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"Maintenance is still ongoing."

This article is a work in progress. Additional information will follow soon.

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"We're not at an optimal state yet, commander."

This article is a stub. You can help us by expanding it.

2B14
 
 
 
 

How to obtain

HOC Fragments can be obtained from doing Analysis, see Heavy Ordnance Corps for more information.

Stats

Resource Consumption = 500 Ammo (-20% per battle), 500 Rations (-10% per battle, -10% at the start of GnK turn phase).
Support Range = 2 Tiles

Shelling Damage (Min) =
Shelling Damage (Max) = 152

Defense Piercing (Min) =
Defense Piercing (Max) = 58

Shelling Accuracy (Min) =
Shelling Accuracy (Max) = 135

Reload Speed (Min) =
Reload Speed (Max) = 160

Data Patches

It is possible to further enhance your HOC's maximum possible stats by applying Data Patches to them, which will result in further increasing your HOC's rarity, this can be done up to 10 times (More information needed...).

Patch Level 1 = +2 Shelling Damage, +4 Shelling Accuracy

Cost = 5 data patches


Patch Level 2 = +2 Shelling Accuracy, +3 Shelling Damage, +4 Reload Speed

Cost =


Patch Level 3 = +3 Shelling Damage, +6 Shelling Accuracy

Cost =


Patch Level 4 = +4 Shelling Damage, +4 Defense Piercing, +4 Reload Speed

Cost =


Patch Level 5 = +5 Shelling Damage, +5 Reload Speed

Cost =


Patch Level 6 = +6 Shelling Damage, +9 Shelling Accuracy

Cost =


Patch Level 7 = +7 Shelling Damage, +3 Defense Piercing, +6 Reload Speed

Cost = 30 data patches


Patch Level 8 = +7 Shelling Damage, +10 Shelling Accuracy

Cost = 30 data patches


Patch Level 9 = +4 Shelling Damage, +5 Defense Piercing, +8 Reload Speed

Cost = 30 data patches


Patch Level 10 = +10 Shelling Damage, +6 Reload Speed

Cost = 30 data patches


Chip Set Bonus

Each HOC unit has their own Chip Set which will either be Blue or Orange which will give a set bonus upon occupying all the tiles with Chips of the same color. The stat bonus's from completing a set will NOT count to the Chip Sets max stat counter.

Skills

Skill listed will be listed at their max levels. (for now)

Skill 1

Every 10 seconds, carry out carpet bombing, dealing 1.8x damage to enemies within a radius of 4 units.

Skill 2

Deal an additional hit equal to 0.25x damage to unshielded enemy units.

Skill 3

Every attack that hits has a 40% chance of reducing enemy damage and accuracy by 12% for 5 seconds.