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Difference between revisions of "Heavy Ordnance Corps Chip Matrix"

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(Add basic outlines, further contents will be added soon.)
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ToDo:
 
ToDo:
* General describtion of the HOC Chip Matrix
+
* Origin Pentomino<ref name="pentomino">Wikipedia entry on [[wikipedia:Pentomino|Pentomino]]</ref>
** Different Forms
 
** Origin Pentomino<ref name="pentomino">Wikipedia entry on [[wikipedia:Pentomino|Pentomino]]</ref>
 
* How values are calculated (Chip Maxvalue / 20 is the general first value)
 
* Each square of a Chip stands for a value
 
* Fill up HOC with some low-rarity Chips first
 
* Collect 5-star Chips
 
* Fill HOC units with 6-5 square 5 star Chips
 
* Are colour bonuses HOC dependant?
 
 
* Backlink to parts of [[Heavy Ordnance Corps]]
 
* Backlink to parts of [[Heavy Ordnance Corps]]
* Talk about HOC units which are not able to reach all stats full with Chips
+
* Important: Note this on the HOC unit's page, too!
** Important: Note this on the HOC unit's page, too!
+
* Add info on how to get chip data.
 
 
 
__TOC__
 
__TOC__
  
 
== General ==
 
== General ==
 
Chips can provide plentiful status increase by installing on the HOC chip matrices. Each HOC unit has its own matrix of different colors or shapes, also, every HOC unit has their own maximum stats that chips can provide. Our discussion will mainly focus on HOC units reaching rarity 5 with full matrices.
 
Chips can provide plentiful status increase by installing on the HOC chip matrices. Each HOC unit has its own matrix of different colors or shapes, also, every HOC unit has their own maximum stats that chips can provide. Our discussion will mainly focus on HOC units reaching rarity 5 with full matrices.
For players don't raise their HOC units to rarity 5, it is advised to just make best use of every space in your HOC's matrix. Hence there is no HOC units except PP-93(which will be released soon) could reach its maximum chip stats before rarity 5.  
+
Chips are now automatically equipped (after unlocking them by spending samples). When upgrading HOCs with samples, they will reach maximum stats.
So it is important to insert chips with appropriate amount, shapes and colors to maximum your HOC stats.
 
  
 
==Origin==
 
==Origin==
 
===Pentomino===
 
===Pentomino===
 
Inserting chips is actually one derivative form of the 'Pentomino' puzzle<ref name="pentomino">Wikipedia entry on [[wikipedia:Pentomino|Pentomino]]</ref>.Deriving from the Greek word '5' and 'domino', the puzzle mainly focusing on finding each and every way to fill the puzzle with the maximum number of pentominos.<br>
 
Inserting chips is actually one derivative form of the 'Pentomino' puzzle<ref name="pentomino">Wikipedia entry on [[wikipedia:Pentomino|Pentomino]]</ref>.Deriving from the Greek word '5' and 'domino', the puzzle mainly focusing on finding each and every way to fill the puzzle with the maximum number of pentominos.<br>
So, in order to solve these pentominos with different stats or colors, we need to introduce some interesting algorithms to make our calculation clean and clear.
 
 
==Calculation==
 
 
===Abstraction===
 
First we need to transfer this puzzle into a more specific mathematic question for our further calculation. We can stretch this two-dimensional matrix into an singel dimensional array. Then we define every little block in the matrix as '1' or '0', which stands for non-empty or empty.<br>
 
* Here's an easy example to better understand this model.
 
<div style='text-align: center;>
 
{| class="gf-table style="width: 85%; border-style: solid; border-width: 3px"
 
|-
 
|{{HOCMatrix|chipcolor=blue
 
|data=
 
1,1,1;
 
1,1,0;
 
0,0,0;}}
 
|{{HOCMatrix|chipcolor=blue
 
|data=
 
0,1,1,0;
 
0,0,1,0;
 
0,0,1,0;
 
0,0,1,1;}}
 
|{{HOCMatrix|chipcolor=blue
 
|data=
 
1,1,1,0,0;
 
0,0,1,0,0;
 
0,0,1,0,0;
 
0,0,1,0,0;
 
0,0,1,1,1;}}
 
|-
 
| &#8226; {1,1,1,1,1,0,0,0,0}.
 
| &#8226; {0,1,1,0,0,0,1,0,0,0,1,0,0,0,1,1}.
 
| &#8226; {1,1,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,1,1}.
 
|-
 
|}
 
</div>
 
 
Certainly, all elements in the array will be '1' for a full chip loop, now that we have our mathematic theory basis, it seems easy to solve this problem.
 
 
Imagine this is a certain full chip loop(actually BGM-71's for hers is the easiest to show)
 
===Exact cover===
 
 
===Np problem===
 
 
===DLX===
 
  
 
===Chip stats===
 
===Chip stats===
 +
Chip data and samples are used to unlock chips.
  
 +
Here you can see some HOCs with their maxed and not maxed stats.
 +
{{ThumbSlider|mode=stopslider|width=250|align=right|list=
 +
<div class="jcarousel-item">[[File:bgm_chips.png|250px|right|thumb|BGM chips, lvled to max, you can see the stats below the chip matrix.]]</div>
 +
<div class="jcarousel-item">[[File:ags_chips.png|250px|right|thumb|AGS chips, lvled to max, you can see the stats below the chip matrix.]]</div>
 +
<div class="jcarousel-item">[[File:mk153_chips.png|250px|right|thumb|mk153 chips (AKA SMAW), lvled to max, you can see the stats below the chip matrix.]]</div>
 +
<div class="jcarousel-item">[[File:at4_chips.png|250px|right|thumb|AT4 chips , lvled to max, you can see the stats below the chip matrix.]]</div>
 +
<div class="jcarousel-item">[[File:qlz_04_chips.png|250px|right|thumb|Qlz04 chips , unlvld, with one chip unlocked and not maxed.]]</div>
 +
<div class="jcarousel-item">[[File:pp93_chips.png|250px|right|thumb|PP93 chips , unlvld, with no chips unlocked.]]</div>
 +
<div class="jcarousel-item">[[File:m2_chips.png|250px|right|thumb|M2 chips , unlvld, with no chips unlocked.]]</div>
 +
<div class="jcarousel-item">[[File:2b14_chips.png|250px|right|thumb|2b14 chips , unlvld, with no chips unlocked.]]</div>
 +
}}
  
 
+
This page is still being edited, more contents would be added soon.
 
 
This page is still being edited, more contents would be added after the update of the HOC-matrix template.
 
 
 
 
 
 
 
 
 
  
 
== External links ==
 
== External links ==

Revision as of 01:43, 11 May 2024

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Chips will be used for HOC units similar to equipment for T-Dolls

ToDo:

  • Origin Pentomino[1]
  • Backlink to parts of Heavy Ordnance Corps
  • Important: Note this on the HOC unit's page, too!
  • Add info on how to get chip data.

General

Chips can provide plentiful status increase by installing on the HOC chip matrices. Each HOC unit has its own matrix of different colors or shapes, also, every HOC unit has their own maximum stats that chips can provide. Our discussion will mainly focus on HOC units reaching rarity 5 with full matrices. Chips are now automatically equipped (after unlocking them by spending samples). When upgrading HOCs with samples, they will reach maximum stats.

Origin

Pentomino

Inserting chips is actually one derivative form of the 'Pentomino' puzzle[1].Deriving from the Greek word '5' and 'domino', the puzzle mainly focusing on finding each and every way to fill the puzzle with the maximum number of pentominos.

Chip stats

Chip data and samples are used to unlock chips.

Here you can see some HOCs with their maxed and not maxed stats.

BGM chips, lvled to max, you can see the stats below the chip matrix.
AGS chips, lvled to max, you can see the stats below the chip matrix.
mk153 chips (AKA SMAW), lvled to max, you can see the stats below the chip matrix.
AT4 chips , lvled to max, you can see the stats below the chip matrix.
Qlz04 chips , unlvld, with one chip unlocked and not maxed.
PP93 chips , unlvld, with no chips unlocked.
M2 chips , unlvld, with no chips unlocked.
2b14 chips , unlvld, with no chips unlocked.

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This page is still being edited, more contents would be added soon.

External links

References

  1. 1.0 1.1 Wikipedia entry on Pentomino