helialprofile.png
Welcome to IOPWiki, Commander.
We are lacking editors focused on Girls' Frontline and Girls' Frontline 2. You can contribute without an account. Learn how to contribute and join our Discord server.

User:Somnium/Repository

Welcome to IOP Wiki. This website is maintained by the Girls' Frontline community and is free to edit by anyone.
< User:Somnium
Revision as of 01:44, 24 December 2021 by Somnium (talk | contribs)
Jump to navigation Jump to search

Coalition Unit Skill List

Ringleader

Scarecrow
Unit Type Humanoid Ranged Armourless Buff Tiles Affect all allies RoF and Evasion
Skill 1
Battlefield Purge

Active
ICd 6s, Cd 12s
Passive - Normal attack consists of 3 instances of attack that deal 0.4x damage each. Skill 2
Shadow Predation

Map Skill
Cd 2 turn
Deploy a hologram within 1 node that last for 1 turn. Hologram can't move but able to switch position with allied echelon. When the hologram is attacked, deal damage equal to 30% of the enemy max hp before disappearing.
Active - Maximize firing rate, increase damage dealt by drones by 100%, prioritize enemy with the lowest health and deal 10 instances of attacks.
Skill 3
Curse
Every 2 attacks, reduce target's evasion and firing rate by 40% and 20% respectively for 5s. Skill 4
Devil Step
Raise echelon damage by 10% when engaging enemy on allied node.

Executioner
Unit Type Humanoid Ranged Armourless Buff Tiles Affect all allies Damage and Critical Hit
Affect melee allies Accuracy and Evasion
Skill 1
Cleaving Slaughter

Active
ICd 6s, Cd 12s
Launch a slashing attack, targeting enemy with the highest hp, dealing 3 instances of attack equal to 17.5x damage. Attack is distributed evenly to the number of target's dummy link, and deal additional 0.7x damage to all enemies within 1 units from target and obtain 38 hp shield. Skill 2
Execution Requiem

Active
ICd 0s, Cd 5s
Click the skill to toggle between 2 modes. Gain 100% movement speed for 3s upon switching.

Windy Rose (Default) - Deal 1x damage to nearest enemy. Every 3 attack will apply weakening debuff to target, making them receive 10% extra damage.

Clear Moon Empress - Switch to melee, reduce attack range to 3, all attack deal critical hit, decrease firing rate by 20% and deal 0.8x damage which ignore armour to all enemies within 4 units. For the first toggle, increase all allies movement speed by 50%, and grant all melee allies hp shield equal to 5% of Executioner's max hp, last 5s.
Skill 3
Blinding Flash
When switching to melee, increase evasion by 50% and obtain 50 hp shield that last 3s. Skill 4
Shattering Frost
Deal more damage the lower the enemy hp is.

Hunter
Unit Type Humanoid Ranged Armourless Buff Tiles Affect all allies Damage and Accuracy
Affect melee allies Accuracy and Evasion
Affect ranged allies Damage and Accuracy
Skill 1
Crimson Bullet of Devastation

Active
ICd 6s, Cd 12s
Passsive - Normal attack deals two instances of attack equal to 0.5x damage each. Skill 2
Capturer's Aim

Active
ICd 0s, Cd 3s
Obtain a special restraint bullet every 6s, and can store up to 3 bullets. Activate the skill to release, targeting enemy with the highest hp, dealing 1x damage and apply provoke for 3s. Target will suffer 50% accuracy and armour reduction, cannot stack and last 5s.
Active - For 6s upon skill activation, prioritize enemy with the highest health, dealing 0.7x damage per shot. Continuously attacking the same target will increase damage dealt by 15%, stack up to 15 times. If there's enemy marked with restraint bullet, prioritize them first.
Skill 3
Furor
For every attack that is not critical hit, increase next critical hit damage by 15%. Skill 4
Edge of Malignance
Deal 20% extra damage to debuffed enemy.

Intruder
Unit Type Humanoid Ranged Armourless Buff Tiles Affect all allies Damage, Accuracy, Evasion, Critical Hit
Skill 1
Military Raid

Active
ICd 6s, Cd 12s
Call forth three waves of Dinergates with 5x link, dealing 0.4x damage to all enemies in their path. Reinforcement will inherit 5% max hp, 100% damage, 50% accuracy, and 50% evasion of the summoner. Skill 2
Iron Wall Reinforcement

Map Skill
2 turn
Select one of the friendly echelon within 3 nodes to provide it with reinforcement. At the start of the battle, two 5x link Dinergates will spawn, and have 300 hp, 80 damage, 50 firing rate, 50 accuracy, and 70 evasion.
Skill 3
Total Protection
At the beginning of the battle, provide hp shield equal to 10% of Intruder's max hp that last 5s. Skill 4
Reinforcement Upgrade
When present, all reinforcement will receive hp shield equal to 10% of Intruder's max hp, and increase their damage by 10% of Intruder's damage.

Destroyer
Unit Type Humanoid Ranged Armourless Buff Tiles Affect armoured allies Damage and Armour
Affect machine allies Damage and Accuracy
Skill 1
Trigger Happy Storm

Active
ICd 6s, Cd 12s
Lock onto enemy with the highest hp, deal 2x damage to all enemies in cross-shaped area with target as the center. Skill 2
Waypoint Strike

Fire Support
ICd 0s, Cd 6s
Provides fire support to allied echelon within 2 nodes. Executes attack every 6s, launching two grenades equal to 0.5x damage each to enemies within 1 units. Fire support deal damage to dummy links, and can attack installation equal to 0.1x damage.
Skill 3
Compound Grenade
Obtain 12 special grenades at the beginning of the battle and use them to attack. Reload time is fixed at 2s. At the cost of decreasing firing rate by 50%, normal attack will use 2 grenades to deal 0.5x explosion damage each to enemies within 1 units. Skill 4
Red Flame Filling
The first attack of each reload will ignite the area around the target, dealing an additional 0.15x damage every 0.5s. At the same time, enemies within 2.5 units will suffer weakening debuff, making them receive 10% extra damage.

Architect
Unit Type Humanoid Ranged Armourless Buff Tiles Affect all allies Accuracy and Evasion
Affect machine allies Damage and Accuracy
Skill 1
Missile Fervor

Active
ICd 6s, Cd 12s
Target the enemy with highest hp, fire a missile dealing 4x damage and additional 1.2x damage to all enemies within 4 units around the target. Skill 2
Spice Things Up!

Fire Support
ICd 0s, Cd 6s
Provides fire support to allied echelon within 2 nodes. Executes attack every 6s, dealing 0.5x damage to enemies within 2 units, and deal damage to force shield equal to 0.5x damage.
Skill 3
Burst
Normal attack will cause 4 instances of attack equal to 0.25x damage each. And every 6 attacks, deal additional 0.8x damage to enemies within 1 units of the current target. Skill 4
Fireworks
When present, increase all allies explosion damage by 20%.

Ouroboros
Unit Type Humanoid Ranged Armourless Buff Tiles Affect all allies Evasion and Critical Rate
Affect armourless allies Damage and Accuracy
Skill 1
Venomous Descend

Active
ICd 6s, Cd 12s
Switch attack mode into launching 8 missiles that deal critical damage to random enemies. Skill 2
Mobius

Map Skill
Cd 3 turn
Passive - When engaging enemies on an allied node, increase all allies firing rate by 15% and movement speed by 3. Effect will always active during night battle regardless of the node status.
Active - Select one of enemy's echelon within 2 node to disable it from moving for 1 turn.
Skill 3
Fangs
Normal attack consists of 2 instances of attack that deal 0.5x damage each. Critical hit will apply weakening debuff, making the target receive 5% more damage which stack 3 times and last 3s. Skill 4
Stimulating Hormone
Increase all allies critical hit by 20% for 5s.

Alchemist
Unit Type Humanoid Melee Armourless Buff Tiles Affect machine allies RoF and Accuracy
Affect melee allies Damage and Evasion
Skill 1
The End

Active
ICd 6s, Cd 12s
Passive - In Guard Mode, extend firing range. Normal attack will cause two instances of attack equal to 0.5x damage each. In Assault Mode, go melee and deal two instances of attack equal to 0.5x damage each and increase critical rate by 50% Skill 2
Quality Activation

Active
ICd 3s, Cd 8s
Passive - Critical hit will apply Organism Mark to target.
Active - After skill activation, perform 9 attacks on random enemies. Each attack deal 1.3x critical damage and apply Organism Mark to target, also gain invulnerability for the duration of the skill. Active - Increase firepower, evasion, and critical damage by 30%, 100%, and 30% for 4s.
Skill 3
Organism
Deal 1.1x more damage to target with Organism Mark. At the same time, gain 6 hp shield without upper limit that lasts 16s. Organism Mark will last for 9s. Skill 4
Unraveling Gravity
In Guard Mode, gain hp shield equal to 6% max hp every second that lasts 5s. In Assault mode, increase all allies movement speed by 100% for 3s that gradually decays.

Dreamer
Unit Type Humanoid Ranged Armourless Buff Tiles Affect all allies Accuracy and Evasion
Affect ranged allies Damage and Critical Rate
Skill 1
Silence-Piercing Blast

Active
ICd 6s, Cd 12s
Passive - Prioritize attacking the furthest enemy. Skill 2
Execution Hour

Map Skill
ICd 6s, Cd 3s
Provide fire support to allied echelon within 3 nodes. Execute attack every 3s, dealing 2.25x damage and prioritize enemy with the highest hp. The attack ignore armour, and decrease target's RoF by 50% that last 3s.
Active - Fire a penetrating beam at the foremost of the current target, dealing 6 hits of 0.4x damage for 3s. The attack can't miss, ignore armour, and deal damage per dummy link.
Skill 3
Hawkeye Sanctuary
Guard Mode - Increase attack range to 16, critical hit and damage by 10%, and can't miss.
Skill 4
Sky Ruler
Deal more damage the further the enemy is. Damage bonus begin at 5 range, and capped at 0.2x at 12 range.
Assault Mode - Increase the damage and RoF of ranged units by 10%, while melee units receive 20% damage reduction.

Gager
Unit Type Humanoid Ranged Armourless Buff Tiles Affect all allies Damage
Affect humanoid allies Accuracy and Critical Rate
Affect melee allies Evasion and Armour
Skill 1
Moon-Rending Slash

Active
ICd 6s, Cd 12s
Perform a two-stage charge on 3 enemies with the highest hp. The first attack deal 1.5x damage that surehit, can't crit, and ignore armour, as well as putting 1 layer of Weight Mark on the target. The second attack deal 3.2x damage that surehit and ignore armour. Deal 0.4x additional explosion attack that surehit, can't crit, and ignore armour to all enemies within 2 unit based on Weight Mark layer. Skill 2
Overall Calibration

Active
ICd 3s, Cd 8s
Passive - Normal attack consist of two instances of damage that deal 0.6x damage each, also has 30% chance to inflict Weight Mark on target.
Active - Max out the RoF while decreasing the evasion and accuracy by 30% and 10%. Switch targeting priority to enemy that hasn't been attacking, as well as inflicting Weight Mark on target.
Skill 3
Weight
Each layer of Weight Mark reduce target's movement speed by 10%, damage by 10%, and armour by 50% that last 5s and stack up to 3 times. Skill 4
Duel Arbritration
After 3s into battle, when the number of allies is not greater than the opposition, increase all allies damage by 20%. When the table turned, buff will be lost.

Judge
Unit Type Humanoid Ranged Armoured Buff Tiles Affect all allies Damage, RoF, Critical Rate, Armour
Skill 1
Verdict

Active
ICd 6s, Cd 12s
Perform a jump kick to enemy with the highest hp, dealing 4 hits totalling 12x damage that can't miss, ignore armour, can't crit, and distributed evenly based on the number of dummy link to enemies within 1 unit. At the same time, generate a zone with 4 unit radius around the target for 5s. Enemies caught in this zone will have their damage and RoF decreased by 10% and 30%, and amplify damage taken by 10%. Additionally, generate a shield with taunt effect that last 3s. The shield will inherit 4% of Judge's hp and damage taken by the shield is fixed at 1. Skill 2
Individual Adjustment

Map Skill
Cd 2 turn
Grant nearby echelon within 1 node 70 hp shield at the beginning of a battle. Armoured units will receive 30% extra armour, and armourless units will receive 30% extra evasion, last 10s.
Skill 3
Jurisprudence
Normal attack deal 50% damage to two enemies. Every 8th attack, deal additional damage to enemies within 3 units equal to 40x armour. Additionally, obtain 50 hp shield that lasts 5s. Skill 4
Criterion
When present, allies in 1/2/3 column obtain 10 armour/40% accuracy/10% damage.

Agent
Unit Type Humanoid Ranged Armourless Buff Tiles Affect all allies Damage, Accuracy, and Evasion
Skill 1
Bloody Gleam

Active
ICd 3s, Cd 24s
Call forth three clones that last 15s. Each clone inherit 10% hp/50% damage/80% RoF/60% accuracy/20% evasion/10 armour, and the rest of the stats match the original. Skill 2
Doom Incursion

Map Skill
Cd turn
Active - Teleport instantly to any available helipad, while imposing debuff to the echelon by 60% decrease of damage, accuracy, evasion, and armour that last 2 turn.
Passive - When supported by HOC or Coalition, increase allies critical rate by 15%, and ranged unit attack range by 1.
Skill 3
Invisible
Normal attack consist of 4 hit attack, each dealing 0.25x damage. Every 5th hit, stun target for 1s, and amplify damage it takes by 10% for 5s. Skill 4
Punishment
Every time an ally or reinforcement die, increase self damage by 10% for 5s, stack 3 times.

Adeline
Unit Type Humanoid Ranged Armourless Buff Tiles Affect all allies RoF
Affect humanoid allies Damage and Accuracy
Skill 1
Silent Epitaph

Active
ICd 6s, Cd 16s
Passive - Distribute attack evenly to the number of target's dummy link. If the target has Black or White Mark, deal 2x explosion damage which ignore armour. Skill 2
Looming Epitaph

Fire Support
Cd 2s
Provides fire support to allied echelon within 3 nodes. Executes attack every 2s, dealing 1x damage and prioritize target without Black Mark. Fire support will ignore armour and apply Black Mark which lasts 3s.
Active - For 6s, change normal attack into firing at fixed RoF every 1s, prioritizing enemy without link and deal 2.5x critical hit that doesn't ignore armour. Attacking target with Black Mark will not consume the mark upon detonation, and decrease target's evasion by 30%.
Skill 3
Slumber
Every time an attack missed, apply Black Mark to target and increase own damage by 20%. Skill 4
Pronouncement of Death
When present on the battlefield, all allies deal 10% more damage to enemies with Black or White mark.

Alina
Unit Type Humanoid Melee Armourless Buff Tiles Affect humanoid allies Damage and Accuracy
Affect machine allies Evasion and Critical Rate
Skill 1
Polarday Advent

Active
ICd 4s, Cd 18s
Passive - Distribute attack evenly to the number of target's dummy link. If the target has Black or White Mark, deal 2x explosion damage which ignore armour. Skill 2
Polarday Sign

Fire Support
Cd 2s
Provides fire support to allied echelon within 1 node. Executes attack every 2s, dealing 2x damage to enemies within 3 units. Fire support will ignore armour and apply White Mark which lasts 3s.
Active - For 12s, change normal attack into three-hit string with 2x, 3x, and 1.5x increased damage. Third hit will deal 3 unit AoE damage and activates Rest In Peace. Each attack will apply White Mark permanently.
Skill 3
Rest In Peace
Has 20% chance to completely negate damage taken to all allies within 2 units. Affected units will also gain 100% damage up for 2s. Skill 4
Pronouncement of Death
When present on the battlefield, all allies deal 10% more damage to enemies with Black or White mark.

Normal Units

Ripper SWAP Ripper
Unit Type Humanoid Ranged Armourless Unit Type Humanoid Ranged Armourless
Skill 1 Activating the skill in Guard mode will increase evasion by 120%, while activating skill in Assault mode will increase firepower by 90%, lasts 5s. Skill 1 Activating the skill in Guard mode will increase evasion by 120%, while activating skill in Assault mode will increase firepower by 90%, lasts 5s.
Skill 2 Activates every 8s or when there is hp loss, gain force field that lasts 2s in the Guard state, else increase firepower by 80% if activated in Assault mode, lasts 3s.

Vespid SWAP Vespid
Unit Type Humanoid Ranged Armourless Unit Type Humanoid Ranged Armourless
Skill 1 Increase firing rate and accuracy of ranged allies by 6% and 20% respectively, cannot stack. Skill 1 Increase firing rate and accuracy of ranged allies by 8% and 30% respectively, cannot stack.
Skill 2 First attack will prioritize enemy with the highest health. Critical hit will decrease enemy's firepower, firing rate, and movement speed by 10% that last 3s and cannot stack. After the first attack, skill will be triggered again every 3 attacks.

Jager SWAP Jager Currently not available
Unit Type Humanoid Ranged Armourless Unit Type Humanoid Ranged Armourless
Skill 1 Every 4th attack, aim for 1s and unleash a sniping attack equal to 350% damage that cannot miss and ignore armour. Skill 1
Skill 2

Guard SWAP Guard
Unit Type Humanoid Melee Armourless Unit Type Humanoid Melee Armourless
Skill 1 Activating the skill in Guard mode will provide 20 hp shield to allies in the same row, while activating the skill in Assault mode will provide 40 hp shield to allies within 3 units. Lasts 5s and stack up to 3 times. Skill 1 Provide hp shield to humanoid allies based on 4% own max health that lasts 10s. If the target does not have hp shield, increase their evasion by 50%, else increase their firepower by 10%, lasts 5s.
Skill 2 Gain 20% damage reduction, lasts 5s. When the buff expires, deal 1.2 damage to enemy in front of self.

Striker SWAP Striker
Unit Type Humanoid Ranged Armourless Unit Type Humanoid Ranged Armourless
Skill 1 Gain 70% firepower up at the beginning of battle, lasts 5s. Skill 1 Gain 80% firepower up at the beginning of battle, lasts 5s.
Skill 2 Every 4 attack inflicts additional 2.5 times the difference between own AP and target's armour, with 1 being the minimum.

Brute SWAP Brute Currently not available
Unit Type Humanoid Melee Armourless Unit Type Humanoid Melee Armourless
Skill 1 Normal attack deal two instances of damage equal to 0.6x damage each. Every 4s, attack will decrease target's AP value by 20% for 4s, stack up to 3 times. Skill 1
Skill 2 In Charge and Assault mode, increase evasion by 70%, stack up to 6 times and last 3s. Additionally, each attack will cause target to receive additional 7 melee damage, stack up to 3 times. Skill 2

Dragoon SWAP Dragoon
Unit Type Humanoid Melee Armourless Unit Type Humanoid Melee Armourless
Skill 1 At the beginning of battle, extend firing range by 3 on Guard mode, and gain hp shield equal to 15% of max hp. Increase firepower, firing rate, and movement speed by 50% when the shield is up. Lose all buffs when the shield breaks. Skill 1 At the beginning of battle, gain hp shield equal to 15% of max hp and 10% damage reduction (stack up to 3 times) . Increase firepower, firing rate, and movement speed by 50% when the shield is up. Lose all buffs when the shield breaks, jump back, gain 50% evasion and extend firing range by 3.
Skill 2 Normal attack will reduce enemy's firepower by 15% and accuracy by 25%, stack up to 3 times. Skill 2 Normal attack will reduce enemy's firepower by 15% and accuracy by 25%, stack up to 3 times.

Aegis SWAP Aegis
Unit Type Humanoid Melee Armoured Unit Type Humanoid Melee Armoured
Skill 1 Gain 40 hp shield that lasts 5s. Skill 1 Gain 40 hp shield that lasts 5s.
Skill 2 Gain 10% damage reduction, and provide 5% damage reduction to allies in the same row, stack up to 3 times. Skill 2 The higher the number of dummy link is, the lower damage taken, with each dummy providing 6% damage reduction. When hp shield is up, damage received will not exceed the hp shield value.

Scout SWAP Scout Currently not available
Unit Type Mechanical Ranged Armourless Unit Type Mechanical Ranged Armourless
Skill 1 Mark enemy units within 2 units of current target and reduce their evasion by 50%. Marked target will receive 14 additional damage. Mark lasts for 5s and cannot stack. Skill 1
Skill 2

Prowler SWAP Prowler
Unit Type Mechanical Ranged Armourless Unit Type Mechanical Ranged Armourless
Skill 1 In Guard mode, increase firepower and evasion of ally right behind self. In Assault mode, increase firepower and evasion of allies within 3 units. Buff value are 12% and 30% respectively, stack up to 3 times. Skill 1 In Guard mode, increase firepower and evasion of ally right behind self. In Assault mode, increase firepower and evasion of allies within 3 units. Buff value are 15% and 40% respectively, stack up to 3 times.
Skill 2 Provide 24 shield to allies. If allies is a melee unit, for every 1% lost hp, the shield value increased by 2%, lasts 10s and stack up to 3 times.

Jaguar SWAP Jaguar Currently not available
Unit Type Mechanical Ranged Armourless Unit Type Mechanical Ranged Armourless
Skill 1 Deal explosion damage equal to 1.25 damage to enemies within radius of 2. Skill 1
Skill 2

Dinergate Tarantula
Unit Type Mechanical Melee Armourless Unit Type Mechanical Melee Armoured
Skill 1 After attacking 6 times, call forth a reinforcement that inherits 100% stat and lasts 10s. Every time there's lost dummy, call forth a reinforcement that inherits 100% stats which lasts 10s, and gain hp shield equal to one link max hp. Skill 1 After attacking 6 times, call forth a reinforcement that inherits 100% stat and lasts 10s. Every time there's lost dummy, call forth a reinforcement that inherits 100% stats which lasts 10s, and gain hp shield equal to one link max hp.
Skill 2 The lower the hp is, the lower damage taken. For every 3% hp lost, gain 1% damage reduction. Effect will still persist when entering new battle.

Nemeum SWAP Nemeum Currently not available
Unit Type Mechanical Ranged Armoured Unit Type Mechanical Ranged Armoured
Skill 1 Attack will apply a mark on the target that lasts 5s. When attacking marked target, for every layer of mark planted on target, increase own critical hit by 5% that stack 10 times. Skill 1
Skill 2 Each attack inflicts additional damage equal to target's 0.5% max hp, capped at 200% damage. Skill 2

Manticore SWAP Manticore Currently not available
Unit Type Mechanical Ranged Armoured Unit Type Mechanical Ranged Armoured
Skill 1 Strengthen the next attack into a strafe, dealing horizontal two instances of attack equal to 2.5x AoE damage to dummy link with current target as the center. Skill 1
Skill 2 When present, suppress enemies that haven't attacking. Enemies that have been suppressed cannot be affected again during the cooldown. In Guard mode, knock back the enemies, while decreasing their movement speed and firing rate by 30% which last 3s. If different command is active, stun them for 2.5s instead. Skill 2

Goliath Factory Goliath+ Factory Currently not available
Unit Type Mechanical Ranged Armoured Unit Type Mechanical Ranged Armoured
Skill 1 Continuously spawn Goliath based on firing rate stat. Goliath have 10 movement speed, inheriting 50% hp and 10% damage, and 100% of the other stats. Upon contact with the enemies, Goliath will execute self-destruct, dealing 20 times explosion damage to enemies within 3 radius. Skill 1
Skill 2

Function Cards

Guardian

Set Name Card Name Card Effect Set Effect
Overlapping Reflection Emergency Countermeasure After skill activation, Guardian recover 5% of their max hp, and increase their reflect damage by (3/6/9%). [2] Every 10s, Guardian will taunt all enemies within 1 tile range, and double their reflect damage value.

[4] Every 8s, Guardian will reflect all non [Derivative] damage taken during the duration as [True Damage] to their current target.
Structural Reinforcement Every 4s, Guardian will increase their reflect damage by (3/6/9%).
Desperate Counterattack After taking damage greater than 10% of their max hp, Guardian will increase their reflect damage by (2/4/6%).
Taunting Target After skill activation, Guardian will taunt the farthest enemy for (3/4/5s).
Absolute Territory Multiport Repair When Guardian are healed, other allies will gain [Hp Shield] equal to (10/15/20%) of the healing value. [2] Every 5s, Guardian recover 5% of their max hp. The value is doubled when they have [Hp Shield].

[4] Convert 50% of lost [HP shield] into hp.
Joint Defense At the beginning of the battle, all allies gain [Hp Shield] equal to (5/10/15%) of Guardian's max hp.
Remnant Extraction Whenever an enemy dies, Guardian gain [Hp Shield] equal to [4/7/10%) of their max hp.
Fortress Casting Every 5s, Guardian gain [Hp Shield] equal to (50/100/150%) of their calculation power.
Algorithm Patching Channel Crowding At the beginning of the battle, Guardian decrease the attack of enemies within 2 tiles of self by (10/15/20%), while increasing their own physical defense by (10/15/20%) for every enemy in range. [2] Guardian will not take damage greater than 5% of their max hp. Can be triggered up to 10 times per battle.

[4] Increase Guardian's calculation power up to 30% of their physical defense.
Stress Repair After taking damage, Guardian have 30% chance to restore hp equal to (20/305/50%) of their calculation power.
Kinetic Reduction Guardian take (10/20/30%) less damage from ranged attack.
Incremental Threshold Increase Guardian's physical defense as their hp decrease, reaching maximum value of (20/30/50%) at 10% hp.
Defensive Field Impact Distribution Guardian shoulder (20/40/60%) non [Derivative] damage in place of allies within 1 tile. [2] Whenever allies are healed, Guardian also restore hp equal to 40% of the healing value.

[4] Extend the coverage of Impact Distribution and Defensive Link to the whole arena.
Defensive Link Increase allies physical defense within 1 tile by (20/30/40%).
Restorative Link When allies within 1 tile is healed, Guardian also restore hp equal to (30/45/60%) of the healing value.
Emergency Measures After receiving lethal attack, Guardian restore (30/40/60%) of their max hp. Can only be trigggered once per battle.

Marksman

Warrior

Medic

Specialist

Mixed

Field