Ballista/skilldata: Difference between revisions
< Ballista
Paulogabbi (talk | contribs) skill |
Paulogabbi (talk | contribs) skill |
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! cooldown | ! cooldown | ||
| 20| 19.6 || 19.1 || 18.7 || 18.2 || 17.8 || 17.3 || 16.9 || 16.4 || 16 | | 20 | 19.6 || 19.1 || 18.7 || 18.2 || 17.8 || 17.3 || 16.9 || 16.4 || 16 | ||
|- | |- | ||
! delay_duration | ! delay_duration |
Revision as of 21:21, 23 March 2018
name | Falcon Strike | |||||||||
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icon | comboBuffSelf | |||||||||
text | Passive: Periodically adds a layer 1 marker to the enemy every ($delay_duration) seconds. Each time the skill is turned on, it triggers an additional attack on the marked target and consumes a layer 1 mark. The active effect lasts ($time_value) seconds or until the tag is all consumed. | |||||||||
initial | 8 | |||||||||
cooldown | 19.6 | 19.1 | 18.7 | 18.2 | 17.8 | 17.3 | 16.9 | 16.4 | 16 | |
delay_duration | 3 | 2.8 | 2.7 | 2.5 | 2.3 | 2.2 | 2 | 1.8 | 1.7 | 1.5 |
time_value | 4 | 4.2 | 4.4 | 4.7 | 4.9 | 5.1 | 5.3 | 5.6 | 5.8 | 6 |