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<!--Max 60 files, catches duplicates-->{{#batchupload:subst:User:MoonlightArchivist/Templates|[[Category:Story artworksReverse Collapse Enemy Images]]}}
__TOC__
==GFL==
**unit lines (CharacterVoice, NewCharacterVoice)
**Kalina lines (KalinaLevelVoice)
**campion_ (events data)
*assettextavg
**assets/resources/dabao/avgtxt/ ; assets/resources/dabao/avgtxt/battleavg (match with https://github.com/randomqwerty/GFLData/blob/main/en/stc/story_util.json) : Cube: -1, -6 ; Arctic Warfare: -2, -3, -4, -5 ; Cube+: -7 ; Rabbit Hunt: -8 ; Deep Dive: -10, -11, -12, -13 ; Only Master: -14, -15 ; Singularity: -16, -17, -18 ; Glory Day: -19, -20, ; Continuum Turbulence: -24, -25, -26, -27, -28 ; Isomer: -31 ; Valhalla: -32 ; Shattered Connexion: -33 ; Freaky Pandemic: -34 ; A Snowy Night Capriccio : -35 ; Polarized Light: -36 ; The Photo Studio Mystery: -37 ; Dream Theatre: -38 ; Far Side of the Sea: -40 ; Dual Randomness: -41 : Butterfly in a Cocoon: -42 ; Bounty Feast: -43 ; Mirror Stage : -44 ; Untranslated: -45 ; My Devil's Frontline: -46 ; The Waves Wrangler: -47 ; Poincaré Recurrence: -48 ; One Coin Short: -49 ; Love Bakery: -50 ; Fixed Point: -51, -99 ; Lycan Sanctuary: -52 ; Longitudinal Strain: -54 ; Eclipses & Saros: -56 ; The Glistening Bloom: -57 ; Slow Shock: -58 ; Maze Guess: -59 ;
**assets/resources/dabao/avgtxt/anniversary: NPCs with minus tag, assimilation with s_ tag
**assets/resources/dabao/avgtxt/fetter/: Bookshelf of Memories
**assets/resources/dabao/avgtxt/va11/va11_1.txt: Valhalla special scenes
**assets/resources/dabao/avgtxt/tutorials: assimilation tutorial
*equip_group: Equip costume sets name+desc, detailed effects in battle_skill_config (join on equip_group.json-group_skill<>battle_skill_config.json.skill_group_id)
===Files===
*resourcecardhomebg: main screen backgrounds
*spritescardbg: player ID backgrounds
*resourceavgpicprefab__ ; resourcebossskillpic ; resourcepic__add ; resourcepic_
**Texture2D alphas for all character types
**2022saros
**2023NewYear: Mystery Box Theorem
**2024ghost: GITS collab
===Special unit names===
*Weaver: Ouroboros
*resourceavgpicprefabsd\DUMMY_N ?
*春田咖啡, m1903, coffee: Springfield*pmhe: Makarov
*ar: Galil
*mlemk: Lee-Enfield
*ISC -> Papasha mech
*landmine_beach -> krab
*PM -> Makarov(close to pm06, pm1910 and pm9)
*Rogue -> Machlian or Dandelion
*Shark -> Sharkitect
*Teal -> Grig
*TeslaTrooper -> Minotaurus
*Squad -> HOCs
*TOW -> BGM-71
*Nyto_mecha -> Tareus; Nyto_mecha2 -> Sana
*aps -> Stechkin
*CETME556 -> Model L
*95type / 97type / type64 (Howa Type 64) / type100 / type88 (Type 88) / type62 / 59type / 56typeR / 81typeR / 80type / 88type (Hanyang Type 88) / 79type / 64type (Type 64) / 561type / 63type / 4type (4 Shiki) / 06typesmg / howatype89 / 92type
*98k -> Kar98k
*m1 -> M1 Garand (close to m110, m1911, etc)
*tt33 -> Tokarev
*sps -> Serdyukov
*scar -> Steyr ACR
*oc44 -> OTs-44
*js127 -> JS05
*cbjms -> C-MS
*357 -> Astra Revolver
*browninghp -> HP-35
*kp31 -> Suomi
*warjack -> Mobile Armor mecha
*hezism1 -> SM-1
*fnspr -> SPR A3G
*fliegen -> drones
*dtasrs -> SRS
*PDW -> Honey Badger
===Sorting bat===
*LuaConfigs.hero_relationship.lua.bytes
*LuaConfigs.camp.lua.bytes: hero factions
*LuaConfigs.event.lua.bytes/event_replace_txt + LuaConfigs.event_choice.lua.bytes.txt/event_assist: Anomaly Nodes (regular exploration)- 5 first numbers of IDs encode the story part/event - last number of ID encode the stage number
*LuaConfigs.warchess_event.lua.bytes + LuaConfigs.warchess_event_choice.lua.bytes.lua: Anomaly Nodes (Matrix Mode)
*LuaConfigs.hero_data.lua.bytes: hero id
*spriteatlas\ui_signinminigamebq.ab: Anniversary Emote Generator chibis
*spriteatlas\sectorbuilding: Procedural Efficiency/Specialty Training icons
*LuaConfigs.warchess_tip.lua.bytes+ LuaConfigs.guide_step.lua.bytes.lua: Warchess story nodes ==GFL2==*GF2Exilium > GF2 Game > GF2_Exilium_Data**StreamingAssets > Audio+PC: launch movie+voices**LocalCache > Data***Table: Human-readable data***AssetBundles_Windows: All assets****Assets > ArtsResource > Audio > CriWare: sounds, voices****Assets > Cutscene > Video > PC > GunGet: new unit get videos ==RCCB==*ReverseCollapse_Data > StreamingAssets > win**level: Raw levels data**txtfile (Secret Documents content, without title)**table***secretfile (Secret Documents title and txtfile ID)**strings***item_string***skill_string***terrainbuff_string***terrainblock_string***levelbrief_string***levelinfo_string (ID+title+desc)***unitskin_string***storydialog_string (includes campfire discussions)***itemkey_string***weaponaccessory_string***storyoption_string (story choices)***secretfile_package_string***keyword_string***achievement_string***secretfile_string***itemcollection_string**DlcAB***dlc_2660430_sprite: costumes**Icon***collection: achievements icons, story cgs***help: enemies splash screens***item***keywordimage***level_bigmap (URNC roster?)***mainback (main menu?)***mainremake (new-old logo)***park (map?)***portrait (non-final images)***preparebg+prepare_save_screenshots***secretdoc+secretdoc_icon (not readable)***skill***storybg***timemap***unit (icons+full sprite (_drawing))***weapon (with weapon parts)**MapPrefab (all map assets)**Prefab***avatar (Live2D)***titleprefab (old menus)***uiprefabd (documents, game logo, )
==Files processes==
|<Name>[_costumeX].png
|Android/New/character<Name>/pic_<Name>[_HD] + pic_<Name>[_HD]_Alpha (use René's tool to combine)
|full body - main(previews are shared on all socials)
|-
|<Name>[_costumeX]_D.png
|Android/New/character<Name>/pic_<Name>_D[_HD] + pic_<Name>_D[_HD]_Alpha
|full body - damaged(previews are shared only on TW and EN socials)
|-
|<Name>[_costumeX]_S.png
|<Name>_Skill_CutIn.mp4
|Android/New/<Name>.usm.bytes
|assimilated skill anim , script:<code>for %%a in (VGMToolbox for decompression then ffmepg for *.usm.bytes) do (UsmToolkit.exe extract %%affmpeg -i %%~na.m2v to -i %%~na.adx -c:v libx264 -c:a aac -b:v 4M %%~na.mp4 conversion)</code>
|}
|-
|<Name>_S.png
|Android/New/resourcesquads/<Name>.png
|
|-
|-
|<Name>_Promotion.jpg
|Weibo (CN)/Twitter (EN) previews|Weibo previewsArtwork with gameplay info
|-
|<Name>_Artwork.jpg
|Reddit previews
|Clean artwork
|}
|<Name>.png
|Android/New/resourceiconequip
|That's litterally allUse square picture, not rectangle one
|}