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Contents
Coalition Unit Skill List
Ringleader
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Normal Units
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Function Cards
Guardian
Set Name | Card Name | Card Effect | Set Effect |
---|---|---|---|
Overlapping Reflection | Emergency Countermeasure | After skill activation, Guardian recover 5% of their max hp, and increase their reflect damage by (3/6/9%). | [2] Every 10s, Guardian will taunt all enemies within 1 tile range, and double their reflect damage value. [4] Every 8s, Guardian will reflect all non [Derivative] damage taken during the duration as [True Damage] to their current target. |
Structural Reinforcement | Every 4s, Guardian will increase their reflect damage by (3/6/9%). | ||
Desperate Counterattack | After taking damage greater than 10% of their max hp, Guardian will increase their reflect damage by (2/4/6%). | ||
Taunting Target | After skill activation, Guardian will taunt the farthest enemy for (3/4/5s). | ||
Absolute Territory | Multiport Repair | When Guardian are healed, other allies will gain [Hp Shield] equal to (10/15/20%) of the healing value. | [2] Every 5s, Guardian recover 5% of their max hp. The value is doubled when they have [Hp Shield]. [4] Convert 50% of lost [HP shield] into hp. |
Joint Defense | At the beginning of the battle, all allies gain [Hp Shield] equal to (5/10/15%) of Guardian's max hp. | ||
Remnant Extraction | Whenever an enemy dies, Guardian gain [Hp Shield] equal to [4/7/10%) of their max hp. | ||
Fortress Casting | Every 5s, Guardian gain [Hp Shield] equal to (50/100/150%) of their calculation power. | ||
Algorithm Patching | Channel Crowding | At the beginning of the battle, Guardian decrease the attack of enemies within 2 tiles of self by (10/15/20%), while increasing their own physical defense by (10/15/20%) for every enemy in range. | [2] Guardian will not take damage greater than 5% of their max hp. Can be triggered up to 10 times per battle. [4] Increase Guardian's calculation power up to 30% of their physical defense. |
Stress Repair | After taking damage, Guardian have 30% chance to restore hp equal to (20/305/50%) of their calculation power. | ||
Kinetic Reduction | Guardian take (10/20/30%) less damage from ranged attack. | ||
Incremental Threshold | Increase Guardian's physical defense as their hp decrease, reaching maximum value of (20/30/50%) at 10% hp. | ||
Defensive Field | Impact Distribution | Guardian shoulder (20/40/60%) non [Derivative] damage in place of allies within 1 tile. | [2] Whenever allies are healed, Guardian also restore hp equal to 40% of the healing value. [4] Extend the coverage of Impact Distribution and Defensive Link to the whole arena. |
Defensive Link | Increase allies physical defense within 1 tile by (20/30/40%). | ||
Restorative Link | When allies within 1 tile is healed, Guardian also restore hp equal to (30/45/60%) of the healing value. | ||
Emergency Measures | After receiving lethal attack, Guardian restore (30/40/60%) of their max hp. Can only be trigggered once per battle. |