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Difference between revisions of "Template:HOCUnit"

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(Categories only when not in template namespace)
(Proper documentation call)
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{{#ifeq:{{NAMESPACE}}|Template||[[Category:HOC units]]
 
{{#ifeq:{{NAMESPACE}}|Template||[[Category:HOC units]]
[[Category:{{ucfirst:{{lc:{{{chipcolor|}}}}}}} Chip HOC units]]}}</includeonly><noinclude>{{HOCUnit
+
[[Category:{{ucfirst:{{lc:{{{chipcolor|}}}}}}} Chip HOC units]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
|classification=AGL
 
 
 
|summary=[[Heavy Ordnance Corps]] unit introduced with September 2019 run of [[Theater Mode]].
 
|weaponinfo=Some fancy information about the gun itself.<ref name="wikipedia">[[wikipedia:Main page|Wikipedia entry on HOCUnit]]</ref>
 
 
 
|index = 7
 
|nationality = ROC
 
|chipcolor=orange
 
|faction= [[Griffin and Kryuger]]
 
|manufactureringame= [[WAVE]]
 
|manufacturer = Gun manufacturer irl
 
|artist = {{artist name|infukun}}
 
|fullname = Dummy values for testing purposes
 
|voiceactor = {{voice actor|Some fancy actor}}
 
|releasedon= {{doll_server_alias|server=CN|alias=Dummy}}, {{doll_server_alias|server=TW|alias=Dummy}}, {{doll_server_alias|server=KR|alias=Dummy}}
 
 
 
|obtainReward=Fragments earned in [[Theater Mode]].
 
 
 
|range=2
 
|shellDmgMin=
 
|shellDmgMax=
 
|defensePiercingMin=
 
|defensePiercingMax=
 
|shellAccuracyMin=
 
|shellAccuracyMax=
 
|reloadSpeedMin=
 
|reloadSpeedMax=
 
 
 
|patchBonusShellingDmg=;1;;;;;;;;
 
|patchBonusDefensePiercing=;;;2;;;;;;
 
|patchBonusShellAccuracy=;;;;;;;3;;
 
|patchBonusReloadSpeed=;;;;4;;;;;
 
 
 
|chipBaseShellDmg=
 
|chipBaseDefensePiercing=
 
|chipBaseShellAccuracy=
 
|chipBaseReloadSpeed=
 
 
 
|skill1name=(Active)
 
|skill1description=Every 3rd attack will carry a smoke indication charge, reducing the main target's evasion and accuracy by 25% for 5 seconds.
 
 
 
|skill2name=(Passive 1)
 
|skill2description=3 seconds after battle start, the next attack will fire special ammunition. After every 4 seconds, the next attack will fire special ammunition. Attacked enemies will receive 12 additional damage whenever they get hit for 5 seconds. Additional damage is not affected by damage reduction effects, however it is affected by force shields and damage cap effects.
 
 
 
|skill3name=(Passive 2)
 
|skill3description=Every 3rd attack will increase self damage and accuracy by 15% for 20 seconds, stacks up to 3 layers.
 
 
 
|artworks=<gallery>File:QLZ-04_Promotion.jpg|1111</gallery>
 
}}</noinclude>
 

Revision as of 00:31, 6 January 2020

Documentation icon Template documentation[create]