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Difference between revisions of "Boys AT Rifle/skilldata"

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(Created page with "{| class=gf-table ! name | colspan=10 | Placeholder Name |- ! icon | colspan=10 | BoysAntiTank |- ! text | colspan=10 | Placeholder text, did you know this is a placeholder de...")
 
(Assigning the value to quite a lot of skill stats as well as the description and the name. As the current editor has insufficient resources to level through all the level stats, only level 1 and 10 are currently shown. Additional info needed.)
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{| class=gf-table
 
{| class=gf-table
 
! name
 
! name
| colspan=10 | Placeholder Name
+
| colspan=10 | BVR Annihilation
 
|-
 
|-
 
! icon
 
! icon
Line 7: Line 7:
 
|-
 
|-
 
! text
 
! text
| colspan=10 | Placeholder text, did you know this is a placeholder description, in case you haven't noticed this is in fact, a placeholder description. And these --> ($placeholder_value) <-- are question marks.
+
| colspan=10 | [Active]: Reduce rate of fire by ($rof_value)% for ($time_value) seconds. While the skill is active, shots have different effects on different types of enemy units along their trajectory:
 +
 
 +
Regular humanoid units: Deal ($damage_value)% damage and reduce the target damage and rate of fire by ($debuff_value)% for ($time_value2) seconds. The effect does not stack.
 +
 
 +
Armored humanoid units and regular mechanical units: Deal ($damage_value2)% damage and inflict ($vulnerability_value)% vulnerability for 3 seconds. The effect does not stack.
 +
 
 +
Armored mechanical units and boss units: Deal ($damage_value3)% damage.
 +
 
 +
Spawns: Deal ($damage_value4)% damage.
 
|-
 
|-
 
! initial
 
! initial
| colspan=10 | 0
+
| colspan=10 | 5
 
|-
 
|-
! placeholder_value
+
! cooldown
| ? || ? || ? || ? || ? || ? || ? || ? || ? || ?
+
| 20 || ? || ? || ? || ? || ? || ? || ? || ? || 16
 +
|-
 +
! rof_value
 +
| 30 || 30 || 30 || 30 || 30 || 30 || 30 || 30 || 30 || 30
 +
|-
 +
! debuff_value
 +
| 5 || ? || ? || ? || ? || ? || ? || ? || ? || 10
 +
|-
 +
! damage_value
 +
| 40 || ? || ? || ? || ? || ? || ? || ? || ? || 70
 +
|-
 +
! damage_value2
 +
| 100 || ? || ? || ? || ? || ? || ? || ? || ? || 120
 +
|-
 +
! damage_value3
 +
| 110 || ? || ? || ? || ? || ? || ? || ? || ? || 150
 +
|-
 +
! damage_value4
 +
| 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100
 +
|-
 +
! vulnerability_value
 +
| 5 || ? || ? || ? || ? || ? || ? || ? || ? || 10
 +
|-
 +
! time_value
 +
| 6 || ? || ? || ? || ? || ? || ? || ? || ? || 10
 +
|-
 +
! time_value2
 +
| 3 || ? || ? || ? || ? || ? || ? || ? || ? || 5
 
|-
 
|-
 
|}
 
|}

Revision as of 16:17, 27 February 2024

name BVR Annihilation
icon BoysAntiTank
text [Active]: Reduce rate of fire by ($rof_value)% for ($time_value) seconds. While the skill is active, shots have different effects on different types of enemy units along their trajectory:

Regular humanoid units: Deal ($damage_value)% damage and reduce the target damage and rate of fire by ($debuff_value)% for ($time_value2) seconds. The effect does not stack.

Armored humanoid units and regular mechanical units: Deal ($damage_value2)% damage and inflict ($vulnerability_value)% vulnerability for 3 seconds. The effect does not stack.

Armored mechanical units and boss units: Deal ($damage_value3)% damage.

Spawns: Deal ($damage_value4)% damage.

initial 5
cooldown 20 ? ? ? ? ? ? ? ? 16
rof_value 30 30 30 30 30 30 30 30 30 30
debuff_value 5 ? ? ? ? ? ? ? ? 10
damage_value 40 ? ? ? ? ? ? ? ? 70
damage_value2 100 ? ? ? ? ? ? ? ? 120
damage_value3 110 ? ? ? ? ? ? ? ? 150
damage_value4 100 100 100 100 100 100 100 100 100 100
vulnerability_value 5 ? ? ? ? ? ? ? ? 10
time_value 6 ? ? ? ? ? ? ? ? 10
time_value2 3 ? ? ? ? ? ? ? ? 5