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Px4 Storm/skill2data

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Revision as of 01:52, 27 July 2024 by Siakama (talk | contribs) (Created page with "{| class=gf-table ! name | colspan=10 | Motivating Bonus |- ! icon | colspan=10 | pxs_2 |- ! text | colspan=10 | If there are no more than two different gun types on the battlefield at the start of the battle, apply fragility to all non-boss enemy units until the end of the battle.<br>Fragility: When taking a critical hit, take an additional instance of HP shield-piercing damage that equals ($hp_percentage)% of current HP, capping at 1000 points.Every 100 critical hits...")
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name Motivating Bonus
icon pxs_2
text If there are no more than two different gun types on the battlefield at the start of the battle, apply fragility to all non-boss enemy units until the end of the battle.
Fragility: When taking a critical hit, take an additional instance of HP shield-piercing damage that equals ($hp_percentage)% of current HP, capping at 1000 points.Every 100 critical hits landed by the echelon increase damage of all echelon members by ($damage_increase)% until the end of the battle, stacking up to 3 times.
hp_percentage 2 2 2 2 2 3 3 3 3 3
damage_increase 1 2 3 4 5 6 7 8 9 10