Difference between revisions of "TPS/skilldata"
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(Added skill name, description, level 1 and 10 values, and cooldown. Definitely needs a more condensed description in the future.) |
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! text | ! text | ||
− | | colspan=10 | | + | | colspan=10 | [Passive]: When currently the echelon leader, start battle with +30 points of Popularity. When not an echelon leader, MGs and SGs on buff tiles gain +100 points of armour-piercing and +30 points of accuracy. When an enemy unit loses a Dummy-Link, gain +1 point of Popularity, and when an allied unit loses a Dummy-Link, gain +10 points of Popularity. When Popularity reaches the following values, apply the appropriate effects;</br> |
+ | [20+ points]: Enemies take ($value2)% increased damage.</br> | ||
+ | [50+ points]: Reduce incoming damage taken by self and allied units on the same column by ($value3) points.</br> | ||
+ | [100 points]: All enemies deal ($value4)% less damage.</br> | ||
+ | |||
+ | [Active]: Gains +20 points of Popularity and stun all enemy units in a distance of 3 units ahead of self for ($value1) seconds. | ||
|- | |- | ||
! initial | ! initial | ||
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|- | |- | ||
! cooldown | ! cooldown | ||
− | | 20 || | + | | 20 || 19.6 || 19.1 || 18.7 || 18.2 || 17.8 || 17.3 || 16.9 || 16.4 || 16 |
|- | |- | ||
! value1 | ! value1 | ||
− | | 1 || | + | | 1 || 1.2 || 1.4 || 1.7 || 1.9 || 2.1 || 2.3 || 2.6 || 2.8 || 3 |
|- | |- | ||
! value2 | ! value2 | ||
− | | 10 || | + | | 10 || 11 || 12 || 13 || 14 || 16 || 17 || 18 || 19 || 20 |
|- | |- | ||
! value3 | ! value3 | ||
− | | 5 || | + | | 5 || 6 || 6 || 7 || 7 || 8 || 8 || 9 || 9 || 10 |
|- | |- | ||
! value4 | ! value4 | ||
− | | 10 || | + | | 10 || 13 || 17 || 20 || 23 || 27 || 30 || 33 || 37 || 40 |
|- | |- | ||
|} | |} |
Latest revision as of 02:56, 5 January 2024
name | Super Popular Leaderboard | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
icon | TPS | |||||||||
text | [Passive]: When currently the echelon leader, start battle with +30 points of Popularity. When not an echelon leader, MGs and SGs on buff tiles gain +100 points of armour-piercing and +30 points of accuracy. When an enemy unit loses a Dummy-Link, gain +1 point of Popularity, and when an allied unit loses a Dummy-Link, gain +10 points of Popularity. When Popularity reaches the following values, apply the appropriate effects; [20+ points]: Enemies take ($value2)% increased damage. [Active]: Gains +20 points of Popularity and stun all enemy units in a distance of 3 units ahead of self for ($value1) seconds. | |||||||||
initial | 6 | |||||||||
cooldown | 20 | 19.6 | 19.1 | 18.7 | 18.2 | 17.8 | 17.3 | 16.9 | 16.4 | 16 |
value1 | 1 | 1.2 | 1.4 | 1.7 | 1.9 | 2.1 | 2.3 | 2.6 | 2.8 | 3 |
value2 | 10 | 11 | 12 | 13 | 14 | 16 | 17 | 18 | 19 | 20 |
value3 | 5 | 6 | 6 | 7 | 7 | 8 | 8 | 9 | 9 | 10 |
value4 | 10 | 13 | 17 | 20 | 23 | 27 | 30 | 33 | 37 | 40 |