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Ripper (SWAP)/Assimilated/skilldata: Difference between revisions

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test
Undo revision 129493 by Gat (talk)
Tag: Undo
 
Line 1: Line 1:
{| class=gf-table
{| class=gf-table
! name
! name
| colspan=10 | Firepower Disruption
| colspan=10 | Extreme Adaptation
|-
|-
! skilltype
! skilltype
| colspan=10 | Passive
| colspan=10 | Combat
|-
|-
! icon
! icon
| colspan=10 | debuff
| colspan=10 | comboBuffSelf
|-
|-
! text
! text
| colspan=10 | The enemy unit with the highest HP is attacked first, inflicting a guaranteed critical hit on them while also decreasing their damage by ($skill_value)%, rate of fire by ($skill_value)% and move speed by ($skill_value)% for ($duration) seconds. This effect does not stack. This effect triggers again every 3 attacks.
| colspan=10 | When in Defense Mode, raise self evasion by ($eva_val)%. When not in Defense Mode, raise self damage by ($dmg_val)%. These effects last for ($duration) seconds.
|-
! initial
| colspan=10 | 6
|-
! cooldown
| 10 || 9.5 || 9 || 8.5 || 8
|-
|-
! skilllevelcount
! skilllevelcount
| colspan=10 | 5
| colspan=10 | 5
|-
|-
! skill_value
! eva_val
| 6 || 7 || 8 || 9 || 10
| 80 || 90 || 100 || 110 || 120
|-
! dmg_val
| 50 || 60 || 70 || 80 || 90
|-
|-
! duration
! duration
| 1 || 1.5 || 2 || 2.5 || 3
| 3 || 3.5 || 4 || 4.5 || 5
|-
|-
|}
|}

Latest revision as of 14:36, 19 September 2023

name Extreme Adaptation
skilltype Combat
icon comboBuffSelf
text When in Defense Mode, raise self evasion by ($eva_val)%. When not in Defense Mode, raise self damage by ($dmg_val)%. These effects last for ($duration) seconds.
initial 6
cooldown 10 9.5 9 8.5 8
skilllevelcount 5
eva_val 80 90 100 110 120
dmg_val 50 60 70 80 90
duration 3 3.5 4 4.5 5