtain: Macqiato Event Recruitment Skills and details: Weakness: Light, Fire - Lone Wolf Realm Lv.1/Max (Heavy) Basic attack/accuracy

Stability damage: 2

Select an enemy target within a 9-titles radius and deal physical damage equal to 80% ATK.

- Cold and sharp Lv.1 (Require 2 Skill points) (Heavy, Ice) Active/accurate

Stability damage: 1

Select an enemy target within a 9-block radius and deal Ice damage equal to 130% ATK. If this is a critical hit, increase the damage to 10%.

- Professional means Lv.1 (CD: 3 rounds) (Heavy) Active/Accurate/Gain

Stability damage: 2

Select an enemy target within a 9-block radius, cause physical damage equal to 100% ATK, gain 4 skill points, and obtain 2 stacks of conventional strategies.

Conventional strategy: Reduce taken range damage received by 25%. Each time you receive range damage, 1 stack is consumed, up to 3 stacks.

- Absolute Defense Lv.1 Ultimate/Bonus/Counterattack/Debuff (CD: 3 rounds)

Obtain Ice shield and Alert, which last for 2 rounds. The amount absorbed by the Ice shield is equal to 65% ATK, up to 80% of the maximum HP value.

Ice shield: Consume the Ice shield to offset the same amount of damage. When the Ice shield is broken, the enemy that breaks it will be frozen for 1 round. Cannot be dispelled.

Alert: When the Ice shield still available, when an enemy unit within range launches a basic attack or active skill on a friendly unit, counterattack it, causing Ice damage equal to 80% ATK and deal 2 points of stability damage, and applying Freeze, which lasts for 1 round and can be triggered up to 2 times per round. Cannot be dispersed.

Freeze: Mobility is reduced by 1 grid; at the end of the action, if there are 2 stack of Freeze, it will be converted into Stiff Cold, lasting for 1 round; up to 2 stacks.

Stiff Cold: Unable to move, unable to use active skills.

Counterattack: Makes an attack; cannot be triggered by Ambush, Counterattack, and Support attacks.

- Battlefield Insight Lv.1 Passive/Buff

At the beginning of the round, if your HP is at 80% or higher, gain insight, increase Crit chance by 30%, reduce Crit damage by 10%, which will last until the start of the next round.

When attacking an enemy with Freeze, ignores 4 stability points, and the damage caused to the target is increased by 15%; when attacking an enemy target with Stiff Cold, it ignores 6 stability points, and the damage caused to the target is increased by 30%; cannot stack.

Insight: The range of the Ultimate is increased by 1 title.

Evolve:

V1: Cold and sharp Lv1 -> Lv2 After attacking twice, the critical hit damage will no longer be increased, and the damage caused will be reduced to 80% ATK. If the first attack results in a critical hit, the critical chance of the second attack is increased by 100%, and the critical hit damage is increased by 50%.

V2: Absolute Defense Lv1 -> Lv2 The number of triggers for counterattack increases by 1 per round.

V3: Battlefield Insight Lv1 -> Lv2 When attack an enemy target with Freeze, the the ignored stability points is increased to 6 points; when restraining an enemy target with Stiff Cold, the ignored stability points is increased to 10 points.

V4: Professional means Lv1 -> Lv2 Conventional strategy are modified into emergency strategies. Emergency strategy: The range damage received is reduced to the current stack × 25%. Every time you receive range damage, 1 stack is consumed, up to 3 stacks.

V5: Battlefield Insight Lv2 -> Lv3 When attacking an enemy target with Freeze or Stiff Cold, the ignored stability points is increased to 10 points, and the damage dealt is increased by 30%.

V6: Absolute Defense Lv2 -> Lv3 The amount of Ice shield absorbed is increased to 80% ATK, up to 80% of the maximum HP. The number of triggers for Counterattack increases by 1 each round.

Mental Spiral - potentiation site Lv1 ATK +39, DEF +23 - potentiation site Lv2 HP +77, Bonus HP +5% - Talent 1: + Fixed Bond - Additional information When using Cold and sharp, there is a 50% chance to refund 2 skill points. + Fixed Bond - Add ice and milk foam Gain 3 skill points at the beginning of the battle. - potentiation site Lv3 ATK +48, DEF +29 - potentiation site Lv4 HP +105, Bonus HP +5% - Talent 2: + Solid Bond - Unyielding Lone Wolf After casting Professional means, if there are no other friendly units within a 3-title radius around WA-2000, gain 1 stack of Lone Wolf. Lone Wolf: Before attacking, apply an equal amount of stability to the target based on the number of attacks, lasting for 1 round; effective once. Cannot be dispelled. + Fixed Bond - Rest time After casting Lone Wolf Realm, Cold and Sharp or Professional means on the Ice grid, dispel all Ice debuff on WA-2000 , and gain 3 additional movement grids. - potentiation site Lv5 ATK +56, DEF +38 - potentiation site Lv6 ATK +64, HP +137 - Talent 3: Solid bond - hot and add caramel At the beginning of the battle, apply Tremorous Death to the enemy unit with the highest HP in the field. Tremorous Death: Immune to Freeze, Stiff Cold. When attacked by the debuff from Macchiato, the damage received is increased by 20%, and the critical chance is increased by 10%. Cannot be dispersed. + Solid bond - Absolute concentration At the beginning of the battle, ATK is increased by 10%, which lasts until the health value falls below 100% for the first time. - Talent 4: Shared Bond - Survival Instinct Gain 5% ATK bonus At the beginning of the action, if your health is greater than 80%, when attacked, reduce the taken stability damage by 2 points, which can take effect once per round.