helialprofile.png
Welcome to IOPWiki, Commander. You can contribute to this wiki without an account. Learn how to contribute and join our Discord server.

Editing Template:T-Doll/doc

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 8: Line 8:
  
 
<pre style="overflow:auto;">{{T-Doll
 
<pre style="overflow:auto;">{{T-Doll
| title =
+
|title =
| index =
+
|index =
| nationality =  
+
|nationality =  
| classification =
+
|classification =
| rarity =
+
|rarity =
| manufacturer =
+
|manufacturer =
| artist =  
+
|artist =  
| fullname =  
+
|fullname =  
| voiceactor =
+
|voiceactor =
  
| weaponinfo =
+
| backgroundinfo =
  
| characterinfo =
+
|min_dmg=
=== Design ===
+
|max_dmg=
=== Personality ===
+
|min_eva=
=== In-game ===
+
|max_eva=  
=== Story Involvement ===
+
|min_acc=
{{Spoiler|target=Game_Data}}
+
|max_acc=
{{WIP}}
+
|min_rof=
 +
|max_rof=
 +
|min_hp=
 +
|max_hp=
 +
|min_armor=
 +
|max_armor=
 +
|clipsize=
 +
|mov=
 +
|craft=
  
| min_dmg=
+
|aura1=
| max_dmg=
+
|aura2=
| min_eva=
+
|aura3=
| max_eva=
 
| min_acc=
 
| max_acc=
 
| min_rof=
 
| max_rof=
 
| min_hp=
 
| max_hp=
 
| min_armor=
 
| max_armor=
 
| clipsize=
 
| mov=
 
| craft=
 
  
| aura1=
+
|tile1=
| aura2=
+
|tile2=
| aura3=
+
...
 +
|tile9=
 +
 
 +
|skillname =
 +
|skillid =
  
| tile1=
+
|costume1 =  
| tile2=
 
 
...
 
...
| tile9=
+
|costume4 =  
  
 
| characterid =
 
| characterid =
 
+
| GAIN_CN =
| GAIN_CN =  
+
| GAIN_JP =
| GAIN_JP =  
+
| GAIN_EN =
| GAIN_EN =  
+
| DIALOGUE1_CN =
| INTRODUCTION_CN =  
+
| DIALOGUE1_JP =
| INTRODUCTION_JP =  
+
| DIALOGUE1_EN =
| INTRODUCTION_EN =  
+
| DIALOGUE2_CN =
| DIALOGUE1_CN =  
+
| DIALOGUE2_JP =
| DIALOGUE1_JP =  
+
| DIALOGUE2_EN =
| DIALOGUE1_EN =  
+
| DIALOGUE3_CN =
| DIALOGUE2_CN =  
+
| DIALOGUE3_JP =
| DIALOGUE2_JP =  
+
| DIALOGUE3_EN =
| DIALOGUE2_EN =  
+
| SOULCONTRACT_CN =
| DIALOGUE3_CN =  
+
| SOULCONTRACT_JP =
| DIALOGUE3_JP =  
+
| SOULCONTRACT_EN =
| DIALOGUE3_EN =  
 
 
| DIALOGUEWEDDING_CN =  
 
| DIALOGUEWEDDING_CN =  
 
| DIALOGUEWEDDING_JP =  
 
| DIALOGUEWEDDING_JP =  
 
| DIALOGUEWEDDING_EN =  
 
| DIALOGUEWEDDING_EN =  
| SOULCONTRACT_CN =
+
| ALLHALLOWS_CN =
| SOULCONTRACT_JP =
+
| ALLHALLOWS_JP =
| SOULCONTRACT_EN =
+
| ALLHALLOWS_EN =
 
+
| CHRISTMAS_CN =
| ALLHALLOWS_CN =  
+
| CHRISTMAS_EN =
| ALLHALLOWS_JP =  
 
| ALLHALLOWS_EN =  
 
| CHRISTMAS_CN =  
 
 
| CHRISTMAS_JP =  
 
| CHRISTMAS_JP =  
| CHRISTMAS_EN =
 
| NEWYEAR_CN =
 
| NEWYEAR_JP =
 
| NEWYEAR_EN =
 
| VALENTINE_CN =
 
| VALENTINE_JP =
 
| VALENTINE_EN =
 
| TANABATA_CN =
 
| TANABATA_JP =
 
| TANABATA_EN =
 
 
| BLACKACTION_CN =
 
| BLACKACTION_JP =
 
| BLACKACTION_EN =
 
| FEED_CN =
 
| FEED_JP =
 
| FEED_EN =
 
| COMBINE_CN =
 
| COMBINE_JP =
 
| COMBINE_EN =
 
| BUILDOVER_CN =
 
| BUILDOVER_JP =
 
| BUILDOVER_EN =
 
| FIX_CN =
 
| FIX_JP =
 
| FIX_EN =
 
| FORMATION_CN =
 
| FORMATION_JP =
 
| FORMATION_EN =
 
| GOATTACK_CN =
 
| GOATTACK_JP =
 
| GOATTACK_EN =
 
| HELLO_CN =
 
| HELLO_JP =
 
| HELLO_EN =
 
| MEET_CN =
 
| MEET_JP =
 
| MEET_EN =
 
| WIN_CN =
 
| WIN_JP =
 
| WIN_EN =
 
| RETREAT_CN =
 
| RETREAT_JP =
 
| RETREAT_EN =
 
| BREAK_CN =
 
| BREAK_JP =
 
| BREAK_EN =
 
| OPERATIONBEGIN_CN =
 
| OPERATIONBEGIN_JP =
 
| OPERATIONBEGIN_EN =
 
| OPERATIONOVER_CN =
 
| OPERATIONOVER_JP =
 
| OPERATIONOVER_EN =
 
| SKILL1_CN =
 
| SKILL1_JP =
 
| SKILL1_EN =
 
| SKILL2_CN =
 
| SKILL2_JP =
 
| SKILL2_EN =
 
| SKILL3_CN =
 
| SKILL3_JP =
 
| SKILL3_EN =
 
  
 
| trivia =
 
| trivia =
Line 162: Line 95:
 
:<code>voiceactor -</code> The voice actor behind the T-Doll, if it has voice acting.
 
:<code>voiceactor -</code> The voice actor behind the T-Doll, if it has voice acting.
 
:<code> backgroundinfo -</code> Content under the Background Info section. Typically information behind the gun itself.
 
:<code> backgroundinfo -</code> Content under the Background Info section. Typically information behind the gun itself.
 
  
 
:<code>min_dmg -</code> Damage stat of the T-Doll at lv1.
 
:<code>min_dmg -</code> Damage stat of the T-Doll at lv1.
Line 178: Line 110:
 
:<code>clipsize -</code> the number shots before reloading for shotguns and machineguns
 
:<code>clipsize -</code> the number shots before reloading for shotguns and machineguns
 
:<code>mov -</code> Movement speed of the T-Doll
 
:<code>mov -</code> Movement speed of the T-Doll
 
  
 
:<code>craft -</code> Production Time for the T-Doll
 
:<code>craft -</code> Production Time for the T-Doll
 
+
:<code>aura1 -</code> First line for aura effects. Usually about what gun types it affects. E.G. Affect handguns
 
 
:<code>aura1 -</code> First line for aura effects. Usually about what gun types it affects. E.G. <code>Affects handguns</code>
 
 
:<code>aura2 -</code> Second line for aura effects. E.G. Increases rate of fire by 10%
 
:<code>aura2 -</code> Second line for aura effects. E.G. Increases rate of fire by 10%
 
:<code>aura3 -</code> Third line for aura effects. Format is same as aura2, but this parameter may be omitted if the T-Doll does not have another effect
 
:<code>aura3 -</code> Third line for aura effects. Format is same as aura2, but this parameter may be omitted if the T-Doll does not have another effect
:: For HGs, instead of writing down the number (e.g. <code>Increases rate of fire by 20%</code>), [[Template:HG aura]] and enter <code>Increases rate of fire by <nowiki>{{HG aura|20}}</nowiki></code> to automatically get the effect of the handgun each dummylink level.
+
:<code> tile1, tile2...tile9 -</code> The tile to light up for the gun's tile effect. Put value <code>1</code> for affected tiles, put <code>0</code> for the T-Doll's location.The template uses [http://www.dustloop.com/guides/bbcs2/systemGuide/notation.html numpad notation]. E.G. To light up tile6(→), put tile6 = 1
 
 
 
 
:<code> tile1, tile2...tile9 -</code> The tile to light up for the gun's tile effect. Put value <code>1</code> for affected tiles, put <code>0</code> for the T-Doll's location.The template uses [http://www.dustloop.com/guides/bbcs2/systemGuide/notation.html numpad notation]. E.G. To light up tile6(→), put <code>|tile6 = 1</code>
 
 
 
 
 
:<code> costume1, costume2...costume3... -</code> enter the name of the costume. Add the corresponding pictures for the costumes in the format of <code>DOLLNAME_costume#.png</code> and <code>DOLLNAME_costume#_D.png</code> for damaged. Contact [[Girls_Frontline_Wiki:About|discord chat]] for details.
 
 
 
  
 +
:<code> skillname -</code> Name of T-Doll's skill
 +
:<code> skillid -</code> The corresponding icon filename of the skill. Do not add ".png" to it.
 
:<code> characterid -</code> If the character has voice acting, this is based on the file name of the voice clips. See the current characterid list for the T-Dolls with voice acting so far [[/characterid_list|here]]. By default this will be the page name.
 
:<code> characterid -</code> If the character has voice acting, this is based on the file name of the voice clips. See the current characterid list for the T-Dolls with voice acting so far [[/characterid_list|here]]. By default this will be the page name.
 
+
:<code>X_CN, X_EN, X_JP -</code> Various quotes for various lines, based the sound filenames(full list coming up soon).
 
 
:<code>X_CN, X_EN, X_JP -</code> Various quotes for various lines, based the sound filenames:
 
::Add <code>_CN</code>, <code>_JP</code>, <code>_EN</code> to the end for the respective language and use them as parameters:
 
::: {| class="mw-collapsible mw-collapsed gf-table"
 
! Parameter Name !! Note
 
|-
 
| <code>GAIN_</code> ||  Acquisition
 
|-
 
| <code>INTRODUCTION_</code> ||  Introduction (in-game T-Doll index page)
 
|-
 
| <code>DIALOGUE1_</code>, <code>DIALOGUE2_</code>, <code>DIALOGUE3_</code> ||  Secretary 1~3
 
|-
 
| <code>DIALOGUEWEDDING_</code> ||  Extra Secretary line after for Oathed T-Dolls
 
|-
 
| <code>SOULCONTRACT_</code> ||  During the Oath ceremony
 
|-
 
| <code>ALLHALLOWS_</code> ||  Halloween Secretary
 
|-
 
| <code>CHRISTMAS_</code> ||  Christmas Secretary
 
|-
 
| <code>NEWYEAR_</code> ||  Lunar New Year Secretary
 
|-
 
| <code>VALINTINE_</code> ||  Valintine's Day Secretary
 
|-
 
| <code>BLACKACTION_</code> ||  Autobattle Secretary
 
|-
 
| <code>FEED_</code> ||  T-doll Powerup/Enhancement
 
|-
 
| <code>COMBINE_</code> ||  Dummylinking
 
|-
 
| <code>BUILDOVER_</code> ||  T-Doll Production/Construction
 
|-
 
| <code>FIX_</code> ||  T-DOll Repair/Restoration
 
|-
 
| <code>FORMATION_</code> ||  Joining an echelon
 
|-
 
| <code>GOATTACK_</code> ||  Starting a mission
 
|-
 
| <code>HELLO_</code> ||  Log on
 
|-
 
| <code>MEET_</code> ||  Battle Start
 
|-
 
| <code>WIN_</code> ||  MVP
 
|-
 
| <code>RETREAT_</code> ||  Defeated/Retreated
 
|-
 
| <code>BREAK_</code> ||  Heavily Damaged
 
|-
 
| <code>OPERATIONBEGIN_</code> ||  Logistics Start
 
|-
 
| <code>OPERATIONOVER_</code> ||  Logistics Complete
 
|-
 
| <code>SKILL1_</code>, <code>SKILL2_</code>, <code>SKILL3_</code> ||  Skill Activation
 
|-
 
| <code>ATTACK_</code>, <code>DEFENSE_</code>, <code>PHRASE_</code>, <code>LOADING_</code> ||  Unused, although you may wish to translate as it will be added when it's implemented in game.
 
|}
 
 
 
::: Example: Add <code>| HELLO_EN = Greetings commander</code> line to a T-doll page to have the '''english translation''' for her log-in line appear on the page.
 
 
 
 
 
 
 
 
 
 
:<code> trivia -</code>  Various trivia behind the gun or the T-Doll, but try to keep things objective
 
:<code> trivia -</code>  Various trivia behind the gun or the T-Doll, but try to keep things objective
 
+
:<code> references -</code> References used for this page. Make sure everything is within the CC 3.0 license. -</code>  
:<code> references -</code> References used for this page. Make sure everything is within the CC 3.0 license.
 
 
 
==Skill Data==
 
Skill data for T-Dolls need to be filled in the said T-Doll's /skilldata subpage separately (e.g. [[Kar98k/skilldata]]) in the form of a table, to make the it display on that T-Doll's page properly . Create the page if it does not exist.
 
 
 
The format is:
 
<pre><nowiki>
 
{| class=gf-table
 
! name
 
| colspan=10 | Name of Skill goes here
 
|-
 
! icon
 
| colspan=10 | id of the icon goes here
 
|-
 
! text
 
| colspan=10 | Text description goes here. Use ($value_name1) to add data for different level from 1 to 10, ($value_name2) for another value. value names can be anything.
 
|-
 
! initial
 
| colspan=10 | 3
 
|-
 
! cooldown
 
| 15.0 || 14.7 || 14.3 || 14.0 || 13.7 || 13.3 || 13.0 || 12.7 || 12.3 || 12.0
 
|-
 
! value_name1
 
| 16.0 || 17.0 || 19.0 || 20.0 || 21.0 || 23.0 || 24.0 || 25.0 || 27.0 || 28.0
 
|-
 
! value_name2
 
| 16.0 || 17.0 || 19.0 || 20.0 || 21.0 || 23.0 || 24.0 || 25.0 || 27.0 || 28.0
 
|}
 
</nowiki></pre>
 
 
 
 
 
The corresponding icon filename of the skill. Do not add ".png" to it.
 
::List of skill icons: [[:Category:Skill icons]]
 
 
 
 
 
Name, Icon, Text, initial and cooldown are preset variables and filling them will change (initial and cooldown can be omitted for passive skills) , other ones are to compliment text variable (which is the skill description) and these can be named to anything.
 
 
 
 
 
For example:
 
 
 
{| class=gf-table
 
! name
 
| colspan=10 | Chain Shot
 
|-
 
! icon
 
| colspan=10 | AimAttackCurrentTarge
 
|-
 
! text
 
| colspan=10 | Takes two aimed shots, each time taking aim for 1 second long before shooting the current target for ($damage_value)x the base damage.
 
|-
 
! initial
 
| colspan=10 | 8.0
 
|-
 
! cooldown
 
| 20 || 19.6 || 19.1 || 18.7 || 18.2 || 17.8 || 17.3 || 16.9 || 16.4 || 16
 
|-
 
! damage_value
 
| 1.5 || 1.7 || 1.9 || 2.2 || 2.4 || 2.6 || 2.8 || 3.1 || 3.3 || 3.5
 
|}
 
  
  
<pre><nowiki>
+
==Notes==
{| class=gf-table
+
Skill data for T-Dolls all go [[MediaWiki:SkillData.js|here]], if you're interested in filling the data ask the gfwiki staff for permission.
! name
 
| colspan=10 | Chain Shot
 
|-
 
! icon
 
| colspan=10 | AimAttackCurrentTarge
 
|-
 
! text
 
| colspan=10 | Takes two aimed shots, each time taking aim for 1 second long before shooting the current target for ($damage_value)x the base damage.
 
|-
 
! initial
 
| colspan=10 | 8.0
 
|-
 
! cooldown
 
| 20 || 19.6 || 19.1 || 18.7 || 18.2 || 17.8 || 17.3 || 16.9 || 16.4 || 16
 
|-
 
! damage_value
 
| 1.5 || 1.7 || 1.9 || 2.2 || 2.4 || 2.6 || 2.8 || 3.1 || 3.3 || 3.5
 
|}
 
</nowiki></pre>
 

Please note that all contributions to IOP Wiki are considered to be released under the the Creative Commons Attribution-ShareAlike License (see IOP Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)