Difference between revisions of "Template:PlayableUnit"
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− | <includeonly>{{CharacterTabber}} | + | <includeonly>{{RarityBG|rarity={{uc:{{{rarity|}}}}}}}{{CharacterBG|name={{BASEPAGENAME}}}}{{CharacterTabber}} |
{| class="floatright profiletable {{#ifeq:{{{classification|}}}|boss|boss}}" style="color:white;border-style:none;width:350px;margin-left:10px;" cellpadding="5" cellspacing="0" | {| class="floatright profiletable {{#ifeq:{{{classification|}}}|boss|boss}}" style="color:white;border-style:none;width:350px;margin-left:10px;" cellpadding="5" cellspacing="0" | ||
|- [[EXTRAstar2.png|90px]] | |- [[EXTRAstar2.png|90px]] | ||
− | | colspan= 2 style="background-color:rgba(0,0,0,0.5);text-align:center"| | + | | colspan= 2 style="background-color:rgba(0,0,0,0.5);text-align:center"| {{Profileimage|rarity={{{rarity|}}}|classification={{{classification|}}}|dollname={{ROOTPAGENAME}}|index={{{index|}}}}} |
|- | |- | ||
− | ! colspan= 2 style="font-size:125%;background-color:#f0b000"|Information | + | ! colspan= 2 style="font-size:125%;background-color:#f0b000"|Gun Information |
|- style="background-color:rgba(0,0,0,0.5);" | |- style="background-color:rgba(0,0,0,0.5);" | ||
! Full name | ! Full name | ||
| {{{fullname|{{BASEPAGENAME}}}}} | | {{{fullname|{{BASEPAGENAME}}}}} | ||
− | |||
− | |||
− | |||
|- style="background-color:rgba(0,0,0,0.5);" | |- style="background-color:rgba(0,0,0,0.5);" | ||
− | ! | + | ! Country of origin |
− | | {{{affiliation|Unknown/ | + | | {{{nationality|Unknown/Multiple}}} |
+ | |- style="background-color:rgba(0,0,0,0.5);" | ||
+ | ! Manufacturer | ||
+ | | {{{manufacturer|Unknown}}} | ||
+ | |- | ||
+ | ! colspan= 2 style="font-size:125%;background-color:#f0b000"|Game Information | ||
+ | |- style="background-color:rgba(0,0,0,0.5);" | ||
+ | ! Faction | ||
+ | | {{{affiliation|{{{faction|Unknown/None}}}}}} | ||
+ | |- | ||
+ | {{#if:{{{manufactureringame|}}}|{{!}}- style="background-color:rgba(0,0,0,0.5);" | ||
+ | ! Manufactured /<br/>Revised by | ||
+ | {{!}} {{{manufactureringame|}}} | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |- style="background-color:rgba(0,0,0,0.5);" | ||
+ | ! Voice actor | ||
+ | | {{#if:{{{voiceactor|}}}|{{{voiceactor|}}}|-TBA-}} | ||
+ | |- | ||
+ | |- style="background-color:rgba(0,0,0,0.5);" | ||
+ | ! Artist | ||
+ | | {{#if:{{{artist|}}}|{{{artist|}}}|Unknown}} | ||
+ | |- | ||
|- style="background-color:rgba(0,0,0,0.5);" | |- style="background-color:rgba(0,0,0,0.5);" | ||
! Released on | ! Released on | ||
− | | {{{releasedon|Not released yet | + | | {{#if:{{{releasedon|}}}|{{{releasedon|}}}|Not released yet}} |
− | {{# | + | {{#ifeq:{{{hasChibiAnimation|}}}|0|| |
{{!}}- | {{!}}- | ||
− | ! colspan=2 style="font-size:125%;background-color:#f0b000"{{!}}Chibi | + | ! colspan=2 style="font-size:125%;background-color:#f0b000"{{!}}Chibi Animation |
{{!}}- style="background-color:rgba(0,0,0,0.5);" | {{!}}- style="background-color:rgba(0,0,0,0.5);" | ||
{{!}}colspan=2{{!}}Variant:{{#widget:chibiCostumeSwitcher | {{!}}colspan=2{{!}}Variant:{{#widget:chibiCostumeSwitcher | ||
Line 31: | Line 50: | ||
|costumes.costume7={{{costume7|}}} | |costumes.costume7={{{costume7|}}} | ||
|costumes.costume8={{{costume8|}}} | |costumes.costume8={{{costume8|}}} | ||
− | |costumes.costume9={{{costume9|}}}}} | + | |costumes.costume9={{{costume9|}}} |
− | <span class="notification">Click the marked area to switch between animations</span> | + | |costumes.costume10={{{costume10|}}} |
− | <div id="enemyChibiAnimation" class="chibiAnimationContainer" data-tdoll-id="{{ROOTPAGENAMEE}} | + | |costumes.costume11={{{costume11|}}} |
+ | |costumes.costume12={{{costume12|}}} | ||
+ | |costumes.costume13={{{costume13|}}} | ||
+ | |costumes.costume14={{{costume14|}}} | ||
+ | |costumes.costume15={{{costume15|}}} | ||
+ | |costumes.costume99={{{costume99|}}}}} | ||
+ | <span class="notification">Click the marked area to switch between animations. For details regarding animations, please see [[Animations on the Wiki]].</span> | ||
+ | <div id="enemyChibiAnimation" class="chibiAnimationContainer" data-tdoll-id="{{ROOTPAGENAMEE}}"></div> | ||
}} | }} | ||
|} | |} | ||
{{{summary|}}} | {{{summary|}}} | ||
+ | {{SameCharacter | ||
+ | |GFL2={{{GFL2|}}} | ||
+ | |PNC={{{PNC|}}} | ||
+ | |RCCB={{{RCCB|}}} | ||
+ | }} | ||
__TOC__ | __TOC__ | ||
− | {{#if:{{{ | + | == How to obtain == |
− | {{{ | + | {{HowToObtainDoll |
− | {{#if:{{{ | + | |notnormal{{#if:{{{nonormalcraft|}}}||NULL}}={{{nonormalcraft}}} |
− | {{{ | + | |notheavy{{#if:{{{noheavycraft|}}}||NULL}}={{{noheavycraft}}} |
+ | |timer{{#if:{{{craft|}}}||NULL}}={{{craft|}}} | ||
+ | |drop{{#if:{{{drop|}}}||NULL}}={{{drop|}}} | ||
+ | |reward{{#if:{{{reward|}}}||NULL}}={{{reward|}}}}} | ||
+ | == Exclusive Equipment == | ||
+ | {{#dpl: | ||
+ | category =Exclusive Equipments | ||
+ | | notnamespace=Category | ||
+ | | notnamespace=Template | ||
+ | | linksto ={{FULLPAGENAME}} | ||
+ | | includepage ={Equipment{{!}}EquipmentNamedCard} | ||
+ | | noresultsheader=There is no exclusive equipment for this T-Doll. | ||
+ | | listseparators=  | ||
+ | }} | ||
+ | {{#if:{{{equipsetname|}}} | ||
+ | |===[[Equipment#Costume Sets|Costume Set]]=== | ||
+ | '''{{{equipsetname}}}''': {{{equipsetdesc}}} | ||
+ | *Equipment*2: {{{equipset2|No effect.}}} | ||
+ | *Equipment*3: {{{equipset3|Undefined effect!}}} | ||
+ | [[Category:T-Dolls with Costume Set]] | ||
+ | }} | ||
+ | == Union Skill == | ||
+ | {{#dpl: | ||
+ | category=Union Skills | ||
+ | | notnamespace=Category | ||
+ | | notnamespace=Template | ||
+ | | linksto={{FULLPAGENAME}} | ||
+ | | include={GflUnionSkill{{!}}UnionSkillCard} | ||
+ | | noresultsheader=There is no union skill for this T-Doll. | ||
+ | | mode=userformat | ||
+ | }} | ||
+ | == Stats / Data == | ||
+ | {{#vardefine:skilldataraw|{{#ifexist:{{ROOTPAGENAME}}/skilldata|{{:{{ROOTPAGENAME}}/skilldata}}}}}}{{#vardefine:skill2dataraw|{{#ifexist:{{ROOTPAGENAME}}/skill2data|{{:{{ROOTPAGENAME}}/skill2data}}}}}}{{#vardefine:skilldatamod1raw|{{#ifexist:{{ROOTPAGENAME}}/skilldata/mod1|{{:{{ROOTPAGENAME}}/skilldata/mod1}}}}}}<div class="upgradeablestattable"><div class="header">Stats</div><div class="stattabcontainer">{{#if:{{{mod3_max_hp|}}}|{{#tag:tabber| | ||
+ | Base={{SimpleStatTable | ||
+ | |classification={{{classification|}}} | ||
+ | |nosecondskill=1 | ||
+ | |skilldataraw={{#if:provokingTheParser|<div>{{#var:skilldataraw}}</div>}} | ||
+ | |tile1={{{tile1|}}} | ||
+ | |tile2={{{tile2|}}} | ||
+ | |tile3={{{tile3|}}} | ||
+ | |tile4={{{tile4|}}} | ||
+ | |tile5={{{tile5|}}} | ||
+ | |tile6={{{tile6|}}} | ||
+ | |tile7={{{tile7|}}} | ||
+ | |tile8={{{tile8|}}} | ||
+ | |tile9={{{tile9|}}} | ||
+ | |aura1={{{aura1|}}} | ||
+ | |aura2={{{aura2|}}} | ||
+ | |aura3={{{aura3|}}} | ||
+ | |aura4={{{aura4|}}} | ||
+ | |slot1={{{slot1|accessory}}} | ||
+ | |slot2={{{slot2|magazine}}} | ||
+ | |slot3={{{slot3|doll}}} | ||
+ | |use_Telescopic_Sight{{#if:{{{use_Telescopic_Sight|}}}||NULL}}={{{use_Telescopic_Sight}}} | ||
+ | |use_Holographic_Sight{{#if:{{{use_Holographic_Sight|}}}||NULL}}={{{use_Holographic_Sight}}} | ||
+ | |use_Red_Dot_Sight{{#if:{{{use_Red_Dot_Sight|}}}||NULL}}={{{use_Red_Dot_Sight}}} | ||
+ | |use_Night_Combat_Equipment{{#if:{{{use_Night_Combat_Equipment|}}}||NULL}}={{{use_Night_Combat_Equipment}}} | ||
+ | |use_Silencer{{#if:{{{use_Silencer|}}}||NULL}}={{{use_Silencer}}} | ||
+ | |use_Armor-Piercing_Ammo{{#if:{{{use_Armor-Piercing_Ammo|}}}||NULL}}={{{use_Armor-Piercing_Ammo}}} | ||
+ | |use_Status_Ammo{{#if:{{{use_Status_Ammo|}}}||NULL}}={{{use_Status_Ammo}}} | ||
+ | |use_Shotgun_Ammo{{#if:{{{use_Shotgun_Ammo|}}}||NULL}}={{{use_Shotgun_Ammo}}} | ||
+ | |use_High_Velocity_Ammo{{#if:{{{use_High_Velocity_Ammo|}}}||NULL}}={{{use_High_Velocity_Ammo}}} | ||
+ | |use_Exoskeleton{{#if:{{{use_Exoskeleton|}}}||NULL}}={{{use_Exoskeleton}}} | ||
+ | |use_Ballistic_Plate{{#if:{{{use_Ballistic_Plate|}}}||NULL}}={{{use_Ballistic_Plate}}} | ||
+ | |use_Camo_Cape{{#if:{{{use_Camo_Cape|}}}||NULL}}={{{use_Camo_Cape}}} | ||
+ | |use_Ammo_Box{{#if:{{{use_Ammo_Box|}}}||NULL}}={{{use_Ammo_Box}}} | ||
+ | |use_exclusive{{#if:{{{use_exclusive|}}}||NULL}}={{{use_exclusive}}} | ||
+ | |min_dmg={{{min_dmg|}}} | ||
+ | |max_dmg={{{max_dmg|}}} | ||
+ | |min_eva={{{min_eva|}}} | ||
+ | |max_eva={{{max_eva|}}} | ||
+ | |min_acc={{{min_acc|}}} | ||
+ | |max_acc={{{max_acc|}}} | ||
+ | |min_rof={{{min_rof|}}} | ||
+ | |max_rof={{{max_rof|}}} | ||
+ | |min_hp={{{min_hp|}}} | ||
+ | |max_hp={{{max_hp|}}} | ||
+ | |min_armor={{{min_armor|}}} | ||
+ | |max_armor={{{max_armor|}}} | ||
+ | |crit={{{crit|}}} | ||
+ | |clipsize={{{clipsize|}}} | ||
+ | |mov={{{mov|}}} | ||
+ | |penetration{{#if:{{{penetration|}}}||NULL}}={{{penetration|}}}}} | ||
+ | {{!}}-{{!}} | ||
+ | Mod1={{SimpleStatTable | ||
+ | |classification={{{classification|}}} | ||
+ | |nosecondskill=1 | ||
+ | |skilldataraw={{#if:provokingTheParser|<div>{{#var:skilldatamod1raw}}</div>}} | ||
+ | |tile1={{{mod1_tile1|{{{tile1|}}}}}} | ||
+ | |tile2={{{mod1_tile2|{{{tile2|}}}}}} | ||
+ | |tile3={{{mod1_tile3|{{{tile3|}}}}}} | ||
+ | |tile4={{{mod1_tile4|{{{tile4|}}}}}} | ||
+ | |tile5={{{mod1_tile5|{{{tile5|}}}}}} | ||
+ | |tile6={{{mod1_tile6|{{{tile6|}}}}}} | ||
+ | |tile7={{{mod1_tile7|{{{tile7|}}}}}} | ||
+ | |tile8={{{mod1_tile8|{{{tile8|}}}}}} | ||
+ | |tile9={{{mod1_tile9|{{{tile9|}}}}}} | ||
+ | |aura1={{{mod1_aura1|{{{aura1|}}}}}} | ||
+ | |aura2={{{mod1_aura2|{{{aura2|}}}}}} | ||
+ | |aura3={{{mod1_aura3|{{{aura3|}}}}}} | ||
+ | |aura4={{{mod1_aura4|{{{aura4|}}}}}} | ||
+ | |slot1={{{slot1|accessory}}} | ||
+ | |slot2={{{slot2|magazine}}} | ||
+ | |slot3={{{slot3|doll}}} | ||
+ | |use_Telescopic_Sight{{#if:{{{use_Telescopic_Sight|}}}||NULL}}={{{use_Telescopic_Sight}}} | ||
+ | |use_Holographic_Sight{{#if:{{{use_Holographic_Sight|}}}||NULL}}={{{use_Holographic_Sight}}} | ||
+ | |use_Red_Dot_Sight{{#if:{{{use_Red_Dot_Sight|}}}||NULL}}={{{use_Red_Dot_Sight}}} | ||
+ | |use_Night_Combat_Equipment{{#if:{{{use_Night_Combat_Equipment|}}}||NULL}}={{{use_Night_Combat_Equipment}}} | ||
+ | |use_Silencer{{#if:{{{use_Silencer|}}}||NULL}}={{{use_Silencer}}} | ||
+ | |use_Armor-Piercing_Ammo{{#if:{{{use_Armor-Piercing_Ammo|}}}||NULL}}={{{use_Armor-Piercing_Ammo}}} | ||
+ | |use_Status_Ammo{{#if:{{{use_Status_Ammo|}}}||NULL}}={{{use_Status_Ammo}}} | ||
+ | |use_Shotgun_Ammo{{#if:{{{use_Shotgun_Ammo|}}}||NULL}}={{{use_Shotgun_Ammo}}} | ||
+ | |use_High_Velocity_Ammo{{#if:{{{use_High_Velocity_Ammo|}}}||NULL}}={{{use_High_Velocity_Ammo}}} | ||
+ | |use_Exoskeleton{{#if:{{{use_Exoskeleton|}}}||NULL}}={{{use_Exoskeleton}}} | ||
+ | |use_Ballistic_Plate{{#if:{{{use_Ballistic_Plate|}}}||NULL}}={{{use_Ballistic_Plate}}} | ||
+ | |use_Camo_Cape{{#if:{{{use_Camo_Cape|}}}||NULL}}={{{use_Camo_Cape}}} | ||
+ | |use_Ammo_Box{{#if:{{{use_Ammo_Box|}}}||NULL}}={{{use_Ammo_Box}}} | ||
+ | |use_exclusive{{#if:{{{use_exclusive|}}}||NULL}}={{{use_exclusive}}} | ||
+ | |min_dmg={{{mod1_min_dmg|{{{min_dmg|}}}}}} | ||
+ | |max_dmg={{{mod1_max_dmg|{{{max_dmg|}}}}}} | ||
+ | |min_eva={{{mod1_min_eva|{{{min_eva|}}}}}} | ||
+ | |max_eva={{{mod1_max_eva|{{{max_eva|}}}}}} | ||
+ | |min_acc={{{mod1_min_acc|{{{min_acc|}}}}}} | ||
+ | |max_acc={{{mod1_max_acc|{{{max_acc|}}}}}} | ||
+ | |min_rof={{{mod1_min_rof|{{{min_rof|}}}}}} | ||
+ | |max_rof={{{mod1_max_rof|{{{max_rof|}}}}}} | ||
+ | |min_hp={{{mod1_min_hp|{{{min_hp|}}}}}} | ||
+ | |max_hp={{{mod1_max_hp|{{{max_hp|}}}}}} | ||
+ | |min_armor={{{mod1_min_armor|{{{min_armor|}}}}}} | ||
+ | |max_armor={{{mod1_max_armor|{{{max_armor|}}}}}} | ||
+ | |crit={{{mod1_crit|{{{crit|}}}}}} | ||
+ | |clipsize={{{mod1_clipsize|{{{clipsize|}}}}}} | ||
+ | |mov={{{mod1_mov|{{{mov|}}}}}} | ||
+ | |penetration{{#if:{{{mod1_penetration|{{{penetration|}}}}}}||NULL}}={{{mod1_penetration|{{{penetration|}}}}}}}} | ||
+ | {{!}}-{{!}} | ||
+ | Mod2={{SimpleStatTable | ||
+ | |classification={{{classification|}}} | ||
+ | |skilldataraw={{#if:provokingTheParser|<div>{{#var:skilldatamod1raw}}</div>}} | ||
+ | |skill2dataraw={{#if:provokingTheParser|<div>{{#var:skill2dataraw}}</div>}} | ||
+ | |tile1={{{mod2_tile1|{{{mod1_tile1|{{{tile1|}}}}}}}}} | ||
+ | |tile2={{{mod2_tile2|{{{mod1_tile2|{{{tile2|}}}}}}}}} | ||
+ | |tile3={{{mod2_tile3|{{{mod1_tile3|{{{tile3|}}}}}}}}} | ||
+ | |tile4={{{mod2_tile4|{{{mod1_tile4|{{{tile4|}}}}}}}}} | ||
+ | |tile5={{{mod2_tile5|{{{mod1_tile5|{{{tile5|}}}}}}}}} | ||
+ | |tile6={{{mod2_tile6|{{{mod1_tile6|{{{tile6|}}}}}}}}} | ||
+ | |tile7={{{mod2_tile7|{{{mod1_tile7|{{{tile7|}}}}}}}}} | ||
+ | |tile8={{{mod2_tile8|{{{mod1_tile8|{{{tile8|}}}}}}}}} | ||
+ | |tile9={{{mod2_tile9|{{{mod1_tile9|{{{tile9|}}}}}}}}} | ||
+ | |aura1={{{mod2_aura1|{{{mod1_aura1|{{{aura1|}}}}}}}}} | ||
+ | |aura2={{{mod2_aura2|{{{mod1_aura2|{{{aura2|}}}}}}}}} | ||
+ | |aura3={{{mod2_aura3|{{{mod1_aura3|{{{aura3|}}}}}}}}} | ||
+ | |aura4={{{mod2_aura4|{{{mod1_aura4|{{{aura4|}}}}}}}}} | ||
+ | |slot1={{{slot1|accessory}}} | ||
+ | |slot2={{{slot2|magazine}}} | ||
+ | |slot3={{{slot3|doll}}} | ||
+ | |use_Telescopic_Sight{{#if:{{{use_Telescopic_Sight|}}}||NULL}}={{{use_Telescopic_Sight}}} | ||
+ | |use_Holographic_Sight{{#if:{{{use_Holographic_Sight|}}}||NULL}}={{{use_Holographic_Sight}}} | ||
+ | |use_Red_Dot_Sight{{#if:{{{use_Red_Dot_Sight|}}}||NULL}}={{{use_Red_Dot_Sight}}} | ||
+ | |use_Night_Combat_Equipment{{#if:{{{use_Night_Combat_Equipment|}}}||NULL}}={{{use_Night_Combat_Equipment}}} | ||
+ | |use_Silencer{{#if:{{{use_Silencer|}}}||NULL}}={{{use_Silencer}}} | ||
+ | |use_Armor-Piercing_Ammo{{#if:{{{use_Armor-Piercing_Ammo|}}}||NULL}}={{{use_Armor-Piercing_Ammo}}} | ||
+ | |use_Status_Ammo{{#if:{{{use_Status_Ammo|}}}||NULL}}={{{use_Status_Ammo}}} | ||
+ | |use_Shotgun_Ammo{{#if:{{{use_Shotgun_Ammo|}}}||NULL}}={{{use_Shotgun_Ammo}}} | ||
+ | |use_High_Velocity_Ammo{{#if:{{{use_High_Velocity_Ammo|}}}||NULL}}={{{use_High_Velocity_Ammo}}} | ||
+ | |use_Exoskeleton{{#if:{{{use_Exoskeleton|}}}||NULL}}={{{use_Exoskeleton}}} | ||
+ | |use_Ballistic_Plate{{#if:{{{use_Ballistic_Plate|}}}||NULL}}={{{use_Ballistic_Plate}}} | ||
+ | |use_Camo_Cape{{#if:{{{use_Camo_Cape|}}}||NULL}}={{{use_Camo_Cape}}} | ||
+ | |use_Ammo_Box{{#if:{{{use_Ammo_Box|}}}||NULL}}={{{use_Ammo_Box}}} | ||
+ | |use_exclusive{{#if:{{{use_exclusive|}}}||NULL}}={{{use_exclusive}}} | ||
+ | |min_dmg={{{mod2_min_dmg|{{{mod1_min_dmg|{{{min_dmg|}}}}}}}}} | ||
+ | |max_dmg={{{mod2_max_dmg|{{{mod1_max_dmg|{{{max_dmg|}}}}}}}}} | ||
+ | |min_eva={{{mod2_min_eva|{{{mod1_min_eva|{{{min_eva|}}}}}}}}} | ||
+ | |max_eva={{{mod2_max_eva|{{{mod1_max_eva|{{{max_eva|}}}}}}}}} | ||
+ | |min_acc={{{mod2_min_acc|{{{mod1_min_acc|{{{min_acc|}}}}}}}}} | ||
+ | |max_acc={{{mod2_max_acc|{{{mod1_max_acc|{{{max_acc|}}}}}}}}} | ||
+ | |min_rof={{{mod2_min_rof|{{{mod1_min_rof|{{{min_rof|}}}}}}}}} | ||
+ | |max_rof={{{mod2_max_rof|{{{mod1_max_rof|{{{max_rof|}}}}}}}}} | ||
+ | |min_hp={{{mod2_min_hp|{{{mod1_min_hp|{{{min_hp|}}}}}}}}} | ||
+ | |max_hp={{{mod2_max_hp|{{{mod1_max_hp|{{{max_hp|}}}}}}}}} | ||
+ | |min_armor={{{mod2_min_armor|{{{mod1_min_armor|{{{min_armor|}}}}}}}}} | ||
+ | |max_armor={{{mod2_max_armor|{{{mod1_max_armor|{{{max_armor|}}}}}}}}} | ||
+ | |crit={{{mod2_crit|{{{mod1_crit|{{{crit|}}}}}}}}} | ||
+ | |clipsize={{{mod2_clipsize|{{{mod1_clipsize|{{{clipsize|}}}}}}}}} | ||
+ | |mov={{{mod2_mov|{{{mod1_mov|{{{mov|}}}}}}}}} | ||
+ | |penetration{{#if:{{{mod2_penetration|{{{mod1_penetration|{{{penetration|}}}}}}}}}||NULL}}={{{mod2_penetration|{{{mod1_penetration|{{{penetration|}}}}}}}}}}} | ||
+ | {{!}}-{{!}} | ||
+ | Mod3={{SimpleStatTable | ||
+ | |classification={{{classification|}}} | ||
+ | |skilldataraw={{#if:provokingTheParser|<div>{{#var:skilldatamod1raw}}</div>}} | ||
+ | |skill2dataraw={{#if:provokingTheParser|<div>{{#var:skill2dataraw}}</div>}} | ||
+ | |tile1={{{mod3_tile1|{{{mod2_tile1|{{{mod1_tile1|{{{tile1|}}}}}}}}}}}} | ||
+ | |tile2={{{mod3_tile2|{{{mod2_tile2|{{{mod1_tile2|{{{tile2|}}}}}}}}}}}} | ||
+ | |tile3={{{mod3_tile3|{{{mod2_tile3|{{{mod1_tile3|{{{tile3|}}}}}}}}}}}} | ||
+ | |tile4={{{mod3_tile4|{{{mod2_tile4|{{{mod1_tile4|{{{tile4|}}}}}}}}}}}} | ||
+ | |tile5={{{mod3_tile5|{{{mod2_tile5|{{{mod1_tile5|{{{tile5|}}}}}}}}}}}} | ||
+ | |tile6={{{mod3_tile6|{{{mod2_tile6|{{{mod1_tile6|{{{tile6|}}}}}}}}}}}} | ||
+ | |tile7={{{mod3_tile7|{{{mod2_tile7|{{{mod1_tile7|{{{tile7|}}}}}}}}}}}} | ||
+ | |tile8={{{mod3_tile8|{{{mod2_tile8|{{{mod1_tile8|{{{tile8|}}}}}}}}}}}} | ||
+ | |tile9={{{mod3_tile9|{{{mod2_tile9|{{{mod1_tile9|{{{tile9|}}}}}}}}}}}} | ||
+ | |aura1={{{mod3_aura1|{{{mod2_aura1|{{{mod1_aura1|{{{aura1|}}}}}}}}}}}} | ||
+ | |aura2={{{mod3_aura2|{{{mod2_aura2|{{{mod1_aura2|{{{aura2|}}}}}}}}}}}} | ||
+ | |aura3={{{mod3_aura3|{{{mod2_aura3|{{{mod1_aura3|{{{aura3|}}}}}}}}}}}} | ||
+ | |aura4={{{mod3_aura4|{{{mod2_aura4|{{{mod1_aura4|{{{aura4|}}}}}}}}}}}} | ||
+ | |slot1={{{slot1|accessory}}} | ||
+ | |slot2={{{slot2|magazine}}} | ||
+ | |slot3={{{slot3|doll}}} | ||
+ | |use_Telescopic_Sight{{#if:{{{use_Telescopic_Sight|}}}||NULL}}={{{use_Telescopic_Sight}}} | ||
+ | |use_Holographic_Sight{{#if:{{{use_Holographic_Sight|}}}||NULL}}={{{use_Holographic_Sight}}} | ||
+ | |use_Red_Dot_Sight{{#if:{{{use_Red_Dot_Sight|}}}||NULL}}={{{use_Red_Dot_Sight}}} | ||
+ | |use_Night_Combat_Equipment{{#if:{{{use_Night_Combat_Equipment|}}}||NULL}}={{{use_Night_Combat_Equipment}}} | ||
+ | |use_Silencer{{#if:{{{use_Silencer|}}}||NULL}}={{{use_Silencer}}} | ||
+ | |use_Armor-Piercing_Ammo{{#if:{{{use_Armor-Piercing_Ammo|}}}||NULL}}={{{use_Armor-Piercing_Ammo}}} | ||
+ | |use_Status_Ammo{{#if:{{{use_Status_Ammo|}}}||NULL}}={{{use_Status_Ammo}}} | ||
+ | |use_Shotgun_Ammo{{#if:{{{use_Shotgun_Ammo|}}}||NULL}}={{{use_Shotgun_Ammo}}} | ||
+ | |use_High_Velocity_Ammo{{#if:{{{use_High_Velocity_Ammo|}}}||NULL}}={{{use_High_Velocity_Ammo}}} | ||
+ | |use_Exoskeleton{{#if:{{{use_Exoskeleton|}}}||NULL}}={{{use_Exoskeleton}}} | ||
+ | |use_Ballistic_Plate{{#if:{{{use_Ballistic_Plate|}}}||NULL}}={{{use_Ballistic_Plate}}} | ||
+ | |use_Camo_Cape{{#if:{{{use_Camo_Cape|}}}||NULL}}={{{use_Camo_Cape}}} | ||
+ | |use_Ammo_Box{{#if:{{{use_Ammo_Box|}}}||NULL}}={{{use_Ammo_Box}}} | ||
+ | |use_exclusive{{#if:{{{use_exclusive|}}}||NULL}}={{{use_exclusive}}} | ||
+ | |min_dmg={{{mod3_min_dmg|{{{mod2_min_dmg|{{{mod1_min_dmg|{{{min_dmg|}}}}}}}}}}}} | ||
+ | |max_dmg={{{mod3_max_dmg|{{{mod2_max_dmg|{{{mod1_max_dmg|{{{max_dmg|}}}}}}}}}}}} | ||
+ | |min_eva={{{mod3_min_eva|{{{mod2_min_eva|{{{mod1_min_eva|{{{min_eva|}}}}}}}}}}}} | ||
+ | |max_eva={{{mod3_max_eva|{{{mod2_max_eva|{{{mod1_max_eva|{{{max_eva|}}}}}}}}}}}} | ||
+ | |min_acc={{{mod3_min_acc|{{{mod2_min_acc|{{{mod1_min_acc|{{{min_acc|}}}}}}}}}}}} | ||
+ | |max_acc={{{mod3_max_acc|{{{mod2_max_acc|{{{mod1_max_acc|{{{max_acc|}}}}}}}}}}}} | ||
+ | |min_rof={{{mod3_min_rof|{{{mod2_min_rof|{{{mod1_min_rof|{{{min_rof|}}}}}}}}}}}} | ||
+ | |max_rof={{{mod3_max_rof|{{{mod2_max_rof|{{{mod1_max_rof|{{{max_rof|}}}}}}}}}}}} | ||
+ | |min_hp={{{mod3_min_hp|{{{mod2_min_hp|{{{mod1_min_hp|{{{min_hp|}}}}}}}}}}}} | ||
+ | |max_hp={{{mod3_max_hp|{{{mod2_max_hp|{{{mod1_max_hp|{{{max_hp|}}}}}}}}}}}} | ||
+ | |min_armor={{{mod3_min_armor|{{{mod2_min_armor|{{{mod1_min_armor|{{{min_armor|}}}}}}}}}}}} | ||
+ | |max_armor={{{mod3_max_armor|{{{mod2_max_armor|{{{mod1_max_armor|{{{max_armor|}}}}}}}}}}}} | ||
+ | |crit={{{mod3_crit|{{{mod2_crit|{{{mod1_crit|{{{crit|}}}}}}}}}}}} | ||
+ | |clipsize={{{mod3_clipsize|{{{mod2_clipsize|{{{mod1_clipsize|{{{clipsize|}}}}}}}}}}}} | ||
+ | |mov={{{mod3_mov|{{{mod2_mov|{{{mod1_mov|{{{mov|}}}}}}}}}}}} | ||
+ | |penetration{{#if:{{{mod3_penetration|{{{mod2_penetration|{{{mod1_penetration|{{{penetration|}}}}}}}}}}}}||NULL}}={{{mod3_penetration|{{{mod2_penetration|{{{mod1_penetration|{{{penetration|}}}}}}}}}}}}}} | ||
+ | }}|{{SimpleStatTable | ||
+ | |classification={{{classification|}}} | ||
+ | |nosecondskill=1 | ||
+ | |skilldataraw={{#if:provokingTheParser|<div>{{#var:skilldataraw}}</div>}} | ||
+ | |tile1={{{tile1|}}} | ||
+ | |tile2={{{tile2|}}} | ||
+ | |tile3={{{tile3|}}} | ||
+ | |tile4={{{tile4|}}} | ||
+ | |tile5={{{tile5|}}} | ||
+ | |tile6={{{tile6|}}} | ||
+ | |tile7={{{tile7|}}} | ||
+ | |tile8={{{tile8|}}} | ||
+ | |tile9={{{tile9|}}} | ||
+ | |aura1={{{aura1|}}} | ||
+ | |aura2={{{aura2|}}} | ||
+ | |aura3={{{aura3|}}} | ||
+ | |aura4={{{aura4|}}} | ||
+ | |slot1={{{slot1|accessory}}} | ||
+ | |slot2={{{slot2|magazine}}} | ||
+ | |slot3={{{slot3|doll}}} | ||
+ | |use_Telescopic_Sight{{#if:{{{use_Telescopic_Sight|}}}||NULL}}={{{use_Telescopic_Sight}}} | ||
+ | |use_Holographic_Sight{{#if:{{{use_Holographic_Sight|}}}||NULL}}={{{use_Holographic_Sight}}} | ||
+ | |use_Red_Dot_Sight{{#if:{{{use_Red_Dot_Sight|}}}||NULL}}={{{use_Red_Dot_Sight}}} | ||
+ | |use_Night_Combat_Equipment{{#if:{{{use_Night_Combat_Equipment|}}}||NULL}}={{{use_Night_Combat_Equipment}}} | ||
+ | |use_Silencer{{#if:{{{use_Silencer|}}}||NULL}}={{{use_Silencer}}} | ||
+ | |use_Armor-Piercing_Ammo{{#if:{{{use_Armor-Piercing_Ammo|}}}||NULL}}={{{use_Armor-Piercing_Ammo}}} | ||
+ | |use_Status_Ammo{{#if:{{{use_Status_Ammo|}}}||NULL}}={{{use_Status_Ammo}}} | ||
+ | |use_Shotgun_Ammo{{#if:{{{use_Shotgun_Ammo|}}}||NULL}}={{{use_Shotgun_Ammo}}} | ||
+ | |use_High_Velocity_Ammo{{#if:{{{use_High_Velocity_Ammo|}}}||NULL}}={{{use_High_Velocity_Ammo}}} | ||
+ | |use_Exoskeleton{{#if:{{{use_Exoskeleton|}}}||NULL}}={{{use_Exoskeleton}}} | ||
+ | |use_Ballistic_Plate{{#if:{{{use_Ballistic_Plate|}}}||NULL}}={{{use_Ballistic_Plate}}} | ||
+ | |use_Camo_Cape{{#if:{{{use_Camo_Cape|}}}||NULL}}={{{use_Camo_Cape}}} | ||
+ | |use_Ammo_Box{{#if:{{{use_Ammo_Box|}}}||NULL}}={{{use_Ammo_Box}}} | ||
+ | |use_exclusive{{#if:{{{use_exclusive|}}}||NULL}}={{{use_exclusive}}} | ||
+ | |min_dmg={{{min_dmg|}}} | ||
+ | |max_dmg={{{max_dmg|}}} | ||
+ | |min_eva={{{min_eva|}}} | ||
+ | |max_eva={{{max_eva|}}} | ||
+ | |min_acc={{{min_acc|}}} | ||
+ | |max_acc={{{max_acc|}}} | ||
+ | |min_rof={{{min_rof|}}} | ||
+ | |max_rof={{{max_rof|}}} | ||
+ | |min_hp={{{min_hp|}}} | ||
+ | |max_hp={{{max_hp|}}} | ||
+ | |min_armor={{{min_armor|}}} | ||
+ | |max_armor={{{max_armor|}}} | ||
+ | |crit={{{crit|}}} | ||
+ | |clipsize={{{clipsize|}}} | ||
+ | |mov={{{mov|}}} | ||
+ | |penetration{{#if:{{{penetration|}}}||NULL}}={{{penetration|}}}}}}} | ||
+ | </div></div> | ||
+ | {{#dpl: | ||
+ | category =Union Skills | ||
+ | |linksto ={{FULLPAGENAME}} | ||
+ | |includesubpages=false | ||
+ | |includepage ={GflUnionSkill{{!}}GflUnionSkill.dpl} | ||
+ | |mode =inline | ||
+ | |format =,,, | ||
+ | |ordermethod =title | ||
+ | |resultsheader=\n== Union Skills ==\n{{Main|Union Skill}}\n | ||
+ | |noresultsheader=<nowiki></nowiki> | ||
+ | }} | ||
+ | == Weapon Background == | ||
+ | {{{weaponinfo|}}} | ||
{{#if:{{{lore|}}}|== Lore / Story involvement == | {{#if:{{{lore|}}}|== Lore / Story involvement == | ||
− | {{{lore|}}}}} | + | {{{lore|}}} |
− | {{#if:{{{gallery|}}}|== Gallery == | + | }}{{#if:{{{design|}}}|<nowiki></nowiki> |
− | {{{gallery|}}}}} | + | == Character Design == |
+ | {{{design|}}}}}{{#if:{{{personality|}}}|<nowiki></nowiki> | ||
+ | == Character Background == | ||
+ | {{{personality|}}}}}{{#if:{{{characterinfo|}}}|<nowiki></nowiki> | ||
+ | == Character Background == | ||
+ | {{{characterinfo|}}}}} | ||
+ | {{#if:{{{gallery|}}}{{{galleryAlt|}}}|== Gallery == | ||
+ | {{#if:{{{gallery|}}}|=== Main artwork === | ||
+ | Gallery consisting of artworks used primarily in-game. For information on how to obtain certain costumes, see [[Skin Catalogue]]. | ||
+ | |||
+ | {{{gallery|}}} | ||
+ | }} | ||
+ | {{#if:{{{galleryAlt|}}}|=== Alternative artwork === | ||
+ | Alternate gallery consisting of artworks with slight alterations as well as miscellaneous artworks. | ||
+ | |||
+ | {{{galleryAlt|}}} | ||
+ | }} | ||
+ | }} | ||
{{#if:{{{trivia|}}}|== Trivia == | {{#if:{{{trivia|}}}|== Trivia == | ||
{{{trivia|}}}}} | {{{trivia|}}}}} | ||
== References == | == References == | ||
<references /> | <references /> | ||
− | [[Category:T- | + | {{NavboxDoll}} |
− | + | [[Category:T-Dolls]] | |
− | | | + | [[Category:{{{classification|}}} T-Dolls]] |
− | | | + | {{#ifeq:{{uc:{{{rarity|}}}}}|EXTRA|[[Category:Extra T-Dolls]]|[[Category:{{{rarity|}}}-Star T-Dolls]]}} |
− | | | + | {{#ifexist: {{BASEPAGENAMEE}}/Live2DSettings | [[Category:T-Dolls with Live2D]] }} |
− | | | + | {{#if: {{{mod3_max_hp|}}} | [[Category:T-Dolls with Neural Upgrade]] }} |
− | | | + | {{#if: {{{costume1|}}}{{{costume2|}}}{{{costume3|}}}{{{costume4|}}}{{{costume5|}}} | [[Category:T-Dolls with costume]] }} |
− | | | + | {{#if: {{{craft|}}}{{{timer|}}} | [[Category:Craftable T-Dolls]] }} |
− | | | + | {{#if: {{{rejected|}}} | [[Category:Rejected T-Dolls]] }} |
− | + | {{#if: {{{index|}}} | {{#if: {{{releasedon|}}} | | [[Category:Unreleased T-Dolls]] }} | [[Category:Unreleased T-Dolls]] }} | |
− | + | {{#if: {{#pos:{{{artist|}}}|;}} | [[Category:T-Dolls with Multiple Artists]]}} | |
− | | | + | </includeonly><noinclude>{{Documentation}}</noinclude> |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | | | ||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | </noinclude> |
Latest revision as of 20:35, 7 March 2024
This template is used for T-doll main pages (PlayableUnit), fill in the parameters as instructed and it should create the main page for the doll.
Unit skills are handled separately with Template:SkillPanel.
{{PlayableUnit |index = <!-- doll in game index --> |nationality = <!-- weapon country of origin --> |classification = <!-- doll class, SMG/AR/RF etc --> |rarity = <!-- doll rarity number --> |faction= <!-- faction doll associates with --> |manufactureringame= <!-- in game doll manufacturer --> |manufacturer = <!-- real life manufacturer of weapon --> |artist = <!-- {{artist name| artist name as appears in game }} --> |fullname = <!-- weapon full name --> |voiceactor = <!-- {{voice actor name| family name, given name }} --> |releasedon= <!-- {{doll_server_alias|server= server abbreviation |alias= doll name in region }}, leave blank if doll is unreleased --> |rejected = <!-- Remove this parameter if not used. Setting it to '1' (or anything else) will mark the doll as a rejected one. --> |min_dmg= |max_dmg= |min_eva= |max_eva= |min_acc= |max_acc= |min_rof= |max_rof= |min_hp= |max_hp= <!-- maximum HP at lv100 and 1x dummy link, doll index displayed stats divide by 5 --> |min_armor= <!-- for SG dolls, remove if not applicable --> |max_armor= <!-- for SG dolls, remove if not applicable --> |clipsize= <!-- for SG/MG dolls, remove if not applicable --> |mov= <!-- doll move speed --> |slot1= <!-- for special equipment compatibility, remove if not applicable --> |slot2= <!-- for special equipment compatibility, remove if not applicable --> |slot3= <!-- for special equipment compatibility, remove if not applicable --> |craft= <!-- doll production timer in 00:00:00 format, remove if not applicable --> |nonormalcraft=1 <!-- for dolls not obtainable from production, remove if not applicable --> |noheavycraft=1 <!-- for dolls not obtainable from production, remove if not applicable --> |drop= <!-- list drop location under this param, remove if not applicable --> |reward= <!-- list reward condition(s) under this param, remove if not applicable --> |aura1= <!-- for aura benefit receiver group --> |aura2= <!-- for aura effect 1 --> |aura3= <!-- for aura effect 2, remove if not applicable --> | tile1= <!-- 1 for effecting tiles, 0 for self position --> | tile2= ... | tile9= |equipsetname= <!-- Name of the Costume Set (bonus effect from having multiple exclusive equipments equipped, can be seen from the equipment index or specific Doll's page in the index) --> |equipsetdesc= <!-- Description of the Costume Set (visible by tapping the Costume Set name to display the details popup, then the tooltip next to the set name) --> |equipset2= <!-- Effect of having two exclusive equipments active. Can be left out if there are no effects or this tier. --> |equipset3= <!-- Effect of having three exclusive equipments active, mandatory. --> |weaponinfo = <!-- text describing weapon history/info, none-essential texts goes to trivia --> |design = <!-- text describing doll art/chibi design and/or the artists design choices if applicable --> |lore = <!-- story involvement info when there is not enough to justify a dedicated story subpage --> |characterinfo = <!-- official introduction blurb from social media post --> |costume1 = <!-- for costume name, remove if not applicable --> |gallery=<gallery> <!-- list doll image files here, listing priority: official character sheet file (if applicable) default profile picture (_S file) default normal art default damaged art (_D file) costume1 profile picture (_S file) costume1 normal art costume1 damaged art (_D file) --> </gallery> |galleryalt=<gallery> <!-- list doll image files here, listing priority: artist made character sheets and other game promotional images (if applicable) alternative versions of artworks censored/uncensored artwork --> </gallery> | trivia = <!-- bullet point list of possible trivia --> |}}
The above documentation is transcluded from Template:PlayableUnit/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Please add categories to the /doc subpage. Subpages of this template. |